SAS Anti-Terror Force

Kick off an adrenaline-fueled campaign in Anti-Terror Force, a first-person shooter from Dutch developer Davilex that thrusts you into the ranks of the British SAS, French GIGN, or German GSG9. Hone your skills through four rigorous training modules—arms mastery, physical drills, siege simulations, and defensive tactics—before being deployed to defuse high-stakes hostage situations. Each exercise sharpens your reflexes and tactics, priming you for the fast-paced action that awaits on the world’s most iconic battlefields.

Take the fight to true-to-life power centers, storming 10 Downing Street, the Élysée Palace, and the German Kanzleramt in pulse-pounding sieges crafted to Davilex’s trademark standards of authenticity. While the real-world units emphasize stealth, Anti-Terror Force delivers pure arcade-style carnage—breach doors, blast away barriers, and neutralize enemies with no-compromise firepower. Packed with explosive set-pieces and relentless intensity, this title is your ticket to a high-octane shooter experience.

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Retro Replay Review

Gameplay

SAS Anti-Terror Force throws you straight into the boots of elite operatives from the British SAS, French GIGN, or German GSG9. Before you hit the field, four distinct training exercises—arms handling, physical training, siege training, and defensive tactics—serve as both tutorial and challenge. These training missions not only familiarize you with the core mechanics but also set the pace for the arcade-style action that follows. While some may find the drills repetitive, they’re a solid warm-up for the intense hostage-rescue scenarios that form the bulk of the game.

Once deployed, missions take place in meticulously recreated real-world landmarks: from the stately halls of 10 Downing Street to the ornate chambers of the French Élysée Palace and the modern corridors of the German Kanzleramt. The level design effectively uses narrow corridors, wide plazas, and hostage rooms to keep encounters varied. Despite its reliance on recognizable backdrops, the game never strives for hyper-realism—instead, it opts for quick reflexes and fluid movement, rewarding players who learn enemy spawn points and hone their shooting accuracy.

Aiming and shooting feel snappy, with a modest arsenal that covers assault rifles, submachine guns, shotguns, and sidearms. Each weapon offers a distinct feel, and attachments such as suppressors and scopes unlock as you progress. Enemy AI is serviceable: foes will take cover, attempt flanking maneuvers, or rush you in waves. While not the most sophisticated AI on the market, the patterns are predictable enough that careful planning and proper use of flashbangs or smoke grenades can turn the tide of battle.

Graphics

From a visual standpoint, SAS Anti-Terror Force leans into its arcade roots with bright color palettes and clear, discernible environments. The use of authentic governmental buildings lends a sense of gravitas, yet textures and lighting remain on the simpler side. Walls look appropriately stone or steel, windows reflect glints of light, and weapon models are detailed enough to satisfy most shooter enthusiasts. If you’re seeking photorealism, this isn’t it—but the clean presentation suits the gameplay’s fast pace.

Character models are serviceable, though somewhat stiff in animation. Hostages slump convincingly when freed, and enemy soldiers flinch and recoil under fire. A handful of janky animations do creep in—doors sometimes clip, and civilians occasionally step through walls. However, many players will overlook these quirks in favor of the adrenaline rush the game provides. Frame rates stay mostly stable, even during the more chaotic firefights, ensuring that performance rarely becomes an issue.

Environmental details capture the essence of each locale without going overboard on decoration. In 10 Downing Street, you’ll spot the Union Jack and period furniture; in the Élysée, polished marble floors and gilded trim; the Kanzleramt boasts sleek, modern architecture. Background sounds—sirens, distant chatter, and muted alarms—tie together the visual atmosphere, making each level feel alive despite the arcade emphasis.

Story

The narrative in SAS Anti-Terror Force is lean but serviceable, weaving together a globe-spanning string of hostage crises. You begin as a cadet in your chosen unit, progressing through training before launching into high-stakes operations. The switch between the SAS, GIGN, and GSG9 adds variety, each organization bringing its own flavor and procedural briefing. Though character development is minimal, the gravitas of saving hostages in world-famous sites provides enough motivation to keep you pressing forward.

Briefing screens offer mission objectives, target locations, and key intelligence tidbits, but cutscenes and voiceovers are kept to a minimum. This stripped-down approach allows you to jump right into the action without wading through lengthy exposition. For players who prefer a strong narrative arc and deep character moments, the story may feel thin. Yet for those focused on pure tactical shooting, the concise plot ensures gameplay remains front and center.

Plot twists are few, but a couple of surprise hostage placements and timed rescue scenarios break the predictability. As you liberate VIPs from fortified rooms and defuse ticking bombs, the sense of urgency is tangible. While the stakes are clearly laid out—a group of terrorists holding diplomats at gunpoint—the game trusts you to fill in the emotional blanks, letting the gunfire and mission success speak for themselves.

Overall Experience

SAS Anti-Terror Force excels as an arcade-style, location-based shooter that doesn’t overpromise realism. Its strength lies in straightforward, fast-paced missions set against the backdrop of iconic government buildings. If you approach it expecting a tactical simulator, you may be disappointed; if you’re in the market for an accessible, action-heavy FPS, this title delivers consistent thrills.

The training modules provide a solid introduction, and mission variety—ranging from stealthy hostage extractions to all-out firefights—keeps the gameplay fresh. Graphics and animations show their age in spots, yet the clean presentation and stable performance ensure that flashy visuals never overshadow the core shooting mechanics. Multiplayer modes are absent or limited, so the focus remains firmly on the solo campaign.

Ultimately, SAS Anti-Terror Force is best suited for fans of classic arcade shooters who don’t mind sacrificing realism for immediacy. Its blend of recognizable locales, snappy controls, and mission-based structure offers a fun ride for anyone wanting a quick hit of counterterror action. While it may not redefine the genre, it stands as a solid example of purposeful design that prioritizes gameplay flow over cinematic storytelling.

Retro Replay Score

4.1/10

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Retro Replay Score

4.1

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