ShadPS4 Pre (2026/03/10) is an early PS4 emulator for Windows and Linux, developed in C++. Key updates include relocating imports on HLE loads, implementing IMAGE_ATOMIC_CMPSWAP, forcing a subgroup size of 64 for Vulkan rendering, supporting a 32-thread sharing mode in the shader recompiler, and improving signal emulation. Users can download the latest version from the provided source link.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
ShadPS4 Pre (2026/03/10) has been released. This is an early PS4 emulator for Windows and Linux developed in C++.
ShadPS4 Changelog:
* Relocated imports on HLE loads (#4113)
* Recompiler: Added support for IMAGE_ATOMIC_CMPSWAP (#4109)
* renderer_vulkan: Set subgroup size to 64 where applicable (#4111)
* shader_recompiler: Enabled 32 thread sharing mode (#4110)
* Enhanced signal emulation (#4108)
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!