Redneck Rampage Rides Again

Get ready for redneck-fueled mayhem with Redneck Rampage Rides Again, the hilarious stand-alone sequel to the cult classic Redneck Rampage. Crash-landing a UFO in Hickston has never looked so outrageous, as Leonard and Bubba blast their way through rural backroads and alien-infested outposts with big guns, bigger attitudes, and an unquenchable thirst for moonshine-fueled revenge. Expect irreverent humor, iconic one-liners, and a roots-rock soundtrack that amps up the uproarious chaos at every turn.

This beefed-up romp delivers fourteen wild levels of pure, unfiltered ass-whuppin’ alongside new vehicles to tear up the terrain, fresh weapons like the deadly sling blade, and twisted alien clones ranging from Dennis Hopper–style outlaw bikers to sinister cheerleaders gone bad. Built on the original game’s beloved engine but loaded with enough new content to surprise even hardcore fans, Redneck Rampage Rides Again is the ultimate backwoods blast-’em-up you’ve been waiting for.

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Retro Replay Review

Gameplay

Redneck Rampage Rides Again picks up the frenetic, over-the-top run-and-gun action of its predecessor and amplifies it with new toys and vehicles. You’ll still guide Leonard and Bubba through tight corridors, junk-strewn backyards, and seedy honky-tonk bars, but now you’ve got a pickup truck to plow through enemies, a lawnmower for up-close mowing mayhem, and even an explosive-toting tractor. These rideable contraptions break up the constant foot-soldier chaos, offering brief respites where you can mow down hicks and aliens in relative safety—until the next wave of Dennis Hopper–style bikers or evil cheerleaders shows up, of course.

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The gunplay remains satisfyingly chunky, thanks to the Build engine’s signature bouncy recoil and splashy bullet holes. Old favorites like the shotgun and Tommy gun are joined by a brutal sling blade, which delivers gratifying melee smackdowns. The pacing ramps up nicely across 14 levels, each one introducing new layouts, hidden nooks stuffed with ammo, and cunning ambush points. While veterans of the original will navigate the architecture with ease, newcomers can rely on miniboss encounters and generous health pickups to stay in the fight.

The level design cleverly balances linear corridors with sprawling outdoor areas, forcing you to adapt strategies on the fly. One moment you’re sneaking behind hay bales to flank a group of alien clones; the next, you’re in a demolition derby against a horde of mutant pigs. The occasional fetch-quest objective—rescuing a stranded buddy or finding a hidden key—adds variety without overstaying its welcome. For players craving nonstop action peppered with goofy quips and hillbilly charm, Rides Again delivers at warp speed.

Multiplayer fans weren’t forgotten, either: the same frantic deathmatch modes return, now made livelier by the inclusion of rideable vehicles and new weapon pickups. Whether you’re duking it out over dial-up or LAN, the addition of the sling blade and new enemy variants keeps each skirmish feeling fresh, ensuring that no two frag fests play out quite the same.

Graphics

Graphically, Redneck Rampage Rides Again retains the Build engine’s distinct, blocky aesthetic. Far from realistic, the visuals embrace a cartoonish, exaggerated style—complete with over-sized shotgun shells flying in slow arcs and alien scum bursting into neon gore. While the engine is the same one from the original release, the developers have recycled most assets judiciously and added new sprites for vehicles, enemies, and environmental trinkets like beer bottles and tractor parts.

The color palette leans heavily on dusty browns, garish neon greens, and blood-red splatters, evoking a twisted backyard carnival vibe. Character models are low in polygon count, but the exaggerated animations—Bubba’s half-cocked shotgun stance or Leonard’s celebratory hoedown dance—lend personality far beyond their technical constraints. The new alien clones, particularly the Dennis Hopper–inspired biker and the fan-twirling evil cheerleader, are standout additions thanks to their distinctive silhouettes and taunting voice lines.

Environments range from cluttered farmsteads and run-down trailers to industrial bunkers littered with X-ray machines and toxic barrels. Lighting effects are basic but effective: flickering fluorescent bulbs and muzzle flash glows give each setting a lived-in, dangerous feel. Though textures may appear dated by modern standards, they nail the game’s tongue-in-cheek redneck satire, making every scene feel like a backwoods carnival gone horribly awry.

For players who appreciate retro charm, the visuals hit just the right nostalgic notes. If you’re expecting cutting-edge detail or dynamic shadows, Rides Again won’t deliver—but if you value style over fidelity and enjoy a hearty dose of camp, the game’s graphics remain as entertaining now as they were at release.

Story

Story has never been the driving force behind Redneck Rampage, and Rides Again takes that long-standing tradition to heart with its go-for-the-gut, tongue-bordering-on-cheek narrative. Picking up immediately after the UFO crash that closed the first game, Leonard and Bubba find themselves stranded in an even more warped version of Hickston. Their mission: blast through hordes of alien invaders and wayward locals to secure a ride home. It’s gloriously thin on plot but loaded with redneck one-liners and over-the-top boss confrontations.

Cutscenes are sparing, delivered through static frames and text bubbles that read like comic-book panels gone haywire. You’ll learn just enough to keep your shotgun pumping: the aliens have cloned local yokels to slow your progress, and some have taken on delightfully absurd personas, from beer-bonging frat boys to deranged cheer squads. The narrative scaffolding serves primarily to introduce new weapons, alien stratagems, and locales, ensuring that each level feels like the next twisted chapter of a runaway hillbilly horror show.

Dialogue is pure B-movie gold: expect shout-outs to “country fried” tactics, quips about moonshine as health packs, and punchy one-liners whenever you down a boss. Fans of the first game will appreciate recurring gags—like the fallout from Bubba’s questionable moonshine experiments—while newcomers can dive straight into the carnival of carnage without missing a beat. The story never pretends to be deep; instead, it revels in its own absurdity, delivering a fast-paced string of comedic vignettes that complement the gun-slinging mayhem perfectly.

Ultimately, Rides Again’s storyline is like a hallucinogenic backroad trailer party: loose, zany, and best enjoyed without expecting coherence. If you’re in the market for heartfelt character arcs, this isn’t your ride—but if you crave a no-holds-barred shooter wrapped in hillbilly satire, the sequel’s narrative will keep you chuckling between explosions.

Overall Experience

Redneck Rampage Rides Again is a nostalgic blast of southern fried, alien-blasting fun that caters squarely to fans of the original and anyone seeking a retro shooter with a twisted sense of humor. The game’s engine may be old, and the design occasionally leans into repetitive corridors, but the addition of vehicles, fourteen inventive levels, and fresh enemy archetypes injects enough variety to keep most players engaged for hours. Its brand of schlocky comedy and relentless pacing ensure you’re never far from your next headshot—or your next belly laugh.

Performance on modern systems is generally solid, though you might need community patches or source-port enhancements for widescreen support and higher frame rates. Sound design is equally off-beat: shotgun blasts crack with satisfying thuds, chainsaws whirr maniacally, and ambient banjo twangs can be heard in quiet stretches—reminders that you’re never far from a backwoods band of troublemakers. Multiplayer still holds up as a raucous diversion, especially if you’ve got friends who appreciate the silliness of mowing down hillbillies in a lawnmower.

For prospective buyers, Rides Again represents a time capsule of late ’90s shooter design filtered through a redneck satire lens. It’s rough around the edges, revels in its own ridiculousness, and refuses to take itself seriously. If you’re looking for a polished, story-driven campaign with cinematic flair, you’ll want to look elsewhere. But if you’re craving unbridled, comedic shooter action with enough wacky weapons and vehicles to fuel a demolition derby, Redneck Rampage Rides Again is one heck of a joyride.

Whether you’re returning to Stanton county for another round of hay bale ambushes or firing up the game for the first time, Rides Again’s mix of slapstick humor and non-stop shooting offers a uniquely off-kilter experience. Strap in, load up your sling blade, and prepare to kick some alien tailgate—this redneck romp is every bit as wild and entertaining as its predecessor, with just enough new tricks under the hood to justify the trip back to Hickston.

Retro Replay Score

6.9/10

Additional information

Publisher

Developer

Genre

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Year

Retro Replay Score

6.9

Website

http://web.archive.org/web/20000519222745/http://www.interplay.com/redrides/index.html

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