readme-win.txt
Millie - Who Wants To Be A Millionaire? Question Editor by Labmaster Version 1.0 2 January, 2006 - Windows Binary Release Copyright (C) Labmaster 2005, 2006 and licensed under the GNU GPL http://sourceforge.net/projects/millie/ Contents - About - Game Support - Source Code - Usage - Script format - Limitations in this version - Error messages About Millie is a cross-platform question editor for the Gameboy Advance series of "Who Wants To Be A Millionaire?" games, written in ANSI C. I decided to write it not so much because I thought people would use it (if someone does actually use this, let me know ^_^), but because it would serve as a good…
Read moreRead less
------------------------------------------------------------------------------- Millie - Who Wants To Be A Millionaire? Question Editor by Labmaster Version 1.0 2 January, 2006 - Windows Binary Release Copyright (C) Labmaster 2005, 2006 and licensed under the GNU GPL http://sourceforge.net/projects/millie/ ------------------------------------------------------------------------------- Contents - About - Game Support - Source Code - Usage - Script format - Limitations in this version - Error messages About ----- Millie is a cross-platform question editor for the Gameboy Advance series of "Who Wants To Be A Millionaire?" games, written in ANSI C. I decided to write it not so much because I thought people would use it (if someone does actually use this, let me know ^_^), but because it would serve as a good opportunity to practice my reverse engineering skills. The source code should also serve as an example of one way of implementing an editor which includes decompression/ recompression functions, (though to be fair, there are probably better examples out there by people who know what their doing). If you're interested in finding out more about how the game works, and you can't figure it out from the source code, you can contact me at Acmlm's board - http://board.acmlm.org Game Support ------------ This version of Millie supports the following editions of the game: - UK Edition - UK Edition 2 - Australian Edition If you have another version of Who Wants To Be A Millionaire, please contact me via http://www.sourceforge.net/projects/millie/ so that support can be added. Source Code ----------- Millie is written in ANSI C. Source code for this program can be found at http://www.sourceforge.net/projects/millie/. Instructions on compiling are included in the tarball. Usage ----- Millie is a command line program. If you are using Windows, you will need to open a command prompt (Start->Run, enter 'cmd' for Win NT/2K/2000, or 'command' for 95/98), or use the batch files provided. Input and output is via stdin and stdout, so you should use redirection when extracting or inserting scripts. For example: > millie x rom.gba > output.txt will extract the script from 'rom.gba' to 'output.txt', and > millie i rom.gba < script.txt inserts 'script.txt' into 'rom.gba'. Alternatively, you can use the batch files 'insert.bat' and 'extract.bat' to automate this process. Before doing so, right-click on the batch files, click edit, and follow the instructions within to customize them for your set up. Script format ------------- The script format is pretty straightforward. Comments start with a '#'. Each question comprises six elements, each on a separate line. There must _not_ be a space between the start of the line and text, as the parser uses the first character of each line to determine what to do with it. 1. Level directive The level directive is enclosed between two braces, and tells the game the difficulty level of the following question. Although questions in the official game are only assigned one difficulty level, as the engine supports questions to be of multi difficulties, Millie will allow you to assign multiple levels for a question. Levels are represented by the numbers 1-15, and correspond to the following question levels in the game: 1 - $100 2 - $200 3 - $300 4 - $500 5 - $1,000 6 - $2,000 7 - $4,000 8 - $8,000 9 - $16,000 10 - $32,000 11 - $64,000 12 - $125,000 13 - $250,000 14 - $500,000 15 - $1,000,000 Levels should be separated by a comma, e.g.: [1, 2, 3, 4] assigns the following question to the $100 through to $500 dollar levels. 2. Question assignment Q = <question> Rather self-explanatory. 3. Answer assignment A = <answer> Ditto. 4. Option assigned O2 = <option> O3 = <option> O4 = <option> A is obviously the correct answer, O2, O3 and O4 are the other three options to be provided. For an example script, please refer to example.script.txt which is contained in this directory. Limitations in this version --------------------------- This version of Millie does not support inserting scripts with more questions than the original ROM. This is simply because doing so would require modifying the engine to allow this (the question index and difficulty tables are not as easy to repoint as the rest of the data). If you really would like this feature, post a feature request at the Sourceforge page and if I have the time, I'll see if I can implement it. Other than fixing small bugs that crop up, I'm basically done with this project. Error Messages -------------- Most error messages generated by Millie should be pretty self-explanatory. Below is extended information on two errors. which you may encounter. "Illegal character encountered near line..." Millie does not support the extension or editing of the game's font, thus you cannot create questions with characters that are not supported by the game. Millie will not return the actual line number that the character was on, but instead the line of the level directive immediately after it (as questions/ answers are only encoded when an entire question block has been read). NOTE: Some text editors may create problems when editing an extracted script. For example, the Australian edition script contains a question with an accented 'e' - if you open this file then save with some text editors then attempt to re-insert this script into a game, Millie will generate an error. If you cannot use another text editor, your only option is to replace the offending character with one supported by your editor. "Error encoding key..." Millie has encountered a word that was not processed when the compression dictionary was being compiled. In theory, this should not occur, but if you do receive this error, submit a bug report at http://www.sourceforge.net/projects/millie/ . Please attach a copy of the script you were trying to insert. If you encounter any other problems whilst using the problem, please post a bug report at Sourceforge. -------------------------------------------------------------------------------
Retro Replay Retro Gaming History, Reviews & Emulation