Mega Man Battle Network 4: Red Sun

After the thrilling defeat of the WWW in Mega Man Battle Network 3, peace seems to have returned—until an asteroid hurtles toward Earth and a mysterious Navi named ShadeMan begins draining life from unsuspecting programs like a digital vampire. Only you, as young operator Lan, and your Net Navi, Mega Man, can uncover the sinister plot, jack into the cyber world, and launch a race-against-time mission to save both the planet and the very heart of the Internet.

Mega Man Battle Network 4 builds on its RPG-like roots with an electrifying mix of turn-based strategy and real-time action. Customize your battle folder with powerful Battle Chips, challenge random viruses and rival Navis, and unlock the game’s signature Soul Unison feature—fusing with defeated Navis for explosive three-turn power boosts. Link up with a friend’s copy of Blue Moon (or trade exclusive chips) to collect all Soul Unisons and prove your skills in head-to-head Net Battles.

Platforms: ,

Retro Replay Review

Story

It’s been rather quiet after Lan and Mega Man defeated the WWW in Mega Man Battle Network 3. The day-to-day life of a NetOperator seems calm, but beneath the surface of cyberspace, danger is brewing once more. A gigantic asteroid named AW-Luna has been detected hurtling toward Earth, prompting scientists to develop a colossal laser cannon to stop it in its tracks.

(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)

Just as humanity prepares for this astronomical showdown, a new threat emerges online. A mysterious NetNavi called ShadeMan begins terrorizing the digital realm, leeching energy from innocent Navis much like a vampire. Every time ShadeMan strikes, the online world feels a little dimmer, and Lan’s confidence is tested as he attempts to track down this sinister foe.

Throughout the campaign, Lan and Mega Man investigate shady data anomalies, confront corrupted Navis, and unravel the true origin of ShadeMan’s power. The narrative balances humor—through Lan’s enthusiastic banter—and high-stakes drama, as the fate of both Earth and the Net hang in the balance. Friendships are tested, alliances shift, and secrets about the asteroid’s real purpose come to light.

By intertwining the cosmic threat of AW-Luna with the vampiric menace of ShadeMan, the story keeps players engaged from start to finish. Key plot twists unfold at regular intervals, ensuring that neither the real world nor cyberspace ever feels static. For long-time fans of the Battle Network series, Red Sun’s storyline offers both nostalgia and fresh surprises.

Gameplay

Mega Man Battle Network 4: Red Sun continues the series’ signature fusion of real-time action and tactical, turn-based strategy. You switch between controlling Lan in the real world—chatting with people, gathering intel, and solving puzzles—and jacking in as Mega Man to explore a vibrant, grid-based cyberspace. Exploration, NPC interaction, and puzzle-solving in both realms build a cohesive experience that never feels disconnected.

Combat unfolds on a 6×3 grid where Mega Man and his foes maneuver in real time while selecting Battle Chips to unleash attacks, buffs, and special abilities. The tension of dodging enemy projectiles while planning your next chip combo creates a unique dance of reflexes and foresight. Random virus encounters keep every network dive unpredictable, and boss fights often demand creative use of elemental chips or timed dodges.

A major addition in Red Sun is the “Soul Unison” system. By defeating certain Navis, Mega Man gains the ability to temporarily merge powers with them, adopting their elemental attributes and special moves. Each Soul Unison lasts only three turns and requires a specific Battle Chip to activate, making timing and chip management critical to mastering tougher battles.

Version exclusivity adds another strategic layer: some Soul Unisons and Battle Chips appear only in Red Sun, while others are reserved for Blue Moon. Linking up with a friend’s cartridge lets you trade chips, battle each other online, and ultimately collect every Unison ability. This encourages replayability and social interaction long after the main quest is completed.

Graphics

Red Sun’s visuals are a charming blend of bright, cartoony character art and crisp, anime-inspired cutscenes. In the real world, Lan’s hometown is portrayed with warm palettes and expressive NPC sprites, lending personality to even the most routine errands. On the Net, each network’s theme—be it industrial, aquatic, or fiery—is distinctly realized with dynamic backdrops and animated hazards.

During battles, character sprites are smooth and detailed, with attack animations that pop against the relatively minimalist grid. Battle Chips trigger flashy special effects—sparks fly, water splashes, and laser beams pierce the battlefield—making every combo feel impactful. The UI is clean and intuitive, presenting your chip folder and HP/EN meters without cluttering the action window.

Bosses and major Navis receive special portrait animations during dialogue, heightening dramatic moments. ShadeMan, in particular, is rendered with moody shadows and glowing red eyes, reinforcing his vampiric theme. Environmental details outside combat also shine: subtle water ripples, flickering neon signs, and parallax scrolling backgrounds add depth to both real-world and cyberspace settings.

While the Game Boy Advance hardware naturally imposes resolution limits, the art direction maximizes every pixel. The result is a colorful, engaging world that feels alive whether you’re digging for data in a dusty Net alley or watching Lan react to a cinematic revelation in his room.

Overall Experience

Mega Man Battle Network 4: Red Sun strikes an excellent balance between accessibility for newcomers and depth for series veterans. The learning curve for chip customization and Unison timing is gentle, yet the mastery required to conquer late-game bosses ensures hours of strategic refinement. Side quests, hidden Battle Chips, and multiplayer challenges extend the game well beyond the main storyline.

The version-exclusive content and trading features foster a sense of community, encouraging players to connect via link cable (or wireless adapter) to complete their chip libraries. NetBattles against friends add a competitive edge, turning your hard-earned strategies into bragging rights on the playground or at meetups.

With its blend of fast-paced combat, thoughtful RPG elements, and a story that balances lighthearted moments with genuine suspense, Red Sun remains one of the standout entries in the Battle Network saga. Fans of tactical action-RPGs and Mega Man alike will find much to admire in its well-crafted systems and polished presentation.

For anyone considering their next portable adventure, Mega Man Battle Network 4: Red Sun delivers a compelling, content-rich journey. Whether you’re drawn in by the asteroid-smashing plot, the hunt for every Soul Unison, or the dynamic chip battles, this title shines as a testament to what the series does best.

Retro Replay Score

7.1/10

Additional information

Publisher

Developer

Genre

, , , , , ,

Year

Retro Replay Score

7.1

Reviews

There are no reviews yet.

Be the first to review “Mega Man Battle Network 4: Red Sun”

Your email address will not be published. Required fields are marked *