DuckStation v0.1-11752, an emulator for the Sony PlayStation, prioritizes playability, speed, and accuracy, designed to run efficiently on low-end devices. The release features a CPU Recompiler/JIT, multiple rendering options, enhanced graphics capabilities, and support for various file formats. It includes save state functionality, automatic updates, and compatibility with digital and analog controllers. New updates address audio capture issues, improve UI elements, and enhance various functionalities, ensuring better performance and stability. …
Read More »DuckStation Git Update (August 30, 2026)
DuckStation Git (2026/08/30) is an emulator for the Sony PlayStation, designed for high playability and performance on low-end devices. It emphasizes accuracy with features like CPU Recompiler/JIT for various architectures, multiple rendering backends (D3D11, D3D12, OpenGL, Vulkan), and hardware enhancements. Key functionalities include save state support, automatic updates, memory card management, and compatibility with various game formats. The latest changelog includes fixes for video rotation handling and cheat menu hotkeys. …
Read More »PCSX-Redux Git Update (August 29, 2026)
PCSX-Redux Git (2026/08/29) is a developing fork of the PCSX Playstation emulator aimed at modernizing the codebase. Key objectives include eliminating the plugin system to create a unified codebase for all emulation aspects, using SDL/OpenGL3+/ImGui for better portability and readability, and enhancing both debugging and rendering experiences. Recent changelog updates include naming digest files without algorithm prefixes, merging pull requests, directing images to their source repository, selecting AppImage tools by …
Read More »DuckStation Version on Git (August 29, 2026)
DuckStation Git (2026/08/29) is a PlayStation emulator focused on playability, speed, and maintainability, while ensuring compatibility for low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), enhancements like PGXP, and post-processing shaders. The emulator supports multiple image formats, homebrew execution, and various input methods, including lightgun support. Key functionalities include save state support, automatic updates, memory card management, and RetroAchievements. The latest changelog addresses localized …
Read More »DuckStation Git (August 27, 2026)
DuckStation Git (2026/08/27) is an emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility for low-end devices. It features a CPU Recompiler/JIT, hardware and software rendering, upscaling, and enhancements like PGXP for geometry precision. The emulator supports various file formats, homebrew executables, and offers extensive compatibility features, including save states, automatic updates, and cheat loading. Additional functionalities include multiple controller support, a memory card editor, and emulated CPU overclocking. …
Read More »DuckStation Git Update (August 26, 2026)
DuckStation Git (2026/08/26) is an emulator for the Sony PlayStation, prioritizing playability and speed while being compatible with low-end devices. It features a CPU Recompiler, various rendering options (D3D, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. The emulator supports multiple file formats, including bin/cue and MDS/MDF, and allows for direct booting of homebrew executables. Key functionalities include save state support, automatic memory card switching, and controller integration. Recent …
Read More »DuckStation Git Update (August 24, 2026)
DuckStation Git (2026/08/24) is a PlayStation emulator focusing on playability, speed, and maintainability, designed for both high and low-end devices. Key features include CPU recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and save state functionality. It supports multiple file formats and offers innovative features like fast booting, a memory card editor, and integrated debugging. The emulator includes support for different controllers, lightgun emulation, and automatic …
Read More »DuckStation Git Update (August 23, 2026)
DuckStation Git (2026/08/23) is an emulator for the Sony PlayStation, designed for optimal playability and performance on low-end devices. It features CPU recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), enhanced graphics, and PGXP for improved geometry and depth. The emulator supports various game file formats and allows direct booting of homebrew executables. Key features include save state support, automatic updates, and cheats loading. The latest changelog includes updates …
Read More »PCSX-Redux Repository Update (August 21, 2026)
PCSX-Redux Git (2026/08/21) is a developing fork of the Playstation Emulator, PCSX. The project aims to update the codebase by eliminating the plugin system for a unified code structure, enhancing portability and readability through SDL/OpenGL3+/ImGui. Key improvements include debugging and rendering experiences. Recent changelog updates involve merging various pull requests, enhancing 3D rendering features with GteMath implementations, and addressing a Windows-specific issue with binutils 2.47. The ongoing work signifies a …
Read More »DuckStation Git Update (August 21, 2026)
DuckStation Git (2026/08/21) is a PlayStation emulator focusing on playability, speed, and maintainability. It aims for high accuracy while ensuring performance on low-end devices without relying on hacks. Key features include CPU recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for textures, and save state functionality. It supports multiple formats (bin/cue, MDS/MDF), homebrew executables, and various input methods, including lightgun and multitap controllers. The update enhances translations …
Read More »DuckStation Git Update (August 20, 2026)
DuckStation Git (2026/08/20) is a PlayStation emulator emphasizing playability, speed, and maintainability for various devices. It aims for accuracy while maintaining performance and supports a wide range of formats, including bin/cue and PBP. Key features include a CPU recompiler, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for improved graphics. Additional functionalities incorporate fast booting, save state support, and controller compatibility, including lightgun support. The update …
Read More »DuckStation Git (August 19, 2026)
DuckStation Git (2026/08/19) is an emulator for the Sony PlayStation, emphasizing playability, performance, and accuracy, especially on low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and advanced graphics options. Additional capabilities include save state support, compatibility with multiple file formats, homebrew execution, and game controller support, including Namco GunCon. The latest update enhances user interfaces, improves performance, and offers automatic updates and content …
Read More »DuckStation Git Update (August 17, 2026)
DuckStation Git (2026/08/17) is an emulator for the Sony PlayStationโข aimed at enhancing playability, speed, and compatibility, even on low-end devices. It includes features like a CPU recompiler, hardware and software rendering options, upscaling, texture filtering, save state support, and a user-friendly interface. The emulator supports various file formats, homebrew executables, and multiple controllers, including the Namco GunCon. Recent updates enhance performance, fix bugs, and improve the interface for game-specific …
Read More »DuckStation Git Update (August 16, 2026)
DuckStation Git (2026/08/16) is an emulator for the Sony PlayStation, prioritizing accuracy and performance on low-end devices. It features a CPU Recompiler/JIT, supports various rendering options (D3D11, D3D12, OpenGL, Vulkan), and offers enhancements like upscaling, texture filtering, and geometry precision. The emulator supports multiple file formats, direct homebrew execution, and input from digital and analog controllers, including lightgun and multitap devices. Key updates include UI fixes and enhancements for achievements …
Read More »PCSX-Redux Git (August 12, 2026)
PCSX-Redux Git (2026/08/12) is a new fork of the PCSX Playstation emulator, still in development. The project aims to update the codebase, eliminate the plugin system, and create a unified codebase for all emulation tasks. It prioritizes using SDL/OpenGL3+/ImGui for better portability and readability, alongside enhancements in both debugging and rendering. Recent changes include merging a pull request related to GPU logging and VRAM region breakpoints. For further details, the …
Read More »DuckStation Version 0.1-11609
DuckStation v0.1-11609 is a Sony PlayStation emulator focused on compatibility, speed, and maintainability. It aims for accuracy while ensuring performance on low-end devices, supporting various rendering options like D3D11, OpenGL, and Vulkan. Key features include CPU recompilation, upscaling, save states, and support for multiple file formats. The update includes enhancements for media capture, UI improvements, and fixes in memory handling. Notable features like automatic updates, game content scanning, and controller …
Read More »DuckStation Git Update (August 11, 2026)
DuckStation Git (2026/08/11) is an emulator for the Sony PlayStation, designed for high playability and speed on low-end devices while ensuring accuracy. Features include a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, and a fast boot option. It supports numerous file formats (e.g., bin/cue, MDS/MDF) and offers functionalities like save states, digital/analog controller input, lightgun support, and game cheats integration. The emulator features …
Read More »PCSX-Redux Git Version (August 10, 2026)
PCSX-Redux Git (2026/08/10) is a work-in-progress fork of the PCSX PlayStation emulator. The main objectives are to update the codebase, eliminate the plugin system, and create a unified codebase for better emulation. It aims to enhance portability and readability using SDL/OpenGL3+/ImGui and improve debugging and rendering experiences. Recent updates in the changelog include fixing the MSF variant of playCDDATrack and updating GCC to version 16.2. For more details, visit the …
Read More »DuckStation Git Update (August 10, 2026)
DuckStation Git (2026/08/10) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for accuracy while being performant on low-end devices, with a default configuration supporting most games. Features include a CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, save state support, and compatibility with various file formats. The update includes enhancements for achievements, improved UI, and debugging tools. It …
Read More »DuckStation Git Update (August 9, 2026)
DuckStation Git (2026/08/09) is an emulator for the Sony PlayStation, prioritizing playability and performance on low-end devices. It avoids hack options, with a default configuration supporting most games. Key features include a JIT CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for enhanced graphics, and save state support. It supports various game formats and has features like automatic updates, memory card management, and controller support. The latest …
Read More »PCSX-Redux Git Update (August 8, 2026)
PCSX-Redux Git (2026/08/08) is a new fork of the PCSX PlayStation emulator, currently in progress. The aim is to modernize the codebase by eliminating the plugin system and creating a unified codebase for comprehensive PlayStation emulation. Key developments include utilizing SDL/OpenGL3+/ImGui for better portability and readability, enhancing the debugging experience, and improving rendering quality. Additionally, the changelog notes the inclusion of the PEGTL path to CPPFLAGS. The source code is …
Read More »DuckStation Git Update (August 8, 2026)
DuckStation Git (2026/08/08) is an emulator for the Sony PlayStation, emphasizing playability, speed, and long-term maintainability. Designed for accuracy while maintaining performance on low-end devices, it supports various rendering options (D3D11, D3D12, OpenGL, Vulkan) and includes features like CPU recompiler, upscaling, texture filtering, and save state support. Compatibility extends to various file formats, homebrew executable loading, and input support for controllers, including lightgun and multitap devices. The latest update addresses …
Read More »DuckStation Git (August 6, 2026)
DuckStation Git (2026/08/06) is an emulator for the Sony PlayStation, designed for playability and speed while maintaining compatibility for low-end devices. It features a CPU recompiler, support for multiple rendering backends, upscaling, texture filtering, and PGXP for enhanced graphics. The emulator allows for save states, supports various image formats, and includes options for homebrew executables and controller input. The recent changelog mentions improvements in memory allocation, image handling, and media …
Read More »DuckStation Git Update (August 5, 2026)
DuckStation Git (2026/08/05) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility with low-end devices. It aims for accuracy while supporting playable games with minimal enhancements causing issues. Key features include CPU recompiler/JIT, various rendering options, upscaling, PGXP for geometry precision, save state support, and compatibility with multiple file formats. It offers support for digital and analog controllers, lightgun emulation, multitap devices, and automatic updates. Recent changes …
Read More »PCSX-Redux Git (August 3, 2026)
PCSX-Redux Git (2026/08/03) is a work-in-progress fork of the PCSX Playstation emulator. The project aims to modernize the codebase by eliminating the plugin system and creating a unified codebase for better portability and readability, utilizing SDL/OpenGL3+/ImGui. Key updates include enhancements to debugging and rendering experiences. The changelog highlights various improvements, such as xmake fixes, updates to the ISO builder, corrections to CD read/write operations, and enhancements to memory views in …
Read More »
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!