RPCS3 Git (2025/12/17) is an open-source emulator for PlayStation 3, developed since 2011 in C++ for Windows and Linux. It supports DirectX 12, Vulkan, and OpenGL renderers, allowing a range of commercial games and SDK samples to be booted and played. Recent updates have optimized various functions, including file handling and memory placement, and improved macOS compatibility. The development community continues to enhance its functionality, making more titles playable. Download options are available for the latest version.
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rpcs3 Git (2025/12/17) is now compiled. RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3, developed in C++ for both Windows and Linux. Since its inception in early 2011, the emulator has matured significantly and supports modern rendering engines like DirectX 12, Vulkan, and OpenGL. It can successfully boot and run a substantial number of commercial games as well as PlayStation 3 SDK samples. Ongoing contributions promise to make even more titles playable in the future.
rpcs3 Git Changelog:
* sys_fs: Enhanced handling of split files
* Reverted “SPU/config: Default SPU LLVM Mega block size”
* Migrated macOS atomics to futexes, minimum version updated to 14.4
* rsx/cfg: Raised valid register file size to 768 bytes per pixel pipe
* SPU Analyzer: Rectified missing jump table entries in Mega mode
* [macOS] Upgraded to MVK 1.4.1 with private API support (resolves panics, enhances feature compatibility)
* Reverted “Correct hypervisor context memory placement”
* Fixed hypervisor context memory placement
* Util/sync.h: Resolved iterator invalidation issues in futex emulation
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