Retro Game Database · PlayStation 3

Lost Planet 2

Retro Game Database · PlayStation 3

Lost Planet 2

Lost Planet 2 turns E.D.N. III from a frozen frontier into a varied battlefield of jungle, desert, machinery and enormous Akrid threats. Its six-episode campaign shifts between factions, framing the action as a planet-wide conflict over thermal energy and survival.

This is a third-person shooter built around four-player cooperation, grappling hooks, limited weapon loadouts and hulking Vital Suits. The co-op focus gives its largest encounters real spectacle, though its systems can be demanding when a team fails to manage revives, combat points and respawn stations.

Retro Replay Review

Gameplay

Lost Planet 2 keeps the seriesโ€™ core third-person shooting intact while putting cooperation at the center of almost every decision. You carry two weapons and a grenade type at once, so machine guns, rocket launchers and explosives require practical trade-offs rather than allowing you to hoard every answer. The result is a shooter that asks you to adapt to what the encounter and your teammates need.

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The short-range grappling hook is an important change of pace. It lets you climb structures and walls to bypass obstacles or claim a better firing angle, adding mobility without turning the game into a pure acrobatic shooter. Vital Suits provide the other half of the combat identity: these mech-like vehicles bring a welcome sense of scale, and the three-seat model makes coordinated firing particularly appealing.

Thermal energy is no longer a defense against lethal cold, but it remains the campaignโ€™s pressure system. It slowly restores health, can be accelerated with the harmonizer, opens weapon chests and can be spent to help endangered allies. Combined with combat-point losses on death and section restarts when points run out, these rules make revives and data stations matter. Up to three bots can fill empty co-op slots, but the design is plainly at its best when four players coordinate.

Lost Planet 2 โ€” screenshot 1
Lost Planet 2 โ€” screenshot 1

Graphics

E.D.N. III benefits from a broader environmental range than a simple ice-world premise would suggest. Dried regions, sandy deserts and lush jungles with streams give the campaign a changing backdrop, while the continuing presence of industrial machinery, hostile factions and Akrid keeps the planet feeling dangerous rather than newly comfortable.

The presentationโ€™s strongest visual idea is scale. Massive creatures and varied Vital Suits give firefights an appropriately science-fictional silhouette, and the ability for three characters to ride and shoot from one suit reinforces the gameโ€™s interest in shared spectacle. These are environments designed to support big confrontations, not merely to decorate a shooting gallery.

That variety also helps the six-episode structure avoid becoming visually monotonous. The changing factions and regions supply distinct contexts for the campaignโ€™s combat, even as guns, grenades, grappling and vehicle combat remain the constants. It is a more expansive vision of the setting, with terrain and machinery both serving the action.

Lost Planet 2 โ€” screenshot 2
Lost Planet 2 โ€” screenshot 2

Story

Set ten years after the earlier crisis on E.D.N. III, the game establishes a planet transformed by the end of its permanent ice. The new climate has made jungles and deserts possible, but it has not made the world safe. Akrid remain a major danger, while thermal energy is still valuable enough to fuel political and military conflict.

The campaign is divided into six episodes, each following a different faction. That structure initially presents the conflict in fragments, asking you to see the planet through competing interests rather than through a single heroโ€™s journey. As the episodes progress, their connections become clearer and the larger threat to E.D.N. III takes shape.

NEVECโ€™s new scheme and the factionsโ€™ civil war give the action a backdrop beyond monster hunting. The story is most effective as a framework for shifting alliances, changing perspectives and cooperative missions across a contested planet. Players looking for a single continuous protagonist may find the structure less immediate, but the faction-based approach suits the gameโ€™s ensemble focus.

Overall Experience

Lost Planet 2 is a cooperative action game with more moving parts than its straightforward gunplay first suggests. Weapon limits, thermal-energy management, revives, combat points, grappling and Vital Suits all contribute to a campaign where positioning and teamwork are as valuable as raw accuracy. Its best moments should come from a squad solving pressure-filled encounters together.

Outside the campaign, traditional multiplayer supports up to 16 players with modes including deathmatch, while training challenges test a broader range of skills for medals. Campaign progress also unlocks multiplayer customization, including weapons, armor and gestures, through faction leveling and a credit-spending roulette system. There is plenty here for players who want both cooperative progression and competitive play.

This is best suited to players who enjoy science-fiction shooters that embrace coordination, vehicle combat and high-stakes recovery systems. Solo players can use bots, but the four-player design is the main attraction and the source of the gameโ€™s largest-scale appeal. Its ambitious mixture of faction episodes and interconnected combat systems is compelling, even if the cooperative emphasis can make it less immediately approachable than a more conventional solo shooter.

Retro Replay Score

6.8/10

Additional information

Publisher

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Developer

Genre

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Year

Retro Replay Score

6.8

Website

http://www.capcom.co.jp/lostplanet/2/

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