Tag Archives: PS

PCSX-Redux Repository Update (August 21, 2026)

PCSX-Redux Git (2026/08/21) is a developing fork of the Playstation Emulator, PCSX. The project aims to update the codebase by eliminating the plugin system for a unified code structure, enhancing portability and readability through SDL/OpenGL3+/ImGui. Key improvements include debugging and rendering experiences. Recent changelog updates involve merging various pull requests, enhancing 3D rendering features with GteMath implementations, and addressing a Windows-specific issue with binutils 2.47. The ongoing work signifies a …

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DuckStation Git Update (August 21, 2026)

DuckStation Git (2026/08/21) is a PlayStation emulator focusing on playability, speed, and maintainability. It aims for high accuracy while ensuring performance on low-end devices without relying on hacks. Key features include CPU recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for textures, and save state functionality. It supports multiple formats (bin/cue, MDS/MDF), homebrew executables, and various input methods, including lightgun and multitap controllers. The update enhances translations …

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DuckStation Git Update (August 20, 2026)

DuckStation Git (2026/08/20) is a PlayStation emulator emphasizing playability, speed, and maintainability for various devices. It aims for accuracy while maintaining performance and supports a wide range of formats, including bin/cue and PBP. Key features include a CPU recompiler, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for improved graphics. Additional functionalities incorporate fast booting, save state support, and controller compatibility, including lightgun support. The update …

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DuckStation Git (August 19, 2026)

DuckStation Git (2026/08/19) is an emulator for the Sony PlayStation, emphasizing playability, performance, and accuracy, especially on low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and advanced graphics options. Additional capabilities include save state support, compatibility with multiple file formats, homebrew execution, and game controller support, including Namco GunCon. The latest update enhances user interfaces, improves performance, and offers automatic updates and content …

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DuckStation Git Update (August 17, 2026)

DuckStation Git (2026/08/17) is an emulator for the Sony PlayStationโ„ข aimed at enhancing playability, speed, and compatibility, even on low-end devices. It includes features like a CPU recompiler, hardware and software rendering options, upscaling, texture filtering, save state support, and a user-friendly interface. The emulator supports various file formats, homebrew executables, and multiple controllers, including the Namco GunCon. Recent updates enhance performance, fix bugs, and improve the interface for game-specific …

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DuckStation Git Update (August 16, 2026)

DuckStation Git (2026/08/16) is an emulator for the Sony PlayStation, prioritizing accuracy and performance on low-end devices. It features a CPU Recompiler/JIT, supports various rendering options (D3D11, D3D12, OpenGL, Vulkan), and offers enhancements like upscaling, texture filtering, and geometry precision. The emulator supports multiple file formats, direct homebrew execution, and input from digital and analog controllers, including lightgun and multitap devices. Key updates include UI fixes and enhancements for achievements …

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PCSX-Redux Git (August 12, 2026)

PCSX-Redux Git (2026/08/12) is a new fork of the PCSX Playstation emulator, still in development. The project aims to update the codebase, eliminate the plugin system, and create a unified codebase for all emulation tasks. It prioritizes using SDL/OpenGL3+/ImGui for better portability and readability, alongside enhancements in both debugging and rendering. Recent changes include merging a pull request related to GPU logging and VRAM region breakpoints. For further details, the …

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DuckStation Version 0.1-11609

DuckStation v0.1-11609 is a Sony PlayStation emulator focused on compatibility, speed, and maintainability. It aims for accuracy while ensuring performance on low-end devices, supporting various rendering options like D3D11, OpenGL, and Vulkan. Key features include CPU recompilation, upscaling, save states, and support for multiple file formats. The update includes enhancements for media capture, UI improvements, and fixes in memory handling. Notable features like automatic updates, game content scanning, and controller …

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DuckStation Git Update (August 11, 2026)

DuckStation Git (2026/08/11) is an emulator for the Sony PlayStation, designed for high playability and speed on low-end devices while ensuring accuracy. Features include a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, and a fast boot option. It supports numerous file formats (e.g., bin/cue, MDS/MDF) and offers functionalities like save states, digital/analog controller input, lightgun support, and game cheats integration. The emulator features …

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PCSX-Redux Git Version (August 10, 2026)

PCSX-Redux Git (2026/08/10) is a work-in-progress fork of the PCSX PlayStation emulator. The main objectives are to update the codebase, eliminate the plugin system, and create a unified codebase for better emulation. It aims to enhance portability and readability using SDL/OpenGL3+/ImGui and improve debugging and rendering experiences. Recent updates in the changelog include fixing the MSF variant of playCDDATrack and updating GCC to version 16.2. For more details, visit the …

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DuckStation Git Update (August 10, 2026)

DuckStation Git (2026/08/10) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for accuracy while being performant on low-end devices, with a default configuration supporting most games. Features include a CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, save state support, and compatibility with various file formats. The update includes enhancements for achievements, improved UI, and debugging tools. It …

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DuckStation Git Update (August 9, 2026)

DuckStation Git (2026/08/09) is an emulator for the Sony PlayStation, prioritizing playability and performance on low-end devices. It avoids hack options, with a default configuration supporting most games. Key features include a JIT CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for enhanced graphics, and save state support. It supports various game formats and has features like automatic updates, memory card management, and controller support. The latest …

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PCSX-Redux Git Update (August 8, 2026)

PCSX-Redux Git (2026/08/08) is a new fork of the PCSX PlayStation emulator, currently in progress. The aim is to modernize the codebase by eliminating the plugin system and creating a unified codebase for comprehensive PlayStation emulation. Key developments include utilizing SDL/OpenGL3+/ImGui for better portability and readability, enhancing the debugging experience, and improving rendering quality. Additionally, the changelog notes the inclusion of the PEGTL path to CPPFLAGS. The source code is …

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DuckStation Git Update (August 8, 2026)

DuckStation Git (2026/08/08) is an emulator for the Sony PlayStation, emphasizing playability, speed, and long-term maintainability. Designed for accuracy while maintaining performance on low-end devices, it supports various rendering options (D3D11, D3D12, OpenGL, Vulkan) and includes features like CPU recompiler, upscaling, texture filtering, and save state support. Compatibility extends to various file formats, homebrew executable loading, and input support for controllers, including lightgun and multitap devices. The latest update addresses …

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DuckStation Git (August 6, 2026)

DuckStation Git (2026/08/06) is an emulator for the Sony PlayStation, designed for playability and speed while maintaining compatibility for low-end devices. It features a CPU recompiler, support for multiple rendering backends, upscaling, texture filtering, and PGXP for enhanced graphics. The emulator allows for save states, supports various image formats, and includes options for homebrew executables and controller input. The recent changelog mentions improvements in memory allocation, image handling, and media …

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DuckStation Git Update (August 5, 2026)

DuckStation Git (2026/08/05) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility with low-end devices. It aims for accuracy while supporting playable games with minimal enhancements causing issues. Key features include CPU recompiler/JIT, various rendering options, upscaling, PGXP for geometry precision, save state support, and compatibility with multiple file formats. It offers support for digital and analog controllers, lightgun emulation, multitap devices, and automatic updates. Recent changes …

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PCSX-Redux Git (August 3, 2026)

PCSX-Redux Git (2026/08/03) is a work-in-progress fork of the PCSX Playstation emulator. The project aims to modernize the codebase by eliminating the plugin system and creating a unified codebase for better portability and readability, utilizing SDL/OpenGL3+/ImGui. Key updates include enhancements to debugging and rendering experiences. The changelog highlights various improvements, such as xmake fixes, updates to the ISO builder, corrections to CD read/write operations, and enhancements to memory views in …

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DuckStation Git Update (August 2, 2026)

DuckStation Git (2026/08/02) is an emulator for the Sony PlayStation, emphasizing playability and performance, even on low-end devices. It aims for accuracy while avoiding hacks, with a default setup compatible with most games. Key features include CPU recompilation, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, save state support, and automatic updates. It supports various file formats, homebrew executables, and offers extensive controller compatibility. Recent updates improved translation accuracy, fixed …

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DuckStation Git Update (August 1, 2026)

DuckStation Git (2026/08/01) is a PlayStation emulator designed for playability and speed, catering to low-end devices. It emphasizes accuracy with features like a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. Key functionalities include PGXP for precision, adaptive downsampling, fast boot, save states, and compatibility with various file formats. Enhancements support multiple input devices, including light guns and multitap controllers. Updates include achievements and SPU …

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DuckStation Git Update (June 25, 2026)

DuckStation Git (2026/06/25) is a PlayStationโ„ข emulator focusing on playability, speed, and maintainability for low-end devices. It emphasizes accurate emulation without heavy hacks, offering various enhancements that may have compatibility issues. Key features include a CPU recompiler, multiple rendering options (D3D11, OpenGL, Vulkan), PGXP for graphic precision, “Fast boot” options, save state support, and compatibility with multiple file formats. It supports digital and analog controllers, multitap controllers for up to …

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PCSX-Redux Git Update (June 23, 2026)

PCSX-Redux Git (2026/06/23) is a newly compiled fork of the PCSX PlayStation Emulator, aimed at modernizing the codebase. The project seeks to eliminate the plugin system, creating a unified codebase that encapsulates all emulation aspects. It focuses on using SDL/OpenGL3+/ImGui for enhanced portability and readability, and aims to improve both the debugging and rendering experiences. Recent updates include a merge pull request for upgrading luafilesystem and adjusting its dependency. The …

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DuckStation Git – June 23, 2026

DuckStation Git (2026/06/23) is an emulator for the Sony PlayStation, designed for playability, performance, and compatibility with low-end devices. It includes features like a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and save states. It supports various file formats, direct booting of homebrew, and controller inputs, including lightgun support. The emulator also offers quick boot options, automatic updates, and memory card management. Recent updates include UI improvements …

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DuckStation Git Update (June 22, 2026)

DuckStation (2026/06/22) is an efficient emulator for the Sony PlayStation, prioritizing playability and performance on low-end devices. It supports accurate game playback with minimal compatibility issues. Key features include a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), graphical enhancements, save state support, and compatibility with numerous file formats. It offers input support for both digital and analog controllers, multitap, and Customizable shaders. The latest update introduces a new adaptive …

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DuckStation Git Update (June 21, 2026)

DuckStation Git (2026/06/21) is a PlayStation emulator focusing on playability and performance for low-end devices. It aims for accuracy while supporting features like CPU Recompiler/JIT, various rendering options (D3D, OpenGL, Vulkan), upscaling, and texture filtering. It supports multiple file formats, homebrew executables, and offers controller support, including lightgun and multitap options. Recent updates include UI enhancements, bug fixes, and new features like automatic content scanning and integration with RetroAchievements. Advanced …

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PCSX-Redux Git Update (June 16, 2026)

PCSX-Redux Git (2026/06/16) is a new fork of the PCSX PlayStation emulator, focusing on modernization of the codebase. The project aims to eliminate the plugin system in favor of a unified codebase utilizing SDL/OpenGL3+/ImGui for enhanced portability and readability. Key improvements include enhancing debugging and rendering experiences. Recent updates in the changelog feature enhancements to the CD-ROM viewer, fixes for test stalling, and upgrades to Visual Studio Code and Node.js …

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