ShadPS4 Pre (2026/01/11) is an early PS4 emulator for Windows and Linux, developed in C++. The latest update includes several changes, such as stubbing the sceVideodec2AllocateComputeQueue to return a valid compute queue pointer, handling exceptions from the OutputDebugString API, fixing socket readiness, and updating the libSceNpWebApi2 stubs. Additionally, it corrects the handling of physical base for memory pools. Various download links are provided, including options like ranoz and others.
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ShadPS4 Pre (2026/01/11) has been released. This is an early PS4 emulator for Windows and Linux developed in C++.
ShadPS4 Changelog:
* Lib.Videodec2: Stub sceVideodec2AllocateComputeQueue to return a valid computeQueue pointer. (#3915)
* Handle exceptions from OutputDebugString API. (#3914)
* Fix for socket_is_ready (#3912)
* Libraries: Added stubs for libSceNpWebApi2 (#3908)
* Corrected handling of physical base for memory pools (#3909)
Download:
ShadPS4 Pre (2026/01/11):
ranoz
mirrored
1cloudfile
send
koramaup
vikingfile
usersdrive
gofile
Source: Here
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