Supermodel Git 92bd36b has been released, enabling the emulation of Sega’s Model 3 arcade platform, replicating 3D arcade gaming from 1996 to 1999. It operates on Windows, Linux, and macOS, utilizing OpenGL and SDL2, with support for low-latency network play. The source code is available under the GNU General Public License. Key updates include improved 3D frame drawing to eliminate graphical issues, adjustments to IRQ triggers to align with Sega hardware, a fix for ROM path cases in Linux, a transition to a new default vector font, and minor optimizations. Download options are available.
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Supermodel Git 92bd36b has been released. Supermodel simulates Sega’s Model 3 arcade platform, enabling you to experience cutting-edge 3D arcade gaming from 1996 to 1999. It utilizes OpenGL, SDL2, and is compatible with Windows, Linux, and macOS. Additionally, it supports online multiplayer over low-latency network connections. The source code is available for free under the GNU General Public License.
Supermodel Git Changelog:
* Fixed type
* Added logic to correctly trigger a 3D frame draw. Previously, frames were drawn before v-blank, leading to incorrect states for block culling attributes that could be written after the ping_pong bit flipped. This resolves unwanted white flashes in several games. Adjusted IRQ2 to trigger at the start of the last line, which aligns with the system24 Sega hardware.
* Corrected case for ROM path on Linux. Replaced the bitmap with the new imgui default vector font. Introduced some DPI functions
* Minor optimization: reduced from 2 branches to 1
* Refactored common code
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