Tag Archives: PS

DuckStation Git Update (June 1, 2026)

DuckStation Git (2026/06/01) is a PlayStationโ„ข emulator that emphasizes playability, speed, and long-term support. It aims for accuracy while ensuring performance on low-end devices, with a default setup that supports most playable games. Key features include CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), PGXP for improved graphics, save state support, and compatibility with various file formats. It also supports digital and analog controllers, offers features like automatic updates, …

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PCSX-Redux Git Update (May 31, 2026)

PCSX-Redux Git (2026/05/31) is a work-in-progress fork of the PCSX PlayStation emulator. The project aims to modernize the codebase by eliminating the plugin system for a monolithic architecture that manages all aspects of PlayStation emulation. It utilizes SDL, OpenGL3+, and ImGui to enhance portability and readability while improving both debugging and rendering experiences. Recent changes include various merges and refactoring the GPU dispatcher for better efficiency. For updates and downloads, …

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PCSX-Redux Git Update (May 30, 2026)

PCSX-Redux Git (2026/05/30) is a newly compiled fork of the PlayStation emulator PCSX, currently under development. The main objectives include modernizing the codebase, eliminating the plugin system for a unified architecture, and utilizing SDL/OpenGL3+/ImGui for enhanced portability and readability. Additionally, improvements are being made to both the debugging and rendering experiences. The recent changelog highlights a submodule bump to ensure compatibility with GCC 16. For those interested, the source can …

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DuckStation Git Update (May 30, 2026)

DuckStation Git (2026/05/30) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability on low-end devices. It features a CPU recompiler, hardware/software rendering, upscaling, and various enhancements like PGXP for improved graphics. The emulator supports multiple file formats and allows direct loading of homebrew executables and sound files, while also offering save state support and various input configurations, including lightgun and multitap controllers. The latest update includes UI …

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DuckStation Git Update (May 28, 2026)

DuckStation Git (2026/05/28) is a simulator/emulator for the Sony PlayStation(TM) designed for playability, speed, and long-term maintainability. It aims for accuracy while ensuring performance on low-end devices. Key features include CPU Recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for geometry precision, and a “Fast boot” option. It supports multiple file formats, controllers (including lightgun and multitap), automatic updates, content scanning, cheat loading, and debugging. …

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PCSX-Redux Git Repository (May 27, 2026)

PCSX-Redux Git (2026/05/27) is a developing fork of the PlayStation emulator PCSX, aimed at modernizing its codebase. The project seeks to eliminate the plugin system to create a cohesive monolithic architecture for emulation. Enhancements include utilizing SDL/OpenGL3+/ImGui for improved portability and readability, along with better debugging and rendering experiences. Recent updates in the changelog include a merge for NRV2E decompression support and a Windows build. Overall, the goal is to …

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DuckStation Git Update (May 27, 2026)

DuckStation Git (2026/05/27) is a Sony PlayStation emulator designed for high playability, speed, and compatibility, including support for low-end devices. Key features include a CPU Recompiler/JIT for various architectures, multiple rendering options (D3D, OpenGL, Vulkan), upscaling, and texture filtering. It also supports save states, various file formats, automatic updates, and game-specific memory card management. The latest changelog includes UI enhancements, better volume precision for audio, and optimized SVG images. DuckStation …

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PCSX-Redux Git Update (May 26, 2026)

PCSX-Redux Git (2026/05/26) is a new fork of the PCSX PlayStation emulator aimed at modernizing its codebase by eliminating the plugin system for a unified architecture. The project focuses on using SDL/OpenGL3+/ImGui for improved portability and readability, enhancing debugging and rendering experiences. Recent updates in the changelog include a fix for the M2_RAW path in the isobuilder and improvements to anchor LBA and size overrides. The ongoing work strives to …

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PCSX-Redux Git Update (May 25, 2026)

PCSX-Redux Git (2026/05/25) is a work-in-progress fork of the PlayStation emulator PCSX, aiming to modernize the codebase by removing the plugin system and creating a unified codebase that encompasses all emulation aspects. It utilizes SDL/OpenGL3+/ImGui for better portability and readability, and aims to enhance debugging and rendering experiences. Key updates include the addition of the psxup.py serial upload tool, fixes for various issues, and new features like MSAN viewer debug …

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DuckStation Git Update (May 25, 2026)

DuckStation Git (2026/05/25) is an emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility, particularly for low-end devices. It supports a range of features, including CPU recompiler/JIT for various architectures, multiple rendering options (D3D11, OpenGL, Vulkan), and enhanced graphics capabilities. The emulator allows for various file formats (e.g., bin/cue, PBP), homebrew execution, and includes features like save state support, automatic updates, and memory card management. Recent changelog updates include …

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PCSX-Redux Git Update (May 24, 2026)

PCSX-Redux Git (2026/05/24) is an ongoing fork of the PCSX PlayStation Emulator. The project aims to modernize the codebase by eliminating the plugin system to create a unified codebase for all emulation tasks, using SDL/OpenGL3+/ImGui for better portability and readability. The latest updates include various hardware tests, improvements in GTE instruction latency, and the addition of a detailed latency probe binary. Other enhancements focus on the debugging and rendering experience. …

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DuckStation Git Update (May 24, 2026)

DuckStation Git (2026/05/24) is a Sony PlayStation emulator emphasizing playability, speed, and compatibility, particularly for low-end devices. It aims for accuracy while providing a user-friendly default configuration supporting most games. Key features include a CPU recompiler/JIT for multiple architectures, hardware and software rendering options, upscaling, and texture filtering. It supports various file formats, integrates debugging, and offers extensive input options, including lightgun simulation and multi-controller support. Updates are automatic, and …

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PCSX-Redux Git Update (May 23, 2026)

PCSX-Redux Git (2026/05/23) is the latest iteration of the PCSX PlayStation emulator, aiming to modernize its codebase by eliminating the plugin system and adopting a unified architecture using SDL/OpenGL3+/ImGui for enhanced portability and readability. The current updates focus on improving the debugging and rendering experiences. Key changes in the changelog include GPU code cleanup, the introduction of more efficient functions, and implementation of detailed testing suites for rasterization phases. Additional …

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DuckStation Git Update (May 23, 2026)

DuckStation Git (2026/05/23) is an emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility with low-end devices. It aims for accuracy while providing features like CPU recompiler (JIT), hardware and software rendering, upscaling, texture filtering, PGXP for geometry precision, and save state support. Compatible with various file formats, it includes “fast boot” options and supports multiple controllers, including the Namco GunCon. The latest update includes bug fixes and improvements, …

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DuckStation Git Update (May 18, 2026)

DuckStation Git (2026/05/18) is a Sony PlayStation emulator prioritizing playability, speed, and long-term support. It aims for accurate performance on low-end devices, with the default settings accommodating most playable games. Features include a CPU recompiler/JIT, multiple rendering options, upscale and texture filtering, PGXP for enhanced precision, fast boot, and save state support. It supports various file formats, including bin/cue and unencrypted PBP. The update includes fixes for the GameDB, improved …

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DuckStation Git Update (May 13, 2026)

DuckStation Git (2026/05/13) is an emulator for the Sony PlayStation, designed for optimal playability and performance on low-end devices. It emphasizes accuracy while providing features like CPU recompiler/JIT, various rendering options, and upscaling. The emulator supports multiple file formats, offers save state support, and includes advanced features like PGXP for texture correction and automatic updates. It also supports a range of controllers, multitap functionality, and integrates debugging tools. The latest …

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DuckStation Git Update (May 12, 2026)

DuckStation Git (2026/05/12) is an emulator for the Sony PlayStationโ„ข aimed at enhancing playability and performance on low-end devices. It prioritizes accuracy while supporting a range of features, such as CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and upscaling with texture filtering. It enables save states, direct homebrew execution, and supports various game formats. Enhanced input options include support for digital/analog controllers and lightguns. The emulator also offers …

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HPSX64 Version 0.490

hpsx64 v0490 has been released as a highly experimental PlayStation and PlayStation 2 emulator for x64-based systems. It’s important to note that this software is a work in progress, indicating ongoing development and improvement. Users can expect various updates and enhancements as the project evolves. hpsx64 v0490 has been released. hpsx64 (Highly-Experimental Playstation Simulator x64) functions as a PlayStation (PS) & PlayStation 2 (PS2) emulator designed for x64 systems. Please …

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DuckStation Git Update (May 11, 2026)

DuckStation Git (2026/05/11) is an emulator for the Sony PlayStation, designed for optimal playability and performance on low-end devices. It emphasizes accuracy with features like CPU Recompiler/JIT for various architectures, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. Other capabilities include PGXP for precision, save states, and support for various game formats (e.g., bin/cue, MDS/MDF). Features include automatic updates, memory card management, and multi-controller support. Recent changelog …

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DuckStation Git Update (May 10, 2026)

DuckStation Git (2026/05/10) is an emulator for the Sony PlayStation(TM), designed for optimal playability, performance, and accuracy, particularly on low-end devices. It features a CPU recompiler (JIT), various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. It supports multiple formats and includes functionality for save states, homebrew executables, and various controller types. Recent updates addressed UI issues, improved sort consistency, and fixed bugs in the achievements and pause …

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DuckStation Git Update (May 9, 2026)

DuckStation Git (2026/05/09) is an emulator for the Sony PlayStationโ„ข, emphasizing speed, playability, and maintainability while maintaining accuracy for low-end devices. It discourages “hack” options, aiming to support all playable games with minimal compatibility issues. Key features include CPU recompiler/JIT, various rendering options (D3D, OpenGL, Vulkan), upscaling, texture filtering, PGXP for enhanced graphics, and a “fast boot” option. It supports multiple file formats, including bin/cue and unencrypted PBP. Additional functionalities …

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DuckStation Git Update (May 7, 2026)

DuckStation Git (2026/05/07) is a Sony PlayStation emulator focused on playability, speed, and maintainability, designed to work on low-end devices. It emphasizes accuracy while providing enhanced performance. Key features include a CPU recompiler, support for various rendering techniques (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for graphics accuracy, and “fast boot” options. It supports multiple file formats, automatic memory card switching, integrated debugging, and compatibility with various controllers, including …

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DuckStation Git Update (May 6, 2026)

DuckStation Git (2026/05/06) is an emulator for the Sony PlayStation, aiming for accuracy, speed, and long-term maintainability, suitable for low-end devices. It features a CPU recompiler, hardware and software rendering, upscaling, texture filtering, and PGXP for improved geometry precision. Additional functionalities include “fast boot,” save state support, compatibility with various image formats, and direct homebrew execution. It supports multiple controller types, automatic updates, content scanning, memory card management, and integrated …

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DuckStation Version 0.1-11108

DuckStation v0.1-11108, an emulator for the Sony PlayStation, emphasizes playability, speed, and accuracy, optimized for low-end devices. Key features include CPU recompiler/JIT support, hardware and software rendering, upscaling, texture filtering, PGXP for geometry precision, “fast boot” functionality, save states, and support for various file formats. It also includes enhancements like adaptive downsampling, debugging, multitap controller support, and user-friendly UI features like automatic updates and content scanning. Recent updates fixed various …

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DuckStation Git Update (May 5, 2026)

DuckStation Git (2026/05/05) is an advanced emulator for the Sony PlayStation, emphasizing playability and performance on low-end devices. It features a CPU recompiler, various rendering options (D3D and Vulkan), and enhancements like upscaling and texture filtering. The emulator supports diverse file formats, saves states, and allows direct booting of homebrew executables. Other capabilities include controller support, automatic updating, and an integrated memory card editor. Key updates in the changelog address …

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