Agatha Christie: Peril at End House

Step into the autumnal charm of 1927 Cornwall with Agatha Christie’s legendary Belgian detective, Hercule Poirot. While savoring tea at St. Loo’s café alongside his trusty companion Hastings, Poirot becomes entangled in a chilling mystery when Magdala “Nick” Buckley, the last of the Buckley line at End House, narrowly escapes three murderous schemes. Determined to unmask the would-be killer before tragedy strikes, Poirot enlists your sharp eye and methodical thinking to uncover the sinister truth behind each calculated attempt on Nick’s life.

Embark on 13 thrilling investigations across picturesque static screens brimming with cleverly hidden objects. Use Poirot’s list to eliminate red herrings, collect vital clues, and earn Clue Cards—each revealing statements from suspects or allies stored in your Clue Room. Between scenes, enjoy dynamic comic art–style cut-scenes that twist the plot, then tackle inventive bonus puzzles like mechanism assembly, letter decoding, newspaper reconstruction, and safe-opening. With only 25 minutes per case, five handy hints, and the freedom to revisit locations, you’ll race against time to solve the ultimate whodunit.

Platforms: ,

Retro Replay Review

Gameplay

Agatha Christie: Peril at End House follows the tried-and-true formula of hidden-object casual adventure games, delivering thirteen distinct investigations that keep players engaged from start to finish. Each investigation tasks you with scouring intricately detailed static screens to locate items on Hercule Poirot’s checklist. As you spot each object, it is either dismissed as irrelevant or flagged as a crucial clue, steadily guiding you toward unmasking the would-be assassin targeting Magdala “Nick” Buckley.

The game spices up the standard hidden-object fare with a collection of bonus puzzles at the end of each case. Rather than simply finding objects, you’ll assemble mechanical devices from scattered parts, decode secret letters using word lists, piece together torn newspaper clippings, and even tackle combination safes. These diversions break the monotony and reward successful completion with extra tidbits that deepen your understanding of the plot and keep the investigative momentum alive.

Tension is introduced via a strict 25-minute timer for each investigation. If you struggle to find objects, you can deploy up to five hints or temporarily hop to another location and return later—yet running out of time forces a complete restart of the current case. This time constraint injects a light sense of urgency without ever tipping into frustration for casual players, while hint-limited assistance ensures that hidden-object veterans can still push themselves to solve mysteries under pressure.

Graphics

The visual presentation of Peril at End House is crafted to evoke the cozy yet suspenseful atmosphere of a golden-age detective tale. Each static investigation screen is hand-painted with lush colors, intricate details, and atmospheric lighting that capture the seaside resort ambiance of St. Loo’s café and the surrounding Cornish coastline. Small animated touches—like flickering lanterns, drifting clouds, or a rustling curtain—add life to otherwise still backdrops.

Cut-scenes between investigations employ a distinctive comic-art style. Rather than full-motion cinematics, you’re shown sequential panels that blend dialogue, expressive character art, and occasional movement. This approach provides narrative clarity while maintaining the game’s casual footprint and ensures a seamless transition back into hidden-object gameplay. Fans of classic Agatha Christie adaptations will appreciate the vintage illustration flair that recalls detective story pulp magazines of the 1920s.

On the user-interface side, the game offers a clean HUD: Poirot’s checklist sits unobtrusively at the bottom of the screen, and hint icons are clearly marked yet discreet. Inventory items and Clue Cards are stored in a dedicated Clue Room menu that presents your collected evidence in an organized fashion. While the visuals are not cutting-edge by today’s standards, they perfectly serve the game’s laid-back hidden-object style and period setting.

Story

Peril at End House adapts Agatha Christie’s 1932 novel into an interactive whodunit adventure, bringing to life the eccentric brilliance of Hercule Poirot and his faithful companion Hastings. The narrative kicks off at a quaint seaside café where Poirot learns that Magdala “Nick” Buckley—heiress of End House—has survived three suspicious attempts on her life. Intrigued, the detective pledges to uncover the sinister forces at play before another tragedy can occur.

As you progress through the thirteen investigations, bits of conversation, environmental clues, and collectible Clue Cards reveal statements from suspects, staff, and Poirot’s own colleague, Miss Lemon. Each Clue Card is a small piece of the puzzle, often hinting at motives, alibis, or hidden relationships. By the final sequence, players have gathered enough evidence to confront the culprit and experience a satisfying “a-ha!” revelation in classic Christie style.

The storytelling strikes a balance between laid-back hidden-object exploration and genuinely suspenseful moments. Time-pressured searches and cryptic puzzle rounds heighten the stakes, while the inclusion of dialogue, comic cut-scenes, and the Clue Room’s reconstructive play ensure that narrative progress never feels stagnant. For fans of Agatha Christie’s mysteries, the game captures Poirot’s meticulous reasoning as much as the era’s social milieu and dramatic flair.

Overall Experience

Agatha Christie: Peril at End House offers a polished hidden-object adventure that will satisfy both newcomers to the genre and long-time fans of Poirot. The comfortable pace, coupled with a moderate challenge level and generous hint system, makes it accessible for casual players, while the bonus puzzle rounds and strict time limits add enough tension for those seeking a bit more difficulty. The Clue Room mechanics and character-driven cut-scenes keep the narrative compelling from first clue to final reveal.

Though the graphics rely on static screens, the hand-drawn detail and occasional animations effectively evoke 1920s Cornwall and Christie’s unmistakable sense of intrigue. The comic-style storytelling is a clever compromise that maintains narrative flow without inflating the game’s file size or production complexity. Sound design is equally fitting, with subtle period-appropriate music and ambient effects that reinforce the seaside setting and moments of peril.

Ultimately, Peril at End House stands out as a thoughtfully crafted entry in the Agatha Christie casual adventure series. It builds on the success of Death on the Nile by refining hidden-object mechanics, introducing fresh puzzle types, and delivering a faithful Christie narrative. Whether you’re drawn by the lure of a classic murder mystery or simply enjoy methodical exploration accompanied by a touch of time pressure, this game provides a thoroughly enjoyable detective outing for players of all experience levels.

Retro Replay Score

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