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Retro Game Database · MSX

Shiryō Sensen 2 - War of the Dead Part 2

Retro Game Database · MSX

Shiryō Sensen 2 - War of the Dead Part 2

Shiryō Sensen 2 opens with a pleasingly direct mission: Laila heads into Sun Dorado after terrorists seize its nuclear plant, and the case quickly points toward something far worse than a conventional hostage crisis. It is a much leaner sequel, trading its predecessor’s RPG baggage for a top-down city investigation built around talking, searching, and opening the next route forward.

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Game Overview

Gameplay

The first hour’s pull comes from momentum rather than combat. You are sent into a city under a terrifying kind of pressure, then left to work through its districts as Laila: talk to people, search for useful items, and turn small discoveries into access to the next location. It is a cleaner, more focused setup than the first War of the Dead, and that focus is this sequel’s strongest argument.

Most of the game plays like an adventure game viewed from above. Progress hinges on paying attention to who might help, what you have picked up, and where a newly obtained item might matter. When the chain of clues clicks, there is a satisfying sense that you are pushing through a hostile city one locked-off piece at a time. When it does not, the slower exploration can become a wall; this is not built to distract you with constant battles or character-building systems.

Combat is deliberately stripped down. Laila carries one gun with unlimited ammunition, faces only one enemy at a time, and cannot jump or duck. That keeps confrontations brisk and prevents resource anxiety from taking over the adventure, but it also makes them a small part of the experience rather than a source of tactical depth. If you came hoping for the first game’s world map, random encounters, weapon management, and heavier RPG structure, this sharp change may feel like a retreat. If those systems got in your way, it is a relief.

The practical advice is simple: treat it as a clue-driven mission, not an action game you can brute-force. Slow down when progress stalls, revisit the information you have gathered, and let the city’s locked routes guide your thinking. Its limited combat works best as punctuation between investigation beats.

Shiryō Sensen 2 - War of the Dead Part 2 — screenshot 1
Shiryō Sensen 2 – War of the Dead Part 2 — screenshot 1

Graphics

The top-down view keeps Sun Dorado’s district-by-district exploration easy to parse, and it gives Laila’s encounters with individual enemies a clear, uncluttered frame. You spend your time looking across city spaces rather than navigating a world map or separate random-battle screens.

Shiryō Sensen 2 - War of the Dead Part 2 — screenshot 2
Shiryō Sensen 2 – War of the Dead Part 2 — screenshot 2

Story

Laila’s new assignment starts in grounded action-movie territory: terrorists have occupied a nuclear power plant in the industrial city of Sun Dorado. The hook improves once her S-SWAT background and psychic abilities make it clear that an ordinary terrorist operation is unlikely to be the whole answer. Monsters from Hades crossing into the human world give the case an appropriately nasty escalation.

The sequel benefits from putting its threat in a single city rather than sending you across a broader RPG journey. Sun Dorado becomes the investigation’s spine, while the plant gives the danger a concrete target. There is a nice tension in following an agent trained to confront otherworldly creatures as she realizes that her supposedly routine mission is another brush with hell.

Do not expect the story to be carried by combat set pieces. Its strength is the steady uncovering of what sits behind the takeover and the question of whether Laila can stop the disaster in time. That makes the sparse fights sensible: they reinforce that she is investigating a crisis, not clearing an endless parade of enemies.

Overall Experience

Shiryō Sensen 2 is a bold sequel because it refuses to repeat its predecessor’s formula. Removing the world map, random encounters, inventories full of weapon concerns, and RPG progression produces a more direct game, but also a narrower one. It knows what it wants to be: a top-down supernatural investigation with occasional shooting.

Whether that works for you depends on your patience for old-school adventure logic. The payoff is in moving from one clue and blocked path to the next, watching the apparent terrorist incident reveal its hellish dimensions. Frustration is most likely when you want a more active solution than conversation and item use can offer, or when you expect the gun to solve every problem.

For gamers intrigued by 1980s supernatural action-adventure games, Laila’s mission is worth a look precisely because of its restraint. It is not a rich RPG disguised as a shooter, and it is not a nonstop shooter disguised as an adventure. Meet it on its own terms as a compact city mystery with a sinister premise, and its simplified design has a real chance to click.

Retro Replay Score

7/10

Additional information

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Developer

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Year

Retro Replay Score

7

Platform

MSX

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