World Empire IV

World Empire IV drops you into a globe-spanning strategy epic built on actual country maps. Choose between 56 or 30 starting armies and assemble your forces in three thrilling modes: Local (TCP/IP network), Cyberwar (online multiplayer), or the exclusive War on Terror. Mix and match human and AI opponents as you claim territories that begin either neutral or already conquered. Assign countries yourself or let fate decide with random selection; adopt one of several ideologies to sway friends and foes, and watch each battle’s outcome unfold through a blend of political alignment and chance. Occupying “unfriendly” lands demands extra garrisons to stave off revolutions, adding a rich layer of geopolitical tension to every turn.

Step into War on Terror for a unique local-only showdown against Osama Smith and his Axis of Evil generals—Saddam Jones, Kim Doe-il, and Shah Sayed—each AI commander brought to life with distinctive photos. Or plug into Cyberwar mode and rally allies and rivals worldwide, with built-in chat, host-controlled settings for player count, country status, revolutions, air and sea invasions, surrenders—and even AI replacements for dropouts. Hosting network matches is a breeze once the World Empire server is installed. Whether your goal is to conquer all nations in classic campaign style or root out terrorist cells to secure the globe, World Empire IV delivers endless strategic depth and multiplayer mayhem.

Platforms: ,

Retro Replay Review

Gameplay

World Empire IV delivers a deep strategic experience built around realistic world maps and customizable starting conditions. From the moment you choose to deploy 56 or 30 armies, the game invites you to weigh your resources carefully, deciding where to strike first and which territories to fortify. With every decision, you feel the tension of balancing offense and defense as you vie to expand your influence across continents.

The game’s three distinct modes—Local (with TCP/IP network support), Cyberwar (Internet play), and War on Terror—offer varied objectives and play styles. In Local and Cyberwar, your goal is classic world conquest: capture neutral or enemy-held nations until no opposition remains. War on Terror thrusts you into a one-versus-many scenario, pitting one player against Osama Smith and the Axis of Evil for a more narrative-driven challenge.

An ideological system adds depth to each engagement. Before each invasion, you select or are assigned a political stance that determines whether a target country greets you as a liberator or resists as an occupier. The computer then factors ideology and chance into each battle outcome, making revolts and counterattacks always a possibility. Conquering “unfriendly” states requires extra occupation armies, forcing you to plan longer-term garrisons rather than sweeping blitzkriegs.

Multiplayer hosting is robust but does have a setup requirement: the World Empire game server must be installed on your network for Local mode. Once running, you can mix human and AI opponents, toggle air or sea invasions, allow or ban revolutions, and even replace quitting players with computer-controlled generals midgame. Whether you’re hosting a private LAN session or rallying allies online, World Empire IV gives you the tools to tailor every match.

Graphics

Visually, World Empire IV opts for clarity over flash. The world map is rendered in crisp, easy-to-read colors, with country borders and army counts clearly labeled. Unit icons are minimalist, enabling you to track dozens of divisions at a glance without clutter overwhelming the screen.

One nice touch is the use of photographic portraits for AI opponents in War on Terror mode. When facing “Saddam Jones,” “Kim Doe-il,” or “Shah Sayed,” you get a face to put to the name, lending a bit of character to each adversary. The portraits break up the map interface and remind you that each computer opponent has a unique personality and agenda.

The in-game chat window, especially in Cyberwar mode, is seamlessly integrated alongside the map. You can whisper secret strategies to allies, taunt foes, or negotiate temporary truces, all without losing sight of the battlefield. Network lobbies and player lists are functional and straightforward, though the overall aesthetic feels dated compared to modern strategy titles.

Animations are sparse—battle results flash briefly on-screen, and territory changes happen instantaneously—but the lack of visual flourishes helps the pace stay brisk. If you’re looking for jaw-dropping 3D battle scenes, this isn’t the game for you. But for players who prize information density and streamlined presentation, World Empire IV’s graphics serve the gameplay perfectly.

Story

At its core, World Empire IV tells the familiar tale of global conquest, but it layers in political ideologies to create a more nuanced narrative. Each match becomes a fresh story as you decide whether to champion democracy, autocracy, or another ideology, and watch how that choice shapes alliances and rebellions.

War on Terror mode delivers the most overt storyline. You assume the role of a lone commander tasked with dismantling terrorist networks led by caricatured figures like Osama Smith. This mode injects urgency into your decisions—you’re not just conquering countries, you’re hunting down cells and preventing revolts. The stakes feel higher, and the personal photographs of your adversaries add a campy, memorable flair.

Cyberwar sessions often generate their own emergent narratives. With chat enabled, players swap rumors of secret pacts or vow revenge after a surprise offshore invasion. These human-driven stories can be more compelling than anything the AI produces, as betrayals, alliances, and last-minute surrenders unfold in real time.

Even in standard conquest modes, the ideological system crafts mini-dramas. Converting a neutral country peacefully can feel like a diplomatic victory, while quashing a revolution in an unfriendly province can spark moral quandaries. Over time, you grow attached to the ebb and flow of each campaign, investing emotionally in which nations you liberate or subjugate.

Overall Experience

World Empire IV stands out as a robust, no-nonsense strategy title that prioritizes depth and replayability over flashy visuals. Its multiple game modes and intricate ideology mechanics ensure that no two sessions play out the same way, giving dedicated players countless hours of strategic challenge.

The requirement to install a separate game server for Local network play may be a minor hurdle for some, but once established, the multiplayer experience is rock-solid. Internet-based Cyberwar matches run smoothly, and the ability to replace dropouts with AI opponents keeps the action moving without pause.

While the presentation feels a bit dated, the clarity of the map, the simplicity of the UI, and the clever use of AI portraits in War on Terror mode all contribute to an engaging package. Casual players might find the learning curve steep, but strategy enthusiasts who relish world conquest and tactical depth will feel right at home.

In summary, World Empire IV delivers a comprehensive strategy experience that is as challenging as it is rewarding. If you’re looking for a title that combines historical maps, ideological warfare, and flexible multiplayer options, this game deserves a spot in your collection.

Retro Replay Score

null/10

Additional information

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Website

http://viablesoftware.com/empireiv/index.htm

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