ShadPS4 v0.13.0, an early PS4 emulator for Windows and Linux, has been released. This update features a critical speedup fix for Bloodborne and numerous audio fixes for games like God of War 3, thanks to developer Roamic. The release includes various core and library enhancements, such as improvements in address space management, memory mapping, and network handling. Additional fixes target GPU performance and shader recompilation. The update also focuses on user experience, incorporating mouse-to-touchpad emulation and reintroducing custom trophy sounds. This version is dedicated to Matthew for his contributions to the project’s new website. Happy holidays!
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ShadPS4 v0.13.0 has been released. This early PS4 emulator for Windows and Linux is written in C++.
ShadPS4 Changelog:
Here we are again with an early Christmas gift. Santa may not have arrived at your home just yet, but shadPS4 will. This release features the long-anticipated Bloodborne speedup fix, along with numerous AJM fixes from our talented developer, Roamic, who diligently addressed some peculiar sound issues (God of War 3 and other games now nearly have flawless sound). Additionally, there are many more fixes; I’ll attempt to summarize as best as I can below. This release is dedicated to Matthew, who contributed significantly to setting up our new shadps4.net site, so a shoutout to him as well. Merry Christmas to everyone. Let’s hope the new year brings world peace and a little more reason out there. Thank you all for your support!
Core
-Windows: Limit address space maximum when higher addresses are not needed
-FS: Prevent writing to directories
-Kernel.Vmm: Protect Fixes
-cpu_patches: Patch stack canary accesses
-libkernel: Implement sceKernelEnableDmemAliasing, proper mapping type checks in posix_mmap
-ENAMETOOLONG, posix_rename fix
Libraries
-Stubbed libSceNpCommerce
-Add basic mouse-to-touchpad emulation
-np: Add dialog state tracking for NpCommerce
-Implement http uri escape unescape, sceHttpUriSweepPath
-Network: Fixed null string crash on sceNetResolverCreate
-A lot of AJM fixes
GPU
-Avoid initializing Shader::PsColorBuffer in RefreshGraphicsKey
-vk_rasterizer: Attempt to optimize compute clears
-buffer_cache: Split DMA fault handling code from buffer cache
-video_core: Reimplement inline data as buffer fill
-renderer_vulkan: Remove primitive restart disable support check.
-video_core: Initial implementation of pipeline cache
-video_core: Scheduler priority pending operation queue
Shader recompiler
-Fix V_CMP_U64
-Implement V_FLOOR_F64
-Handle -1 as src1 in v_cmp_u64
Misc
-Re-implement custom trophy sounds using sdl3 mixer
-Make FSR off by default
Download: ShadPS4 v0.13.0
Source: Here
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