Nintendo 64 · Script Extraction / Insertion
Zelda 64 Text Editor
By skawo
The Legend of Zelda: Majora's Mask · All hacks & resources →Zelda 64 Text Editor gameplay screenshot.
About this project
A Zelda 64 Text Editor
Features:
* A message previewer
* Support for custom fonts
* Support for staff roll messages (hold CTRL while opening a ROM)
* Support for opening ZZRTL, ZZRT and Z64ROM-exported filesystems directly
* Support for Ocarina of Time versions: PAL1.0, PAL1.1, PAL Gamecube, PAL Master Quest, PAL Beta Master Quest, Debug, NTSC0.9, NTSC1.0, NTSC1.1, NTSC1.2, NTSC GameCube, NTSC Master Quest
* Support for Majora's Mask versions: PAL1.0, PAL1.1, PAL Gamecube, PAL Debug ROM, NTSC1.0, NTSC Kiosk Demo, NTSC GameCube
* Sound effects lists
* Tags context menu for easy insertion
* Extracting and inserting message data
Usage:
To load a ROM, first decompress it using Z64Decompress. Otherwise, just point to a ZZRTL/ZZRT/Z64ROM filesystem or extracted data files.
To open credits messages, hold left CTRL while opening a ROM or Z64ROM filesystem. For ZZRT and ZZRTL, edit the credits messages by opening the base ROM (as they don't extract the credits messages from it).
You can search through the messages by typing in the top-left corner textbox. You can also filter messages with a regex pattern by encasing it with "REGEX:{}".
Right click the message input textbox to open a context menu containing all the control codes available. Hover over one to receive an explanation.
Supports custom fonts as exported from z64font. Simply put both files exported from the program in the same directory as the dll - named ''font.font_static'' and ''font.width_table'' and they will be automatically loaded and used for the preview.
Original game requirements
See the release instructions.
Creator credits
- skawo
- Listed creator
RELEASE 3.12
Readme & instructions
No readme is available for this release.
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