Skip to content
Retro Game Database · PlayStation

Dezaemon Kids!

Retro Game Database · PlayStation

Dezaemon Kids!

Dezaemon Kids! gets its hook into you by asking a wonderfully direct question: what if you stopped merely playing shooters and started making one? You can build stages, place enemies, choose presets when a blank page feels intimidating, and write level music, then take the result out for a spin. That immediate loop of making, testing, and tweaking is the whole point, and it remains a charming one.

The kid-friendly interface and voiced tutorial make this a more welcoming doorway into shoot-’em-up creation than its premise might suggest. It is also unusually generous with sample material, including a second disc packed with 102 games from Dezaemon Plus. Come for a compact creative tool rather than a polished campaign, and you may find yourself spending far longer adjusting your own little arcade dream than expected.

Retro Replay Review

Gameplay

The first hour of Dezaemon Kids! is less about mastery than permission. Instead of demanding that you become an expert shooter designer before touching anything, it lets you start with presets and sample data, then gradually push toward something more personal. You can make levels and enemies, compose themes for those levels, and test the results in an actual shoot-’em-up framework. That is a potent creative loop, especially if you have ever played a scrolling shooter and wondered how its pieces fit together.

The simplification is the key editorial choice. This is not trying to make creation feel mysterious or exclusive; its colorful, younger-targeted interface is there to get you past the fear of an empty project. The fully voiced tutorial should help you get oriented without making every experiment feel like homework. Presets matter too: they give you somewhere to begin when inspiration is thin, while still leaving room to change the parts that bother you.

There is a real limitation in that focus. If you only want a shooter to play, Dezaemon Kids! asks you to meet it halfway by becoming a tinkerer. The reward comes from seeing your own stage, enemy choices, and music sit together in motion, not from chasing a fixed set of challenges. The horizontal scroll option and two-player simultaneous play give your creations some welcome flexibility, but they do not change the fact that the best material here is what you are willing to make.

The second disc is an important cushion against creative paralysis. Its 102 sample games made in Dezaemon Plus give you a large pile of shoot-’em-ups to explore when you would rather play than build. They also make the tool feel less solitary: before you know exactly what you want to create, you can spend time seeing what other designs look like in action.

Graphics

Dezaemon Kids! uses a simplified, colorful interface built to make its creation tools feel approachable. The useful visual promise is straightforward: you are working with the visible parts of a shooter—stages and enemies—rather than staring down an austere creator program.

Story

There is no need to look to Dezaemon Kids! for a single authored tale to carry you forward. Its stories are the tiny ones you create for yourself: the mood you set with a level theme, the escalation you arrange across a stage, and the personality you give your enemies.

That makes the game a better fit for imagination than plot consumption. One creation might lean toward bright arcade play, while another can feel more dramatic simply because you made different choices. The point is not lore; it is giving you enough authorship to suggest your own context around each shooter.

The sample games broaden that sense of variety. With 102 of them on the second disc, they offer many different starting points for your own ideas, even if none replaces the directed pull of a conventional campaign.

Overall Experience

Dezaemon Kids! is easy to recommend to anyone who has a soft spot for 2D shooters and an urge to make rather than merely consume. Its strongest quality is not depth for depth’s sake, but accessibility: the voiced tutorial, presets, colorful interface, and generous sample selection all work toward getting you from curiosity to a playable experiment.

It can frustrate you if you expect instant satisfaction from a traditional arcade release. Designing levels, enemies, and music means decisions, and the game cannot make those decisions interesting on your behalf. Yet that friction is also where its lasting value lives. When an adjustment turns a vague idea into a stage that feels like yours, the payoff is much more memorable than clearing another prebuilt shooter stage.

Give it a chance if the phrase “make your own shoot-’em-up” sparks a reaction in you. The extra sample games ensure there is plenty to play while you learn, and the two-player option gives your creations a reason to leave the workshop. Dezaemon Kids! may be aimed at younger creators, but its invitation is broad: start small, borrow a preset, and see whether making one level becomes making an entire game.

Retro Replay Score

7.5/10

Additional information

Publisher

, ,

Developer

Genre

, , , , , ,

Year

Retro Replay Score

7.5

Reviews

There are no reviews yet.

Be the first to review “Dezaemon Kids!”

Your email address will not be published. Required fields are marked *