Retro Replay Review
Gameplay
Castlevania II: Simon’s Quest marks a bold departure from the straightforward level-by-level design of its predecessor, opening up a semi–nonlinear world that encourages exploration across the rugged terrain of Transylvania. Instead of simply progressing through castles and corridors, players guide Simon Belmont through outdoor zones, gothic mansions, and quaint villages, piecing together clues to recover Dracula’s scattered body parts. This freedom to roam brings an element of discovery—every dead end might conceal a hidden mansion or a vital item needed to advance the quest.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
The game’s RPG mechanics shine through in Simon’s gradual growth. Defeating enemies not only yields hearts—the dual-purpose currency and experience points—but also grants the chance to level up and improve attributes such as strength and health. Whip upgrades, purchasable from village shops or discovered in chests, diversify combat options, rewarding players who accumulate enough hearts and exploration know-how. Balancing the desire to grind for levels against the risk of encountering tougher foes at night adds a strategic layer to how and when you traverse each area.
Perhaps the most distinctive gameplay feature is the real-time day/night cycle. As evening falls, enemies grow fiercer—and more profitable—while towns lock their doors and zombies replace friendly townsfolk. This cyclical shift forces players to adapt tactics and plan when to shop or rest, injecting urgency into the open-world design. However, the cycle can also feel punishing, as important clues or services become inaccessible at night, encouraging careful timing or reliance on guides for the more opaque puzzles.
Graphics
On the NES hardware, Simon’s Quest pushes the boundaries of what 8-bit visuals can achieve, delivering a moody aesthetic that reinforces the game’s gothic ambience. Outdoor vistas feature rolling hills and crumbling mausoleums rendered in rich palettes, while castles loom ominously against changing skies. The scroll transitions between regions are smooth, and despite the console’s limitations, the game world feels more expansive and varied than in the original Castlevania.
Character and enemy sprites are crisp and well-animated, from Simon’s whip crack to the flutter of a manticore’s wings. Town interiors and shop screens offer cozy relief from the world’s darkness, with bright lanterns and hearths glowing against wooden beams. Dungeon rooms maintain a sense of dread through repeating tile sets that evoke labyrinthine corridors, though veteran players may spot reuse of background patterns after extended play.
The day/night shift is not merely a gameplay mechanic but also a visual spectacle: daylight scenes adopt softer tones, while nighttime brings deep blues and purples that feel suitably foreboding. Weather effects are minimal, but the occasional flicker of torchlight or the sudden appearance of bats adds dynamic touches. While primitive by modern standards, the game’s art design stands the test of time, capturing the Castlevania spirit in every pixel.
Story
Castlevania II picks up after Simon Belmont’s triumph over Dracula in the first game, plunging the vampire hunter into a new personal crisis: he is cursed by his fallen foe. The narrative drives Simon to collect five body parts of the Count, mysteriously scattered across Transylvania, and burn them to lift the curse. This premise not only justifies the nontraditional structure but also weaves a thread of urgency into every interaction and battle.
Dialogue with villagers and castle denizens provides cryptic hints, often framed as riddles or local folklore. While this approach enhances the sense of mystery—encouraging players to piece together partial information—it also leads to confusion, especially given the notorious translation quirks in the original release. Lines like “The crown is hidden in the distant land beyond the desert” can be delightfully evocative, though occasionally maddening without external references.
The story’s minimalist presentation relies on environment and gameplay to fill in gaps, trusting players to explore and infer context. There are no cinematic cutscenes; instead, small narrative beats play out in text boxes and NPC chatter. This sparse delivery may feel old-school, yet it complements the game’s lonely, perilous world. For those invested in Castlevania lore, every newly discovered clue enriches the overarching vampire-hunting saga.
Overall Experience
Castlevania II: Simon’s Quest stands as a pioneering entry in what would evolve into the “Metroidvania” genre. Its ambitious blend of platforming, role-playing, and open-ended exploration rewards curious players with a richly woven world. The sense of accomplishment when unearthing a hidden mansion or finally deciphering a riddle is undeniable, offering moments of genuine thrill that few titles of the era could match.
That said, frustration is part of the journey. The game’s cryptic clues, unforgiving night mechanics, and occasional need for exhaustive backtracking can stretch patience thin. Without a map or guide, players may wander in circles, returning repeatedly to towns that close at dusk. Even so, these design quirks contribute to the game’s cult status—triumphing over Simon’s Quest feels like a hard-won victory against both Dracula and the NES itself.
For modern gamers, the title’s aged controls and uneven difficulty spikes may present a steep learning curve. But for enthusiasts of retro gaming and genre history, Simon’s Quest remains essential play. Its moody graphics, atmospheric soundtrack, and daring hybrid gameplay laid groundwork that countless successors would build upon. Those seeking a challenging, exploratory adventure steeped in classic Castlevania charm will find Simon Belmont’s second outing both rewarding and unforgettable.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!









Reviews
There are no reviews yet.