Retro Replay Review
Gameplay
Trainz Routes Volume 1 builds upon the familiar mechanics of Trainz Railroad Simulator 2006 by introducing five distinct routes, each with its own set of operational challenges. From managing freight traffic through the dusty plains of the nineteenth-century Midwest in “Box Butte & Meg’s Despair” to shuttling passengers across the quaint stations of rural England in “Regional Passenger Transit,” the package offers a varied slate of missions. Whether you’re laying fresh track, switching freight cars, or keeping a tight timetable on a busy commuter line, there’s something here for both rookie operators and seasoned veterans.
Each route includes built-in scenarios that guide you through specific tasks—like delivering ore wagons from the mines in “Box Butte & Meg’s Despair” or overseeing futuristic Martian terraforming supplies in “Mars.” The objectives are clearly defined but flexible enough that you can chase higher profit margins or set custom timetables once you’ve mastered the basics. Seasonal timetables and dynamic freight demands add replay value, encouraging you to optimize your consist and routing for maximum efficiency.
Customization remains a core strength of Trainz, and Volume 1 doesn’t disappoint. You can tweak signal placements, adjust track elevations, and even add your own rolling stock to match the period—or the planet—you’re working on. The sandbox freedom blends seamlessly with structured scenarios, giving you the choice to follow the developer-supplied narrative or forge your own railroad empire. If you enjoy planning, logistics, and hands-on railroad operation, the variety of tasks and layouts here will keep you engaged for hours.
Graphics
Visually, the add-on leans on Trainz 2006’s engine but pushes its limits with unique environmental themes. The Martian landscape in “Mars” is a standout: crimson dust storms swirl across barren plains, and futuristic habitat modules dot the horizon. The contrast of red rock against pale sky textures makes for a striking backdrop to your locomotive’s steel gleam. Though the base engine dates back to 2006, artists have crafted custom ballast, trackside props, and terrain details that elevate each scene.
On the more traditional side, “Chalkdale” and “Regional Passenger Transit” capture the understated beauty of rural England. Lush green embankments, stone stations, and thatched cottages are lovingly rendered, while dynamic lighting effects simulate morning fog or a golden sunset. The small-scale model-style environment in “Modelbahn” showcases clean trackwork and perfectly painted locomotives, reminiscent of a high-end hobbyist layout under glass. Even if you’ve seen these assets before in other packs, the thoughtful placement and seasonal variations breathe new life into familiar tools.
Performance is generally smooth on mid-range hardware, though you may notice a slight framerate dip when sweeping across the sprawling Martian vistas or during heavy freight operations with dozens of cars on screen. Pop-in is minimal, and draw distances remain respectable, ensuring you won’t lose sight of a stranded freight wagon on an uphill climb. In all, the graphics hit a pleasant balance between realism and scenario-driven stylization.
Story
While Trainz is not typically narrative-driven, Volume 1 embraces its thematic settings to craft light storylines for each route. “Box Butte & Meg’s Despair” hints at a frontier mining boom gone awry, with abandoned shacks and rusting ore hoppers telling a tale of ambition and hardship. You step into the role of an early railroad pioneer, tasked with reviving a struggling line and forging new trade links across harsh terrain.
“Chalkdale” offers a contrast, presenting a quiet village railway that once connected local farms and markets. As a driver, you’re responsible for maintaining punctual schedules, ensuring dairy wagons and market stalls stay stocked. There’s a simple charm in keeping this tight-knit community humming, and the subtle on-track dialogue between dispatcher messages and whistle signals adds personality to your daily grind.
In the futuristic “Mars” scenario, the story shifts to colonization and supply logistics. Your missions revolve around transporting habitat modules, water tanks, and scientific equipment across vast red deserts. The sparse, science-fiction aesthetic is matched by terse mission briefings that hint at broader terraforming efforts, giving you a sense of being part of humankind’s next great leap. Meanwhile, “Modelbahn” and “Regional Passenger Transit” focus less on a sweeping narrative and more on the joy of running a perfect miniature or metropolitan commuter system, respectively.
Overall Experience
Trainz Routes Volume 1 is a compelling expansion for anyone who owns Trainz Railroad Simulator 2006 and craves fresh environments to explore. The five new routes span historical, contemporary, and futuristic settings, offering both structured scenarios and open-ended sandbox play. You’ll find enough variety to switch gears when one theme grows stale, and the built-in customization tools ensure you can tailor each route to your personal taste.
Technical demands remain reasonable, though you’ll benefit from a solid CPU and a dedicated GPU to handle the more elaborate scenes—especially on the Martian route. Installation is straightforward via the Trainz Content Manager, and the add-on dovetails neatly with existing rolling stock libraries. If you’ve already invested time building up your Trainz collection, Volume 1 slots right in as a versatile and imaginative addition.
In the end, this package succeeds at delivering engaging gameplay moments and visually distinct routes that breathe new life into Trainz 2006’s engine. Whether you’re hauling coal in the Old West, commuting suburban passengers, or charting new colonial frontiers on Mars, there’s a rewarding challenge in every terrain. For Trainz fans seeking diversity and creativity in their rail operations, Trainz Routes Volume 1 is a worthwhile expansion that keeps the wheels turning.
Reviews
There are no reviews yet.