Retro Replay Review
Gameplay
Worms 4: Mayhem builds on its 3D artillery predecessor by delivering its trademark blend of strategy and slapstick action. Each turn sees players plotting trajectories, selecting from an arsenal of bizarre weapons—ranging from holy hand grenades to exploding sheep—and calculating wind direction to outwit opponents. The turn-based structure gives newcomers a gentle learning curve while veterans can refine advanced techniques like ninja rope maneuvers and precise bazooka blasts.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
One of the standout additions is the in-depth customization system. You can outfit your worms with themed helmets, goggles, facial hair, and quirky costumes, ensuring each army has its own comic personality. The “Weapon Factory” mode takes this a step further, allowing you to craft and fine-tune your own explosives, customizing parameters such as blast radius, fuse delay, and even special effects. This not only extends the lifespan of the game but also encourages creative experimentation.
The game’s shop ties progression neatly into gameplay loop: by completing story missions and unlocking trophies, you earn points to spend on new maps, accessories, voices, and more. This steady sense of reward makes each battle feel meaningful, and the inclusion of varied mission types—from timed assaults to last-worm-standing scenarios—keeps the pacing brisk. Cooperative play with Professor Worminkle in story mode further spices things up, offering puzzle-style objectives alongside traditional deathmatches.
Graphics
Visually, Worms 4: Mayhem presents a vibrant cartoon aesthetic rendered in 3D. The worm characters are delightfully expressive, with exaggerated facial animations that underscore the game’s humor. Explosions, smoke trails, and environmental destruction all play out with satisfying clarity, especially when a well-placed mine sends terrain flying in all directions.
The time-period levels—ranging from the dusty canyons of the American Old West to the sun-baked dunes of ancient Arabia and the lush jungles of the Prehistoric Age—showcase a variety of color palettes and thematic set pieces. Textures are crisp for their era, and dynamic lighting effects give each environment a distinct atmosphere. While not cutting-edge by modern standards, the art direction remains charming and age-defying.
Performance is generally solid, with smooth frame rates on supported hardware. The user interface is clear and intuitive, presenting weapon stats and wind indicators without clutter. Camera controls in 3D can sometimes feel a bit fussy during high-angle skirmishes, but manual adjustments are available to keep the action in view. Minor clipping issues are about the only blemish in an otherwise polished presentation.
Story
Worms 4: Mayhem steps up the narrative element by introducing Professor Worminkle, a time-travelling mentor who guides your worm squads through various historical epochs. The story mode strikes a balance between wacky dialogue and light puzzle-solving, framing each battle as part of a larger quest to fix time anomalies. It’s a welcome evolution from the purely arena-based skirmishes of Worms 3D.
Each time period brings its own set of hazards and level gimmicks. In the Old West, runaway mine carts and saloon trapdoors alter traditional tactics, while Arabian rooftops encourage precision shots across narrow pathways. Venturing into the Prehistoric Age pits you against roaming dinosaurs and volatile volcanic vents, blending environmental storytelling with strategic challenges. This variety ensures the narrative mode never feels repetitive.
Humor remains at the franchise’s core. The cheeky banter between worms and Worminkle’s exasperated quips infuse personality into every mission briefing. Voice acting is intentionally over-the-top, matching the series’ comedic sensibilities, and the playful soundtrack adapts to each era with jaunty, thematic riffs. Overall, the story’s lighthearted approach enhances immersion without becoming a barrier to the core artillery gameplay.
Overall Experience
Worms 4: Mayhem is a robust package that appeals to both longtime fans and newcomers drawn to whimsical strategy. The combination of deep customization, inventive level design, and a humorous story mode creates hours of engaging content. Whether you’re experimenting with the Weapon Factory or unlocking ornate outfits in the shop, there’s always a fresh goal to pursue.
Multiplayer remains the game’s beating heart: local pass-and-play sessions can devolve into laughter-filled chaos, while online matchmaking offers competitive fixtures against global worm wranglers. The simplicity of turn-based combat makes it accessible, yet the skill ceiling—mastering wind physics, advanced movement, and custom armaments—ensures seasoned players stay challenged.
In sum, Worms 4: Mayhem refines the series’ core formula with meaningful additions and polish. Minor camera quirks aside, its blend of strategic depth, visual charm, and light-hearted storytelling make it a standout artillery title. For anyone seeking a fun, social, and endlessly replayable experience, this worm-infested romp is more than worth digging into.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!









Reviews
There are no reviews yet.