Retro Replay Review
Gameplay
JJ – Tobidase Daisakusen Part 2 picks up right where its predecessor, 3-D WorldRunner, left off: thrust into a race against time across a series of visually arresting worlds. Players control the indomitable WorldRunner, who sprints forward automatically, requiring quick reflexes to dodge or leap over obstacles. Unlike many side-scrollers of its era, the emphasis here is not just on raw firepower but on mastering movement—striking a balance between attacking the Serpentbeasts and evading their ferocious counterattacks.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
Each level presents a unique set of challenges, from alien creatures that shoot projectiles to columns of fire that rise unpredictably from the ground. The bottomless pits scattered throughout demand precise timing, and as you progress, the rate at which hazards appear ramps up dramatically. This forced urgency keeps the tension high: hesitate for a moment, and you might find yourself respawning at a checkpoint far behind.
Combat in JJ – Tobidase Daisakusen Part 2 is deceptively simple but gratifying. Your weapon fires straight ahead, meaning you must position yourself carefully to hit oncoming foes. Boss encounters against the Serpentbeasts cap off each world, each requiring pattern recognition and split-second decisions. These epic showdowns stretch your skills, combining lateral movement with well-timed attacks.
Beyond the core run-and-gun mechanics, the game encourages repeated attempts for better times, rewarding players who learn level layouts and enemy patterns. Secrets and bonus rooms are tucked away in cleverly disguised alcoves, offering power-ups that can turn the tide during an especially brutal segment. Ultimately, the gameplay loop is addictive: run hard, learn from mistakes, and strive to conquer every obstacle with surgical precision.
Graphics
JJ – Tobidase Daisakusen Part 2 leverages the Famicom 3D System to deliver a layered visual experience that was groundbreaking in its day. Unlike the anaglyphic red-and-blue technique of the first game, this iteration uses shutter glasses to create a genuine sense of depth. Obstacles and enemies seem to float in front of the background, adding both spectacle and practical advantages—objects pop out in ways that make avoiding them feel more intuitive.
The sprite work remains crisp and detailed, especially for the titular Serpentbeasts, whose sinuous bodies coil and strike with fluid animation. Environments range from neon-lit alien landscapes to crumbling ruins, each with its own color palette and set of graphical flourishes. Despite the technological constraints of the Famicom, the designers managed to imbue every world with character, ensuring that you never feel like you’re running through the same stage twice.
Performance is remarkably stable, even when the action on screen heats up. Frame rate dips are rare, and thanks to clever programming tricks, the shifting backgrounds and foreground hazards maintain smooth scrolling without distracting flicker. The clever use of parallax—the technique of moving multiple background layers at different speeds—provides an illusion of three-dimensionality that remains impressive decades later.
While modern standards might find the resolution limited, the vibrant palettes and sharp contrasts hold up surprisingly well. Color-coded obstacles—like fiery columns glowing orange or dangerous pits outlined in deep violet—make quick decisions easier when the clock is ticking. In short, the visuals aren’t just eye candy; they play a crucial role in how you read and react to each challenge.
Story
Though JJ – Tobidase Daisakusen Part 2 isn’t a narrative heavyweight, it offers enough context to frame your heroic mission. The world’s inhabitants are terrorized by the Serpentbeasts, monstrous creatures that emerge from hidden lairs to lay waste to cities. You assume the role of the WorldRunner, a lone hero entrusted with the task of saving these realms and restoring peace.
The game unfolds as a series of vignettes rather than a continuous storyline. Each new world comes with brief cutscenes that highlight the local crisis—whether it’s an alien invasion or a rampaging volcanic beast. These interstitial moments are concise but effective, reinforcing why the WorldRunner’s speed and skill are humanity’s best hope.
There are no branching paths or dialogue trees here, but the sheer variety of settings and escalating stakes give the story arc a satisfying rhythm. By the time you face the finale—a showdown that melds all your learned abilities against a multi-headed Serpentbeast—the narrative payoff is earned. You’ll feel the weight of every peril you’ve overcome as the credits roll.
For players seeking deep lore or character development, the tale may seem minimalistic. However, the game’s focus on momentum over exposition ensures that every second spent in the levels contributes to the heroic journey. In that sense, JJ – Tobidase Daisakusen Part 2 tells its story through gameplay, letting your actions define the narrative.
Overall Experience
JJ – Tobidase Daisakusen Part 2 offers a uniquely intense package that rewards skill, perseverance, and pattern mastery. The fusion of breakneck running, precision platforming, and methodical boss battles creates a loop that’s hard to put down. You’ll find yourself eagerly chasing better completion times and discovering hidden routes, long after the initial playthrough.
The exclusive use of the Famicom 3D System makes this sequel a must-play for retro enthusiasts, but even without the glasses, the core design shines through. The thoughtful level layouts, varied enemy types, and escalating difficulty curve provide a robust challenge for both newcomers and veterans of the genre. It’s a testament to how clever design can transcend hardware limitations.
On the downside, the lack of an English localization and scarcity of the 3D accessory can be barriers for many. But for those willing to dive in, the game delivers an experience that feels both familiar and fresh. Each world is a compact gauntlet of hazards that demands respect and careful study—and rewards you each time you conquer it.
In the pantheon of early 3D platformers, JJ – Tobidase Daisakusen Part 2 stands out as a hidden gem. It refines the formula introduced in 3-D WorldRunner and leverages its technology to enhance immersion rather than rely on gimmicks. If you’re after a challenging, visually engaging retro run-and-gun adventure, this Japan-only sequel is well worth tracking down.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!









Reviews
There are no reviews yet.