Retro Replay Review
Gameplay
The core gameplay of Daredevil on the Game Boy Advance captures the essence of Manhattan’s restless streets as you swing, climb, and fight your way through various boroughs. The controls are responsive, allowing Daredevil to perform fast-paced combat combos with his trusty billy club and agile acrobatics that leverage his “Man Without Fear” persona. As you progress, new moves unlock, including precision takedowns and sweeping attacks that feel satisfying once you master their timing.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
One of the most unique features is the on-screen radar that represents Daredevil’s heightened senses. When criminals lurk nearby or hidden traps are laid out, your radar pulses, guiding you to threats that ordinary heroes might miss. This mechanic adds a layer of stealth and strategy—you’ll often find yourself pausing to detect enemy patrol patterns before plunging in, giving the action a deliberate rhythm rather than nonstop button-mashing.
Boss encounters against the likes of Kingpin, Elektra, Bullseye, and the Sewer King each demand different tactics. Kingpin’s sheer strength forces you to rely on dodges and well-timed counters, while Bullseye’s projectile attacks test your reflexes. Elektra’s fluid martial arts style introduces agile duels that mirror your own acrobatics. These boss battles break up the level progression nicely, offering memorable set pieces that leverage your full move set.
The level design remains varied enough to keep you engaged across New York’s skyline and underground tunnels. Rooftop sprint sections, stealth-infiltration missions in Kingpin’s skyscraper, and claustrophobic sewer runs all provide a sense of verticality and exploration. Each area hides collectibles and secret routes, encouraging thorough exploration.
While some players might find the difficulty curve steep—especially in later stages featuring multiple minibosses—the built-in save system and generous health pickups ensure that progress never feels punishingly unfair. Daredevil’s gameplay strikes a solid balance between challenge and accessibility, making it a worthwhile pick-up for both casual gamers and hardcore action fans.
Graphics
On the Game Boy Advance hardware, Daredevil delivers surprisingly detailed sprites and smooth animations that pay homage to the comic book source material. Daredevil’s signature red costume pops against Gotham-inspired backgrounds, and his fluid acrobatics are rendered with crisp frame transitions that avoid the choppiness common in some other GBA titles.
Enemy designs capture the distinct personalities of Kingpin’s henchmen and underworld bosses. Elektra appears in her iconic costume with lethal grace, while Bullseye’s taut expressions and agile movements feel menacing. Environmental assets—from neon-lit rooftops to mossy sewer walls—feature layered parallax scrolling, giving the impression of depth even on a 240×160 screen.
Cutscenes between stages use larger character portraits and brief dialogue boxes to advance the story. Though simple, these vignettes are well-drawn and convey enough emotion to keep you invested. The radar interface, when triggered, overlays subtly atop gameplay without obstructing your view, and the pulsing effect is both functional and visually engaging.
Lighting effects—such as searchlight beams, flickering torches in the sewers, and police flashers—are implemented elegantly within the GBA’s color palette constraints. Shadows and highlights on Daredevil’s suit adjust dynamically in certain scenes, emphasizing the brooding, noir atmosphere the developers aimed for. Overall, the graphics strike a fine balance between technical prowess and stylistic flair.
While the visuals may not rival console counterparts of the era, they stand out among handheld action titles. Players looking for a portable experience that retains the comic’s mood and energy will find Daredevil’s presentation both impressive and immersive.
Story
Daredevil weaves a straightforward yet engaging narrative that pits Matt Murdock against some of his most notorious foes. After a prologue establishing his dual life as a vigilante and lawyer, you’re called back into action by a surge of criminal activity in Hell’s Kitchen. Kingpin looms as the central mastermind, commanding his underlings to tighten the city in a chokehold of fear.
The story’s pacing shines as you travel between objectives—gather intelligence in shady alleys, rescue hostages in high-rise offices, and confront consigliere-level bosses before a final showdown. Elektra’s introduction midway through the game adds complexity; her morally ambiguous stance forces Daredevil to question whether to trust a fellow fighter or face her as an adversary.
The Sewer King arc provides a darker detour, illuminating the city’s forgotten infrastructure and giving a glimpse into the grimiest underbelly of New York. This segment not only changes up the scenery but also deepens the narrative stakes by framing Daredevil as a guardian of all city dwellers, not just those above ground.
Dialogue is concise but effective, using comic-style panels and voice-in-text cues to convey tension. While the plot doesn’t reinvent the wheel, it respects established lore and offers satisfying payoffs in boss battles and character interactions. Fans of the Daredevil mythos will appreciate the faithful adaptation of key villains and the earnest portrayal of Matt’s drive to protect the innocent.
Ultimately, the story serves its purpose as the backbone for varied missions and keeps players motivated through the game’s runtime. It never overstays its welcome, wrapping up neatly while leaving room for potential future installments.
Overall Experience
Daredevil on the Game Boy Advance succeeds in delivering an action-packed handheld adventure that feels true to its comic-book roots. The combination of tight controls, sense-based radar mechanics, and diverse level designs ensures that each stage brings fresh challenges and keeps gameplay from growing stale.
Although bound by the limitations of the GBA, the title excels in presentation—its visuals, audio cues, and cutscenes convey the dark, gritty ambiance synonymous with Daredevil’s world. The varied boss encounters, interchangeable combat styles, and secret-filled levels boost replayability, encouraging players to revisit stages and uncover missed items or optimize their strategies.
Newcomers to the series will find the difficulty approachable at early stages, while hardened players can seek out hardcore runs by limiting health pickups and mastering every combo. The seamless integration of Daredevil’s super-keen senses via the radar system sets it apart from other beat-’em-ups on the platform, creating a signature mechanic that reinforces the character’s unique abilities.
For fans of Marvel’s blind hero or those simply in search of a robust action title for the GBA, Daredevil offers a compelling package. It strikes a harmonious balance between storyline, gameplay depth, and technical presentation, making it one of the more memorable superhero games on a handheld console.
Whether you’re scaling rooftops, engaging criminal kingpins, or navigating shadowy sewers, Daredevil delivers a portable thrill ride worthy of the “Man Without Fear” epithet. Its engaging mechanics and faithful adaptation make it a standout choice for collectors and casual players alike.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!









Reviews
There are no reviews yet.