Retro Replay Review
Gameplay
Ultima I offers a blend of open-world exploration and dungeon-crawling that feels both nostalgic and surprisingly fresh. The tile-based, top-down overworld allows you to traverse forests, deserts, and coastlines in search of clues and hidden secrets. As you journey across Sosaria, mapping the land becomes part of the adventure—each tile you reveal holds potential treasures or lurking dangers. The sense of discovery is heightened by the game’s encouragement to talk with townsfolk, who provide cryptic hints that push you toward the next objective.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
Combat in Ultima I is turn-based and menu-driven, with a straightforward set of actions—attack, defend, use an item, or attempt to flee. While this system may feel basic by modern standards, it underscores a deliberate pace that rewards careful planning over button-mashing. Party management is simple: you control a lone hero rather than a full party, which focuses the experience on personal skill progression and resource conservation. Spells are unlocked as you find magical tomes, adding a layer of strategic choice when facing tougher foes in dungeons.
Puzzle design in this remake retains the spirit of the original 1981 release but introduces new twists to keep veterans on their toes. Minor changes to town layouts and adjusted NPC names mean that even returning players can’t rely on old guides. Some puzzles demand precise mapping of the pseudo-3D dungeons, forcing you to draw your own maps or risk becoming hopelessly lost. The balance of exploration, combat, and puzzle-solving makes each hour feel purposeful, whether you’re seeking the entrance to Mondain’s tower or simply trying to restock your healing herbs.
Graphics
The visual overhaul in this remake is immediately apparent, thanks to updated tile sets and a richer color palette. The overworld graphics retain a charming pixel-art style, with each terrain type clearly distinguishable and animated elements—like waving trees and rolling waves—adding life to the map. While modern RPGs boast sprawling vistas and dynamic lighting, Ultima I’s simplicity conveys a timeless quality that complements its fantasy setting.
Dungeon exploration is rendered in a first-person pseudo-3D perspective that, though blocky by today’s measures, remains impressively immersive. Walls and corridors shift seamlessly as you move, and the occasional decorative detail (a flickering torch or a rune-inscribed door) helps break the monotony. The visual consistency between the overworld and dungeon segments ties the experience together, ensuring that neither mode of play feels tacked on or out of place.
Character and enemy sprites are modest in detail but effectively convey essential information. Townsfolk have distinct outfits and color schemes to hint at their roles—merchants, healers, and wizards are all instantly recognizable. Monster designs are suitably varied, with goblins, trolls, and skeletons each sporting unique silhouettes. Overall, the graphics strike a balance between nostalgia and functionality, ensuring clarity in gameplay while evoking the charm of early computer RPGs.
Story
At its core, Ultima I presents a classic hero’s journey: you are summoned to the land of Sosaria to vanquish the malevolent wizard Mondain and restore balance. While the premise may sound familiar, the narrative unfolds through exploration and player-driven discovery rather than cutscenes or extensive dialogue trees. This minimalist storytelling invites you to piece together the lore by reading scrolls, conversing with NPCs, and uncovering hidden shrines.
The towns you visit—each with slightly altered names from the original—are brimming with personality. From the cloistered scholars of Castle Britannia to the rugged fishermen of Cove, every settlement offers a snippet of world-building that hints at the larger conflict. These encounters are not merely filler; they often contain vital clues for puzzle solutions or directions to dungeon entrances. The scarcity of hand-holding fosters a genuine sense of accomplishment when you finally decipher a riddle or locate a hidden passage.
Although there’s no branching narrative or multiple endings, the linear progression toward Mondain’s stronghold feels satisfying. Each dungeon conquered and each artifact recovered brings you one step closer to the final confrontation. The story’s straightforward nature is precisely its strength: by focusing on a singular goal—defeat Mondain—you remain engaged and motivated throughout the several hours of gameplay.
Overall Experience
Ultimately, Ultima I remains a compelling experience for both retro enthusiasts and curious newcomers. Its blend of exploration, combat, and puzzle-solving creates a balanced gameplay loop that rarely overstays its welcome. The remake’s quality-of-life improvements—such as smoother movement controls, updated graphics, and refined puzzles—ensure that the game feels approachable even for players unaccustomed to classic RPG mechanics.
However, the title does come with its share of old-school quirks. Inventory management can be tedious, travel between distant towns feels slower than modern standards, and there are moments when the lack of in-game mapping forces you to rely on pen and paper. Yet these challenges contribute to the authentic retro charm and provide a sense of achievement when you overcome them.
In the end, Ultima I offers a perfect entry point into the world of classic role-playing games. Its streamlined story, nostalgic graphics, and measured difficulty curve combine to deliver a memorable journey across Sosaria. If you’re seeking an experience that balances history with playable modern refinements, this remake of a 1981 classic is well worth your time.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!




Reviews
There are no reviews yet.