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Retro Game Database · PlayStation

NBA ShootOut 2000

Retro Game Database · PlayStation

NBA ShootOut 2000

NBA ShootOut 2000 gets its hooks into you by offering a basketball game that can be as loose or as demanding as you want it to be. You can jump straight into an exhibition, tune the rules toward arcade action or simulation, and then discover that its passing and shot-timing tools reward a little more thought than a casual pick-up game.

Its real strength is range. A full season, playoff formats, roster management, league leaders, and the oddball Create Dunk mode give you reasons to stick around beyond single games. It is a solid choice if you want late-’90s NBA basketball with plenty to customize, though the touch-shooting meter may test your patience before its timing starts to feel natural.

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Retro Replay Review

Gameplay

NBA ShootOut 2000 is most enjoyable when you stop treating every possession like a sprint to the rim. In the first few games, it is easy to lean on the arcade setting and simply push the pace. But the more deliberate tools soon start to matter. Icon Passing lets you pick out the teammate you want to involve, while Icon Cutting gives you a direct way to send a player toward the basket. That creates a welcome bit of intention in the half-court game: you are not just throwing the ball around and hoping someone drifts free.

Touch shooting is the feature most likely to divide a group of friends. When it is enabled, every shot brings up a meter, and releasing it in the right color window has a major effect on whether the ball drops. That can make made baskets feel earned, particularly once you get a handle on the rhythm. It can also be a sharp source of frustration if you want basketball to flow without another timing test layered over every jumper. Thankfully, the option is yours to toggle, and that flexibility is a big part of the game’s appeal.

There is plenty of room to tailor the challenge. Difficulty runs from rookie through hall of fame, quarter length is adjustable, and you can switch fatigue, close scores, and auto replays on or off. More importantly, the sim-or-arcade choice is not just a label; it lets you decide whether you want a breezier game or a more considered one. The strongest fit is for someone who enjoys setting the table before a long season rather than only playing isolated exhibitions.

Create Dunk is a wonderfully strange side attraction. Positioning a player’s limbs to make a signature dunk is more novelty than the backbone of the package, but it gives the game some personality. It is the kind of mode you may poke at for a few laughs, then return to after a close game just because it is there.

NBA ShootOut 2000 — screenshot 1
NBA ShootOut 2000 — screenshot 1

Graphics

The on-court action is framed from a third-person basketball-game viewpoint, with NBA players and all 29 teams from the 1999-2000 season represented. The clearest visual flourish is Create Dunk, where you directly arrange the player’s limbs into exaggerated dunk poses.

NBA ShootOut 2000 — screenshot 2
NBA ShootOut 2000 — screenshot 2

Story

This is a licensed sports game, so its story comes from the season you create rather than a scripted campaign. Choosing one of the 29 NBA teams gives your run an immediate point of view: you are trying to steer that club through the schedule and into the postseason.

Season mode offers 28-, 56-, and 82-game schedules, which is a smart spread for different levels of commitment. A short season lets you get to the meaningful games quickly, while the full 82-game option gives your results time to accumulate and makes league-leader tracking more satisfying.

Roster editing, trades, signings, and drafts add the other half of that ongoing narrative. You can reshape a team and then live with the consequences across the season. Playoffs can follow 5-7-7-7 series or single elimination, so you can either settle in for a longer title chase or make every game an instant verdict.

Overall Experience

NBA ShootOut 2000 earns its 7.2 reputation by offering more than a quick licensed basketball match. It lets you set the pace, choose how demanding shooting should be, build a season around the amount of time you have, and manage a roster as you go. That breadth gives it real replay value.

The tradeoff is that not every option will be equally welcome. Touch shooting can feel fussy until it clicks, and the simulation-minded settings ask you to meet the game halfway rather than mash through possessions. If that sounds tiring, turn the meter off, choose arcade rules, and enjoy the more immediate version.

Give it a chance if you want a PlayStation-era NBA game with useful customization and a genuine season-management hook. Stick with it long enough for icon passing and cutting to become part of your offensive habits, and the game has more to offer than its goofy dunk editor first suggests.

Retro Replay Score

7.2/10

Additional information

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Year

Retro Replay Score

7.2

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