readme.txt
ZAMN Level Editor build date: July 17, 2006 coded by Sloat graphics ripped by IMP hacking and stuff by both of us Upgraded/Enhanced by Dcahrakos I fixed a bunch of crap and added a bunch of stuff. Some of the keys are now different, so i suggest you read the whole thing. PNG support is c/o PNGlib, written by Thomas Bleeker.
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ZAMN Level Editor
build date: July 17, 2006
coded by Sloat
graphics ripped by IMP
hacking and stuff by both of us
Upgraded/Enhanced by Dcahrakos
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I fixed a bunch of crap and added a bunch of stuff.
Some of the keys are now different, so i suggest you read the whole thing.
PNG support is c/o PNGlib, written by Thomas Bleeker.
Visit his site at www.madwizard.org
Please note that i'm not offering tech support for this, but i will try to
fix any bugs that arise.
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usage
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Put the rom file (zamn.smc) in the same directory as the exe.
In the tiles directory should be 8 png files:
tiles00-04
items
victims
monsters
there should also be a directory called maps. create it if it's not there.
now run the exe. use at your own risk!
Keys
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B = Set to BG mode
I = set to item mode
V = Set to victim mode
M = Set to monster mode
F1 = save changes
F2 = Change Level
F3 = Misc. Data
F4 = Bonus Editor
F5 = Scratch Pad
F8 = options
Home = Center the screen on Zeke's position
Scroll Lock on = Stop objects from auto-scrolling the map
Control+S = Dump the level data to a zmap file
Control+L = Load the zmap file
Mouse Wheel = Scroll up and down.
Shift+Mouse Wheel = scroll up and down faster.
Control+Mouse wheel = scroll horizontally.
Control+Shift+Mouse wheel = Tremendous explosion. (be careful)
Hitting "I" when already in item mode will flash the items for half of a second.
I was having trouble seeing them on some levels.
To save a zmap to the rom, just load the map, and save as usual.
Bonus data is not saved in the map file. Also, loading the zmap file
will not change the tileset. change the tileset first, then load the file.
BG mode & Scratch Pad
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E = enter tile value
P = paste tile
C = cycle clipboard and copy
Control+C = View Clipboard
Control+P = cycle clipboard and paste
left-click = select tile
(numpad keys)
+ = inc selected tile by 1
- = dec by 1
* = inc by 16
/ = dec by 16
F = Fill Scratch Pad with a tile
this only works in the scratch pad obviously
Item and victim modes
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Right-Click = change item or victim
Left-Click+Drag = move item or victim
monster mode
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1 = Edit One-Time monsters
2 = Edit Respawning monsters
Right-Click = change monster
Left-Click+Drag = move monster
note: If you put a one-time monster in with the respawning monsters (or vice
versa), it will appear messed up. this is cause of the way the monster
graphics are layed out. It will appear correctly in the level, just not in
the editor.
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http://sloat.liek.us/
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