ShadPS4 Pre (2026/01/27) is an early PS4 emulator for Windows and Linux, developed in C++. Key updates include the implementation of V_LSHR_B64, attempts to resolve race conditions in the Kernel.Vmm, and the addition of Docker build support and documentation. The shader_recompiler now features VS clip distance emulation for NVIDIA GPUs. The emulator is available for download.
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ShadPS4 Pre (2026/01/27) has been released. This is an early PS4 emulator for both Windows and Linux, developed in C++.
ShadPS4 Changelog:
* Added V_LSHR_B64 implementation (#3961)
* Kernel.Vmm: Worked on resolving race conditions related to ClampRangeSize, CopySparseMemory, and TryWriteBacking (#3956)
* Introduced Docker build support and added documentation (#3960)
* shader_recompiler: Implemented VS clip distance emulation for NVIDIA GPUs (#3958)
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