Tag Archives: Retro Replay FYI

The Real-World Adventures That Inspired Zelda – Retro Replay FYI

Shigeru Miyamoto and The Legend of Zelda inspiration

Zelda’s Real Inspiration Before Link ever picked up a sword or ventured into Hyrule, The Legend of Zelda began with the childhood of its creator, Shigeru Miyamoto. Growing up in the countryside of Sonobe, Japan, Miyamoto often spent his days wandering through the fields, forests, and caves near his home. To a curious child with an adventurous spirit, every hill became a dungeon, every grove a hidden temple, and every …

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The Birth of Tetris – Retro Replay FYI

Classic text-based game screen with high scores.

Few games are as universally recognizable as Tetris. With its falling blocks, catchy music, and addictive gameplay loop, it has become one of the most iconic puzzle games ever created. But its origins are just as fascinating as the game itself. Tetris was created in 1984 by Alexey Pajitnov, a computer scientist working at the Soviet Academy of Sciences in Moscow. Inspired by his love of puzzles and simple shapes, …

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The Game That Was Too Big for the Nintendo 64 – Retro Replay FYI

Cloud Strife in Final Fantasy VII in a dark setting

When gamers think of the PlayStation era, one title stands above the rest. Final Fantasy VII was a landmark release that defined a generation, blending cinematic storytelling, massive environments, and unforgettable characters. But what many people forget is that this legendary RPG was almost a Nintendo 64 game. In the mid 1990s, Square had been a long time Nintendo partner, releasing every mainline Final Fantasy title on Nintendo hardware. Naturally, …

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How a Bug Created Grand Theft Auto – Retro Replay FYI

GTA's origins as a racing game revealed

How a Bug Created Grand Theft Auto Today, Grand Theft Auto is one of the most recognizable franchises in gaming history. Known for its open worlds, crime filled stories, and freedom to cause absolute chaos, it has defined generations of players. But what if I told you the entire series only exists because of a programming mistake? Back in the mid 1990s, developer DMA Design (later renamed Rockstar North) was …

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The Console That Could Not Handle Blood – Retro Replay FYI

Mortal Kombat violence differences between consoles

When Mortal Kombat hit arcades in 1992, it shocked the world with its brutal fighting, over the top violence, and those unforgettable Fatalities. It was the game every kid wanted to play and the game every parent wanted to ban. So when the time came to bring it home to consoles, Nintendo and Sega faced a tough decision on how much of the blood would make it into living rooms. …

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Before Resident Evil, There Was Sweet Home

Overview of Sweet Home, a horror RPG game.

Before Resident Evil, There Was Sweet Home When you think of survival horror, chances are your mind jumps straight to Resident Evil. Released in 1996 on the PlayStation, it defined the genre with its tense atmosphere, limited resources, and unforgettable scares. But what many fans do not know is that Resident Evil owes its existence to a little-known NES game from Japan called Sweet Home. Released in 1989, Sweet Home …

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Lara Croft’s Iconic Look Was No Accident – Retro Replay FYI

Lara Croft in Tomb Raider, 90s gaming icon.

Lara Croft’s Iconic Look Was No Accident When Tomb Raider launched in 1996, Lara Croft quickly became one of the most recognizable characters in gaming. But while a popular myth claims her famous proportions came from a “programming mistake,” the truth is a little different. Lara’s design was carefully planned by Core Design artist Toby Gard. He originally envisioned her as a tough, adventurous woman inspired by comic book heroines …

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RetroReplayFYI – The Accidental Horror of Silent Hill’s Fog

Character walking through fog in Silent Hill.

The Accidental Horror of Silent Hill’s Fog When players think of Silent Hill, the first image that often comes to mind is its thick, suffocating fog. It is one of the most haunting visuals in all of gaming, setting the tone for fear, dread, and the unknown. But here is the twist: that fog was never meant to be scary at all. The original Silent Hill was released on the …

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The Story Behind Chun-Li’s Fireball

When Street Fighter II first hit arcades in the early 1990s, it changed fighting games forever. The roster of colorful warriors, each with their own style and special moves, became instant legends. But one character almost missed out on a now-iconic attack. Chun-Li, the first female fighter in the Street Fighter series, was introduced without a projectile move. While she had incredible speed and powerful kicks, her lack of a …

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The Game Boy That Survived a Gulf War Bombing

When people talk about Nintendo’s Game Boy, the usual memories are of Tetris marathons, trading Pokémon with a link cable, or sneaking in one more round under the covers with a flashlight. But there is one Game Boy out there with a history so wild that it belongs in a museum, and it actually does. During the Gulf War in the early 1990s, a soldier’s Game Boy was caught in …

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