ShadPS4 Pre (2025/10/06) is an early PS4 emulator for Windows and Linux, developed in C++. The latest release includes significant updates such as improved amdgpu with register management, expanded address space limits, fixes for trophy folder issues, and enhancements to Vulkan validation. Other notable changes involve the correction of image guest size calculations, adding missing function exports, and the restoration of removed code. Users can download the emulator from various file-sharing platforms. The updates aim to optimize performance and compatibility, ensuring a smoother gaming experience.
ShadPS4 Pre (2025/10/06) has been released. This is an early PS4 emulator available for Windows and Linux, developed in C++.
ShadPS4 Changelog:
* amdgpu: Separated liverpool registers and performed cleanup (#3707)
* Added older Windows 11 builds to the address space workaround (#3711)
* Included missing function exports for OpenOrbis (#3708)
* Corrected trophy folder usage for games with multiple trophy lists (#3704)
* Resolved tess address issue (#3706)
* Core: Enhanced address space limits and revised Windows address space initialization. (#3697)
* image_info: Corrected guest size calculation for linear render targets (#3700)
* Did no one ever test this really? (#3702)
* Added missing pthread_condvar_signal export (#3701)
* Vk validation core enabled for game-specific + optimized search extension (#3698)
* Removed deprecated VK Layer Settings (#3676)
* VK settings activation based on layers (#3691)
* Restored accidentally deleted line (#3695)
* IME: Protected against null parameters for CUSA04909 (#3680)
* externals: Updated MoltenVK (#3694)
Download:
ShadPS4 Pre (2025/10/06) :
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