DuckStation Git (2025/08/12) is a PlayStation emulator designed for optimal playability and speed on low-end devices. It aims for accuracy with features like CPU recompiler/JIT support, diverse rendering options (D3D11, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. Key functionalities include save state support, compatibility with various file formats, and automatic updates. Additional features involve multitap support, debugging tools, and achievements. Recent changelog fixes include screenshot size adjustments and enhancements to game database support. The emulator promotes a user-friendly experience while discouraging “hack” configurations.
DuckStation Git (2025/08/12) has been released. DuckStation is an emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term viability. The main objective is to deliver high accuracy while ensuring performance is suitable for low-end devices. “Hack” options are not encouraged; the default settings should make all playable games work, although some enhancements may have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for skipping BIOS splash/intro
Save state capability
Compatibility with Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew applications
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to the host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning with game titles/hashes provided by redump.org
Optional automatic switching of memory cards per game
Capability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Support for multitap controllers (up to 8 devices)
RetroAchievements support
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GPU: Corrected screenshot size when displaying VRAM
* GameDB: Disabled WS/PGXP on 2D Final Fantasy games
* GameDB: Updates for Alien Resurrection
* Qt: Fixed toggling of read/write breakpoints
* Achievements: Fixed “beaten” condition (#3506)
* Qt: Improved precision in game list column width estimation (#3505)
* GameDB: Added support for analog joystick in various games
Download:
DuckStation Git (2025/08/12) :
gofile
koramaup
mirrored
ranoz
send
usersdrive
Source:Here