XEMU v0.8.109 has been released as an open-source emulator for the original Xbox, supporting Windows, macOS, and Linux. It aims to enhance features, performance, stability, and user experience in Xbox emulation. Developed as an active fork of the XQEMU project, XEMU builds on the QEMU full system emulator. The latest update includes a fix for a bug affecting the Mesa OpenGL radeonsi driver, ensuring the geometry shader emits separate triangles and line segments irrespective of the provoking vertex convention. Users can download XEMU v0.8.109 through the provided source link.
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XEMU v0.8.109 has been released. xemu is a cross-platform, open-source application that emulates the hardware of the original Xbox game console, enabling users to enjoy their Xbox games on Windows, macOS, and Linux. The focus of this project is on significant advancements in features, performance, stability, and user experience in Xbox emulation. It is an active fork of the XQEMU project, which is built upon the widely used and continuously maintained QEMU full system emulator project.
XEMU Changelog:
nv2a: Emit separate triangles and line segments from the geometry shader
The Mesa OpenGL radeonsi driver has a bug where triangles in triangle strips
emitted from the geometry shader might have provoking vertices that do not correspond
to either the first or last vertex convention when using GL_FIRST_VERTEX_CONVENTION.
This commit modifies the geometry shader to consistently emit separate
triangles and line segments, regardless of which vertex OpenGL or
Vulkan implementation selects as provoking.
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