The First Console Game with Voice Acting
When we think of voice acting in video games, our minds often jump to cinematic RPGs, immersive shooters, or modern story-driven adventures. But believe it or not, one of the first consoles to ever feature spoken dialogue was the Mattel Intellivision all the way back in the early 1980s.
The secret weapon? A quirky little add-on called the Intellivoice Voice Synthesis Module. Released in 1982, this chunky peripheral plugged into the side of the Intellivision and gave games the ability to literally talk to players. At the time, it felt like something out of science fiction. Computers and consoles werenโt supposed to have voices, yet here was a machine telling you what to do in its robotic tone.
The first game to show off this technology was Space Spartans. Instead of relying on just beeps and boops, the game announced ship alerts, battle status, and even enemy attacks with a synthetic voice. Titles like B-17 Bomber, Bomb Squad, and Tron: Solar Sailer also made use of the module, each one pushing the boundaries of what players thought video games could do.
Of course, the Intellivoice was far from perfect. The voice sounded metallic and garbled, the add-on was expensive, and very few games actually supported it. Only a handful of titles were ever released before the device faded into obscurity. Still, it was a groundbreaking step. Long before solid-state memory and CDs allowed for full voice acting, the Intellivision proved it could be done.
Looking back, the Intellivoice may not have been a commercial hit, but it planted the seeds for the kind of immersive, voice-driven storytelling we take for granted today. Every voiced cutscene, every witty one-liner from a favorite character, owes a small debt to that clunky little box from 1982.
Sometimes innovation speaks louder than sales.
๐ Did you ever get to hear the Intellivoice in action, or is this the first time youโve heard about it?