Gearboy Git (2026/05/16) is a C++ Nintendo Game Boy emulator designed for readability and good compatibility. Key features include highly accurate CPU emulation, instruction and memory timing, support for multiple Memory Bank Controllers, accurate LCD emulation with ghosting effects, and sound emulation via SDL Audio. It also supports Game Boy Color, has an integrated disassembler, saves RAM to file, offers save states, and recognizes compressed ROMs (ZIP). Additional features include …
Read More »Gearboy Version Control (May 15, 2026)
Gearboy Git (2026/05/15) is a C++ Nintendo Game Boy emulator that prioritizes code readability while maintaining strong compatibility. Key features include accurate CPU, instruction, and memory timing, support for various Memory Bank Controllers, and precise LCD controller emulation. It mimics the original Game Boy’s ghosting effect, includes sound emulation via SDL, and supports Game Boy Color. Additional functionalities feature an integrated disassembler, save state options, compressed ROM support, and cheat …
Read More »Gearboy Git Release (May 14, 2026)
Gearboy Git (2026/05/14) is a Nintendo Game Boy emulator developed in C++ with a focus on source code readability and compatibility. It features highly accurate CPU emulation, proper instruction and memory timing, and supports various Memory Bank Controllers (MBCs). The emulator accurately replicates the LCD and sound emulation using SDL Audio, includes Game Boy Color support, and integrates an interactive disassembler. Additionally, it supports battery-powered RAM saves, save states, compressed …
Read More »Gearboy Version 3.8.4
Gearboy v3.8.4 is a Nintendo Game Boy emulator written in C++ that prioritizes source code readability while ensuring solid compatibility. Key features include accurate CPU and memory emulation, support for various Memory Bank Controllers, precise LCD emulation, and sound support via SDL Audio. The emulator also includes a disassembler, save state functionality, Game Genie/GameShark cheat support, and runs on multiple platforms like Windows, Linux, and iOS. The latest update enhances …
Read More »Gearboy Git Update (May 8, 2026)
Gearboy Git (2026/05/08) is a Nintendo Game Boy emulator written in C++, emphasizing readable source code and strong compatibility. Key features include highly accurate CPU and memory timing, support for various Memory Bank Controllers (MBCs), and precise LCD emulation. It also simulates the original Game Boy’s LCD ghosting, supports sound through SDL Audio, and includes Game Boy Color compatibility. Additional features are an integrated disassembler, save state functionality, and support …
Read More »Gearboy Git Release (May 5, 2026)
Gearboy Git (2026/05/05) is a Nintendo Game Boy emulator written in C++, emphasizing code readability while maintaining high compatibility. Key features include highly accurate CPU and memory timing emulation, support for multiple Memory Bank Controllers, precise LCD controller emulation, sound playback via SDL Audio, and Game Boy Color support. It also features an integrated disassembler, save states, and supports compressed ROMs and cheat codes. Gearboy runs on various platforms, including …
Read More »Gearboy Git Update (May 4, 2026)
Gearboy Git (2026/05/04) is a Nintendo Game Boy emulator developed in C++, emphasizing source code readability while maintaining good compatibility. It features accurate CPU emulation, instructional and memory timing, support for various Memory Bank Controllers (MBCs), and precise LCD controller emulation. Additional functionalities include sound emulation with SDL Audio, Game Boy Color support, an integrated disassembler, save states, and compatibility with ZIP-compressed ROMs. It supports cheats and runs on multiple …
Read More »Gearboy Git Update (May 3, 2026)
Gearboy Git (2026/05/03) is a Nintendo Game Boy emulator developed in C++, prioritizing readable source code while ensuring strong compatibility. Features include accurate CPU emulation, timing, support for various Memory Bank Controllers (MBCs), and advanced LCD emulation that replicates original Game Boy effects. Additional capabilities include sound emulation via SDL Audio, Game Boy Color support, an integrated disassembler, battery-backed RAM saving, save states, and cheat support. Gearboy is multi-platform, operating …
Read More »Gearboy Repository Update (May 1, 2026)
Gearboy Git (2026/05/01) is a Nintendo Game Boy emulator developed in C++. It emphasizes source code readability while ensuring good compatibility. Key features include accurate CPU and memory timing, support for various Memory Bank Controllers (MBC), and a realistic LCD controller emulation. It also emulates sound using SDL Audio, supports Game Boy Color, and offers an integrated disassembler. Additional functionalities include battery-powered RAM saving, save states, compressed ROM support, and …
Read More »Gearboy Git Release (April 30, 2026)
Gearboy Git (2026/04/30) is a Nintendo Game Boy emulator developed in C++, prioritizing source code readability while maintaining good compatibility. Key features include accurate CPU and memory emulation, support for various Memory Bank Controllers, and precise LCD controller emulation that mimics original Game Boy ghosting effects. It also offers sound emulation, Game Boy Color support, an integrated disassembler, and features like save states, battery RAM file saving, and cheat support. …
Read More »Gearboy Git Update (April 28, 2026)
Gearboy Git (2026/04/28) is a Nintendo Game Boy emulator developed in C++, prioritizing source code readability and good compatibility. It features accurate CPU emulation, instruction and memory timing, and supports various Memory Bank Controllers (MBCs). Key features include precise LCD emulation, sound using SDL Audio, Game Boy Color support, integrated disassembler, save states, and battery-backed RAM saving. It can run on multiple platforms such as Windows, Linux, macOS, Raspberry Pi, …
Read More »Gearboy Version 3.8.3
Gearboy v3.8.3 is a Nintendo Game Boy emulator developed in C++, emphasizing readable code and solid compatibility. Key features include accurate CPU, instruction, and memory timing, support for various Memory Bank Controllers, LCD controller emulation, and sound using SDL Audio. It accommodates Game Boy Color, offers an integrated disassembler, enables save states, and allows for Game Genie/GameShark cheats. The update added rewind support, enhanced debugging, and a new RPM repository, …
Read More »Gearboy Git Release (April 27, 2026)
Gearboy Git (2026/04/27) is a Nintendo Game Boy emulator developed in C++. It prioritizes readable source code while ensuring good compatibility. Key features include accurate CPU and memory timing, support for various memory bank controllers, and precise LCD emulation that mimics original ghosting effects. It also offers sound emulation, Game Boy Color support, an integrated disassembler, save states, cheat support, and multi-platform capability, running on Windows, Linux, Mac OS X, …
Read More »Gearboy Git Update (April 26, 2026)
Gearboy Git (2026/04/26) is a Nintendo Game Boy emulator developed in C++, emphasizing code readability while maintaining compatibility. Features include accurate CPU and memory timing, support for various Memory Bank Controllers (MBCs), and precise LCD controller emulation that mimics original ghosting effects. Additional functionalities encompass sound emulation, Game Boy Color support, an integrated disassembler, save state capabilities, and cheat support (Game Genie/GameShark). Gearboy operates on multiple platforms, including Windows, Linux, …
Read More »Gearboy Version Control (April 15, 2026)
Gearboy Git (2026/04/15) is a Nintendo Game Boy emulator written in C++. It prioritizes source code readability while maintaining good compatibility and follows object-oriented programming principles. Key features include highly accurate CPU and memory timing, support for various Memory Bank Controllers, and precise LCD controller emulation. It also offers sound emulation, Game Boy Color support, an integrated disassembler, and features like save states and cheat support. Gearboy is multi-platform, compatible …
Read More »Gearboy Git Update (April 14, 2026)
Gearboy Git (2026/04/14) is a C++ Nintendo Game Boy emulator emphasizing readability and simplicity while offering good compatibility. Key features include highly accurate CPU emulation, precise instruction and memory timing, support for multiple Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), and accurate LCD and sound emulation. It supports Game Boy Color, integrated disassembler, save states, and Game Genie/GameShark cheats. Gearboy runs on various platforms, including Windows, Linux, Mac …
Read More »Gearboy Git Update (April 12, 2026)
Gearboy Git (2026/04/12) is a Nintendo Game Boy emulator developed in C++, prioritizing source code readability while ensuring solid compatibility. Key features include highly accurate CPU emulation, precise instruction and memory timing, support for various Memory Bank Controllers (MBC), and an accurate LCD controller that mimics original Game Boy ghosting effects. It offers sound emulation, Game Boy Color support, an integrated disassembler, save state functionality, and cheat support. Gearboy is …
Read More »Gearboy Git Update (April 10, 2026)
Gearboy Git (2026/04/10) is a C++ Nintendo Game Boy emulator emphasizing source code readability while maintaining good compatibility. Key features include highly accurate CPU and timing emulation, support for various Memory Bank Controllers, an accurate LCD controller with ghosting effects, and sound emulation via SDL Audio. It supports Game Boy Color, an integrated disassembler, save states, and battery-backed RAM saving. Gearboy is multi-platform, available on Windows, Linux, Mac OS X, …
Read More »Gearboy Git Update (April 8, 2026)
Gearboy Git (2026/04/08) is a Nintendo Game Boy emulator developed in C++. It prioritizes code readability and offers strong compatibility. Key features include accurate CPU emulation, memory timing, and support for various Memory Bank Controllers (MBCs). It also simulates the LCD ghosting effect, provides sound emulation, and supports Game Boy Color. The emulator includes an integrated disassembler, save states, and Game Genie/GameShark cheat functionalities. Gearboy runs on multiple platforms, including …
Read More »Gearboy Git (April 6, 2026)
Gearboy Git (2026/04/06) is a C++-based Nintendo Game Boy emulator emphasizing source code readability and strong compatibility. It features accurate CPU emulation, instruction and memory timing, and supports various Memory Bank Controllers (MBCs). Key functionalities include precise LCD controller emulation, sound emulation via SDL, Game Boy Color support, an integrated disassembler, save state functionality, and multi-platform compatibility across systems like Windows and Linux. Recent updates to the changelog include adding …
Read More »Gearboy Git Update (April 5, 2026)
Gearboy Git (2026/04/05) is a Nintendo Game Boy emulator written in C++, prioritizing source code readability while maintaining good compatibility. Key features include highly accurate CPU and memory timing, support for various Memory Bank Controllers, and accurate LCD controller emulation, including the original game’s ghosting effect. It also offers sound emulation, Game Boy Color support, an integrated disassembler, battery-backed RAM saving, save states, and support for compressed ROMs and cheats. …
Read More »Gearboy Git Update (April 3, 2026)
Gearboy Git (2026/04/03) is a C++ Nintendo Game Boy emulator emphasizing readability and good compatibility. It features highly accurate CPU, instruction, and memory timing emulation, with support for various Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5). It mimics the original Game Boy’s LCD ghosting effect and offers sound emulation via SDL Audio. Additional capabilities include Game Boy Color support, an integrated disassembler, save states, cheat support (Game Genie …
Read More »Gearboy Version 3.8.2
Gearboy v3.8.2 is a Nintendo Game Boy emulator developed in C++ that prioritizes source code readability while maintaining strong compatibility. Key features include accurate CPU and instruction timing, support for multiple Memory Bank Controllers, and refined LCD emulation mimicking original Game Boy ghosting effects. It also includes sound emulation, Game Boy Color support, an integrated disassembler, save state capabilities, and cheat support via Game Genie and GameShark. The update introduces …
Read More »Gearboy Git Update (March 31, 2026)
Gearboy Git (2026/03/31) is a Nintendo Game Boy emulator written in C++ with a focus on source code readability. It offers high compatibility and precise CPU emulation, passing various tests by blargg. Key features include accurate instruction and memory timing, support for multiple Memory Bank Controllers, precise LCD emulation with ghosting effects, and sound emulation using SDL Audio. Gearboy also supports Game Boy Color, integrated disassembler functionality, save states, and …
Read More »Gearboy Version 3.8.1
Gearboy v3.8.1, a Nintendo Game Boy emulator written in C++, emphasizes source code readability and offers strong compatibility. Key features include accurate CPU emulation, precise timing, support for various Memory Bank Controllers, and an efficient LCD controller. It mimics the Game Boy’s ghosting effect and provides sound emulation using SDL Audio. The emulator supports Game Boy Color, includes an integrated disassembler, saves battery-powered RAM cartridges, and offers save states alongside …
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