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Retro Game Database · Commodore 64

Painterboy

Retro Game Database · Commodore 64

Painterboy

Painterboy turns a paint-company mascot into a compact Commodore 64 arcade routine: pick the right Tikkurila paint for a house, drive there without crashing, paint it, and head home for the next job. It is an odd premise, but one that at least gives the action a clear, practical rhythm.

The novelty wears off quickly if you need more than a repeating workmanlike loop, yet the mix of selection, driving, and task completion has a modest old-school pull. Think of it as a period advertising game with a real objective structure rather than a deep racing or action game.

Platform:

Retro Replay Review

Gameplay

The first few minutes have a pleasantly strange hook: before you can drive anywhere, you need to choose a paint appropriate to the house. That small decision gives Painterboy more shape than a simple drive-and-avoid arcade game. You are not merely chasing points; you are trying to complete a job correctly from start to finish.

Once on the road, the focus shifts to avoiding accidents on the trip to the house. This is where the game asks for the most immediate attention, since a collision gets in the way of the straightforward goal. The route is not a grand adventure, but the need to arrive safely gives each assignment a little tension.

Painting the house and returning home completes the loop, after which you select another task. That repetition is both Painterboy’s strength and its ceiling. If the simple cycle of choosing, driving, finishing, and returning clicks for you, it has the tidy momentum of a short arcade errand. If it does not, the game can start feeling like an advertisement stretched into several similar chores.

Its blend of top-down and side-view action is unusual for such a small premise, but do not come expecting the depth of a dedicated racer or a substantial action game. Painterboy works better as a curious, goal-driven diversion: a few successful runs can be satisfying, while a long session is likely to expose how little the basic assignment structure changes.

Painterboy — screenshot 1
Painterboy — screenshot 1

Graphics

Painterboy uses both top-down and side-view views across its driving and action, with houses and cars serving as the central sights. The Father and Son come from Tikkurila’s 1980s television advertising, so the game has the distinct look and feel of a mascot-based commercial tie-in rather than an original fantasy world.

Painterboy — screenshot 2
Painterboy — screenshot 2

Story

There is barely a conventional story here, and that is fine: Painterboy is built around the working relationship of a Father and Son and a sequence of painting jobs. The Son is the familiar figure from Tikkurila’s old television ads, which makes the game feel closely tied to its commercial origins.

Each task supplies its own tiny narrative: identify the suitable paint, get to a customer’s house, paint it, and make it back home. It is more of a routine than a plot, but the routine at least gives your actions a reason beyond simply surviving traffic.

Do not wait for character development or dramatic stakes. The charm, if it lands, comes from how seriously this little game treats the mundane business of painting houses. That premise is unusual enough to be memorable, even when the storytelling remains minimal.

Overall Experience

Painterboy is a curiosity first and a lasting arcade recommendation second. It has an earnest, concrete objective loop, and choosing paint before negotiating the drive is a more distinctive setup than its advertising roots might suggest.

Still, the game is narrow. Repeated assignments ask you to revisit the same basic chain of choices and travel, so enjoyment depends on whether you find that compact routine satisfying rather than repetitive. A bad trip can frustrate because the road hazards interrupt a job that otherwise feels simple and direct.

Give it a chance if you enjoy obscure Commodore 64 oddities, especially games that turn an everyday job into an arcade challenge. For everyone else, Painterboy is more interesting as a playable artifact of 1980s advertising than as a game you will likely return to for long sessions.

Retro Replay Score

5.2/10

Additional information

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Year

Retro Replay Score

5.2

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