Paranoia

Step into West End Games’ dementedly Orwellian Paranoia universe in this sardonic choose-your-own-adventure text game. You are Philo-R-DMD—and his six obligatory clones—all loyal Troubleshooters for the Computer, on a holiday assignment like no other. Your mission: infiltrate Goods Distribution Hall 7-Beta, expose the subversive Christmas cult led by the infamous Master Retailer (rumored to be Santa Claus), and deliver him to the Computer for “trial.” Between the ruthless mutants, secret societies, and ever-watchful bureaucrats, you’ll find more danger in every festive bauble than in any straightforward firefight.

Gameplay is a razor-edged dance of limited choices and reverse-psychology traps, where sometimes a single prompt determines life or clone-death. Randomly triggered sequences keep even veteran troubleshooters on edge, while the delightfully black humor and totalitarian absurdity of the setting elevate every wrong turn into a twisted treat. For fans of Paranoia’s bureaucratic nightmares and those craving a ticklishly tense holiday romp, this text adventure is the perfect gift—unwrap your fate and see if The Computer remains your friend.

Platforms: ,

Retro Replay Review

Gameplay

Paranoia’s gameplay follows the classic choose-your-own-adventure model, presenting you with carefully crafted narrative segments punctuated by decision points. Most prompts offer between one and three choices, but the devilish charm of the game lies in spotting which options employ reverse psychology. Success often depends on reading between the lines, anticipating the Computer’s twisted logic, and gambling that your next clone won’t be vaporized in the process.

(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)

One of the franchise’s signature wrinkles is the clone system: you begin as Philo-R-DMD, Troubleshooter extraordinaire, but any misstep or unlucky roll can end in instantaneous death. When that happens, you awaken as the next clone, equipped with the same mission but slightly less hope. While this design can be frustrating—since some critical events are triggered only by random chance—it also keeps the tension high and underscores the game’s satirical take on expendable bureaucracy.

Despite its seemingly linear structure, Paranoia does reward experimentation and replay. Each failed attempt or “unofficial execution” reveals new layers of the dystopian world, encouraging you to revisit the mission with a different angle. For players who thrive on puzzle-solving shrouded in humor and relish the unpredictable, Paranoia’s restricted input options become part of its sardonic allure rather than a limitation.

Graphics

Graphically, Paranoia leans heavily into text rather than illustrations or animations. The interface is minimalist—windows of monospaced text broken up by occasional ASCII borders or simple line art. While this might feel spartan compared to full-motion visuals, it aligns perfectly with the game’s retro-futuristic, bureaucratic tone.

Where some modern players might see a dearth of colorful sprites or 3D environments, fans of interactive fiction will appreciate the clarity and precision of the prose. Occasional visual flourishes—marginal notes from officious secret societies or stamped “TOP SECRET” headers—add just enough flavor to evoke the oppressive atmosphere of Alpha Complex without distracting from the narrative’s pacing.

Overall, the “graphics” serve the story rather than competing with it. If you’re seeking flashy cutscenes or dynamic backgrounds, this won’t be your cup of tea. But for those who relish immersive storytelling and imaginative world-building conveyed primarily through words, Paranoia’s understated presentation is both efficient and thematically appropriate.

Story

Set in the delightfully twisted Paranoia universe originally developed by West End Games, this installment casts you as a loyal Troubleshooter under the watchful eye of the Computer. Your mission? Infiltrate a den of traitorous Christmas activity at Goods Distribution Hall 7-Beta, root out the ringleader—rumored to be none other than Santa Claus himself—and bring him back for immediate execution and trial.

The narrative unfolds as a sardonic pastiche of totalitarian paranoia, bureaucratic double-speak, and holiday-themed subversion. Mutants, secret societies, and suspiciously festive decorations lurk behind every corner, ensuring that even a simple gift-wrapping station can become a matter of life-or-death intrigue. Each scene drips with black humor, from mandatory loyalty oaths to tragicomic clone deaths.

Although the story’s branching paths are relatively narrow, the quality of the writing keeps you engaged throughout multiple playthroughs. Unexpected twists—such as discovering rival troubleshooters or stumbling into mutated reindeer experiments—reinforce the game’s playfully oppressive mood. In short, Paranoia delivers a tightly woven tale of absurdist espionage, perfect for anyone who appreciates biting satire wrapped in a dystopian sci-fi shell.

Overall Experience

Paranoia is at once a loving homage to classic interactive fiction and a sharp critique of authoritarian absurdity. Its compact design makes it ideal for short gaming sessions, yet the prospect of uncovering every narrative nook and cranny can keep you coming back for hours. Be prepared for random setbacks and the occasional maddening dead end, but also for genuine belly laughs at the Computer’s officious pronouncements.

For newcomers to the Paranoia setting, this game offers a crash course in its delightfully twisted worldview: hyper­bureaucracy, rampant suspicion, and an AI overlord that insists “The Computer Is Your Friend.” Veterans of the tabletop RPG or previous video game adaptations will recognize many motifs, but they’ll also encounter fresh detours and holiday-specific hijinks that breathe new life into the familiar formula.

If you value clever writing, satirical world-building, and don’t mind surrendering some player agency to random chance (and brutal clone attrition), Paranoia makes for a thoroughly entertaining romp. It’s not a blockbuster cinematic experience, but for anyone intrigued by Orwellian wit, dark comedy, and the subversive thrill of hunting down Santa in an oppressive future, it’s an easy recommendation.

Retro Replay Score

null/10

Additional information

Genre

, , , ,

Year

Reviews

There are no reviews yet.

Be the first to review “Paranoia”

Your email address will not be published. Required fields are marked *