RPCS3 Git Update (February 26, 2026)

RPCS3 Git (2026/02/26) is an open-source emulator for the Sony PlayStation 3, developed in C++ for Windows and Linux since 2011. It supports modern graphics APIs like DirectX 12, Vulkan, and OpenGL, enabling the booting and playing of many commercial PS3 games. Recent updates include various fixes and enhancements, such as improvements to shader handling, texture management, and support for hardware formats. The emulatorโ€™s contributors continue to expand its game compatibility. A download link for the latest version is provided.

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rpcs3 Git (2026/02/26) has been compiled. RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3, developed in C++ for Windows and Linux platforms. The project has been ongoing since 2011 and now provides support for modern rendering technologies such as DirectX 12, Vulkan, and OpenGL. Its capabilities include booting and running a significant number of commercial games and PlayStation 3 SDK samples, with more titles becoming playable as development progresses.

rpcs3 Git Changelog:
* rsx: Resolve issues with broken shaders when depth format conversion is active without any format conversion code
* vk: Correct the logic for cubemap detection
* rsx: Prevent sRGB hardware format promotion unless no remapping is needed
* gl/vk: Refine vertex texture management
* rsx: Fix texture unit initialization flickering
* rsx: Eliminate guesswork when dealing with special hardware formats
* rsx: Avoid generating format conversion code in shaders when the feature is not utilized
* rsx: Introduce border color correction for hardware SNORM formats
* rsx: Enhance support for hardware texel remapping
* rsx: Include a configuration toggle in the debug tab
* rsx: Disable HW remapper if BX2 is in use or if the user opts out
* rsx: Monitor BX2 reads per-TIU to manage hw remapping
* vk: Utilize mutable formats for dynamic views
* vk: Add support for an explicit mutable format list
* vk: Streamline image_view interfaces
* gl: Implement SNORM and SRGB format overrides
* gl: Support subviews
* vk: Permit mutable format for cached views
* vk: Apply SNORM and SRGB format overrides
* vk: Enable support for derived image views
* rsx: Integrate format override feature into format_ex
* vk: Simplify texture handling
* gl: Organize texture management
* Minor stylistic adjustments
* Invalidate certain global variables in gs_frame destructor
* overlays: Enable navigation to the start/end of lists without auto-repeat
* overlays: Include fullscreen toggle in the home menu
* input: Incorporate logging in mouse_gyro_handler

Download:
rpcs3 Git (2026/02/26) x64

Source: Here

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