SkyEmu Git (2024/01/07) is released. SkyEmu is a low level GameBoy, GameBoy Color and Game Boy Advance emulator. Its primary focus is to provide a good user experience through a good mixture of tradeoffs of accuracy, performance, features and usability.
Features:
Highly accurate Game Boy Advanced emulation
Game Boy and Game Boy Color Emulation
Experimental Nintendo DS support (only capable of running homebrew currently)
Cross Platform: Windows, MacOS, Linux, Web App (with touch screen controls for iOS and Android)
Game Controller and Rumble Support with configureable keybinds
4x Save Slots with screenshot preview
Game fastforward and rewind support (supporting very long rewind times)
Support for emulating the Real Time Clock
CPU, MMIO, and Memory Debuggers
Dark and Light Themes
Support for loading official BIOSs dumps
SkyEmu Git Changelog:
* ăNDSăFix up highlight shading in mario 64
* ăNDSăImplement sleep mode emulation
* ăFrontendăMask out touchscreen when occluded by menu
* ăFrontendăFix toggle fullscreen keybind triggering
* ăFrontendăOnly read MMIO if it is open in debugger
* ăNDSăWrite depth on non-alpha blended pixels
* ăNDSăAdd deBlob to save database
* Call callback last when error while refreshing token
* Only remove refresh token if the request returns an error – not if it fails to connect to the server
* Don’t pass to https_request capture group by reference
* ăNDSăFix highlight mode shading and implement normal xform
* [NDS] Defer updates to poly attr to BEGIN_VTX
* Separate https from cloud
Download:
SkyEmu Git (2024/01/07) :
gofile
mirrorace
mirrored
pixeldrain
send
uloz
usersdrive
Web: https://web.skyemu.app/
Source: Here