The Lord of the Rings: The Battle for Middle-earth II – The Rise of the Witch-king

After the fall of Sauron at the Battle of the Last Alliance, his most dreaded lieutenant—the Witch-king, Lord of the Nazgûl—retreated to the icy wastes north of the Misty Mountains. Now, over a thousand years later and sensing Sauron’s return, the Witch-king must seize control of Middle-earth’s northern realms and fortify his dark citadel against the forces of good. The Rise of the Witch-king expansion for The Lord of the Rings: The Battle for Middle-earth II introduces Angmar as a powerful seventh faction, complete with a brand-new single-player campaign that unfolds before the events of the original trilogy. Plus, all six classic factions receive fresh units and legendary heroes to bolster your armies in epic battles across Middle-earth.

Dive deeper into your strategy with an expanded Create-A-Hero system featuring the fearsome Olog-hai class—three troll subtypes ready to crush enemy lines—and an array of new customization options for every hero type. The innovative Variable Hero Cost feature lets you dynamically adjust recruitment prices to suit your evolving tactics. In War of the Ring mode, conquer two new historical scenarios and explore an overhauled world map tailored for Angmar and the mysterious Arnor army. And for those who live for skirmish and online clashes, enjoy brand-new maps that guarantee fresh challenges and replayability. Elevate your battlefront—unleash the rise of the Witch-king today!

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Retro Replay Review

Gameplay

The Rise of the Witch-king expansion pack builds upon the solid foundations of The Battle for Middle-earth II by introducing a fresh faction—Angmar—as well as enhancing mechanics across all existing armies. From the moment you select Angmar in a skirmish or multiplayer match, you’ll notice the distinct playstyle focused on aggressive expansion and powerful, though costly, spellcasters. The inclusion of Nazgûl summons and frost-based abilities complements the faction’s dark aesthetic and gives players a new set of strategic tools to master.

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One of the most notable additions to gameplay is the expanded Create-A-Hero feature. Now featuring the Olog-hai class with three separate troll subtypes—each excelling in brute force, siege-breaking, or area-of-effect disruption—players can truly customize their army leaders. The “Variable Hero Cost” system also adds a layer of resource management, allowing you to balance elite hero recruitment against your growing army’s needs, a welcome evolution for long-time RTS strategists.

The new single-player campaign for the Witch-king offers a well-paced tutorial on these mechanics through its early missions, before throwing you into high-stakes battles against the northern realms of Eriador. Objectives range from defending Angmar’s chilling keeps to overwhelming Arnorian allies, ensuring each map feels unique under the demands of frostbitten terrain. Coupled with revamped AI behavior, the challenge remains fresh even if you’re revisiting familiar skirmish modes.

Finally, War of the Ring mode receives substantial updates, including two new historical scenarios that delve into Angmar’s war against Arnor. The overhauled world map supports Angmar’s push southward and introduces the never-before-playable Arnor army in specific scenarios. You’ll appreciate how these additions balance narrative immersion with strategic depth, making each turn feel like a calculated step toward domination—or desperate defense.

Graphics

Visually, The Rise of the Witch-king keeps pace with contemporary RTS titles by polishing unit models, textures, and spell effects. Angmar’s trolls, warriors, and vile constructions boast frosty details that contrast sharply against the lush greens of Gondor or the autumnal hues of Rohan. Cinematics and in-game cutscenes introduce new camera angles and dynamic lighting to sell the menacing atmosphere of the witch-king’s domain.

Spell effects especially stand out when commanding magic users or unleashing Nazgûl powers. The spectral scream and frost blight animations are sharper and more impactful than before, offering satisfying feedback when you turn the tide of battle. Even the debris from shattered buildings and icy ground decals hold up under scrutiny, making larger sieges or skirmishes all the more epic.

User interface upgrades are subtle but meaningful. The recruitment panels for variable hero costs and the expanded hero customization menus feel streamlined, with clear icons and contextual tooltips. You’ll spend less time navigating submenus and more time issuing orders, which is critical in a fast-paced multiplayer match.

Multiplayer and skirmish maps also receive graphic enhancements to reflect the expansion’s themes. Frost-covered hills in Angmar-centric maps cast long shadows while newly introduced Arnor outposts feature gothic structures that further diversify the game’s visual palette. All told, this pack doesn’t reinvent the wheel visually but elevates the existing assets to match its expanded scope.

Story

The Rise of the Witch-king nonchalantly picks up the narrative thread after Sauron’s fall at the Last Alliance, focusing on his most formidable servant as he rises to power in the northern reaches. Over a thousand years have passed, leaving Middle-earth unprepared for an Angmarian resurgence. This story choice offers a refreshing “prequel” to the familiar Fellowship storyline, casting you in the role of the adversary rather than the defender of light.

Campaign missions are threaded together with a grand sense of scale, charting the Witch-king’s consolidation of Angmar, his clashes with scattered Arnorian holdouts, and eventual clashes with Gondor’s northern forces. Voice acting and in-engine cutscenes deliver a surprisingly emotional narrative, with sinister declarations from the Witch-king himself setting an ominous tone. Occasional flashbacks and lore snippets fill out the backstory, making you care about this once-undefeated lieutenant of Sauron.

Players familiar with Tolkien’s writings will appreciate the nods to historical lore, from the downfall of Arnor to the scattered Dúnedain Rangers. While the story doesn’t diverge drastically from established canon, it shines by spotlighting a relatively underexplored chapter of Middle-earth’s history. Each mission objective — whether defending the frozen Gates of Angmar or taking the fight to Fornost — feels motivated by a larger, cohesive narrative.

Side missions and optional objectives add replay value, encouraging you to experiment with different unit compositions and hero pairings. The campaign’s pacing balances epic siege encounters with smaller, tactical skirmishes, ensuring that the Witch-king’s tale never feels monotone. In the end, it’s a satisfying, if somewhat predictable, dive into a darker corner of Tolkien’s legendarium.

Overall Experience

The Rise of the Witch-king is a worthy expansion for fans of The Battle for Middle-earth II, delivering a balanced mix of new content and refined mechanics. Angmar brings a unique playstyle that rewards aggressive micromanagement and careful hero investment, while the revamped War of the Ring mode deepens the strategic layer for a long-term campaign. Whether you’re a solo player or someone who thrives in multiplayer chaos, there’s substantial value to be found here.

Customization options for heroes are more robust than ever, and the introduction of Olog-hai classes adds a fresh wrinkle to both campaign and skirmish modes. The variable hero cost feature ensures that every decision—recruiting a powerful Nazgûl or fielding a larger army—has meaningful trade-offs, amplifying the thrill of well-timed maneuvers and devastating counterattacks.

Graphically, the expansion holds up well against modern RTS standards. The icy palettes, revamped units, and enhanced spell visuals come together to create a distinctive atmosphere for Angmar’s rise. Meanwhile, narrative enthusiasts will enjoy finally seeing the Witch-king take center stage, fleshing out a period that has often lingered in the shadows of Tolkien’s epic tale.

Overall, The Rise of the Witch-king strikes a fine balance between accessibility for newcomers and depth for series veterans. Its combination of fresh factions, improved systems, and narrative focus make it a must-have for anyone looking to extend their Middle-earth adventures. If you enjoyed the base game’s sieges and strategic conquests, this expansion will feel like a chilling breath of frost-laden air—both familiar and invigoratingly new.

Retro Replay Score

7.6/10

Additional information

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Retro Replay Score

7.6

Website

https://web.archive.org/web/20070531195652/http://www.ea.com:80/official/lordoftherings/rotwk/us/home.jsp?ncc=1

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