DuckStation (2026/06/22) is an efficient emulator for the Sony PlayStation, prioritizing playability and performance on low-end devices. It supports accurate game playback with minimal compatibility issues. Key features include a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), graphical enhancements, save state support, and compatibility with numerous file formats. It offers input support for both digital and analog controllers, multitap, and Customizable shaders. The latest update introduces a new adaptive …
Read More »DuckStation Git Update (June 21, 2026)
DuckStation Git (2026/06/21) is a PlayStation emulator focusing on playability and performance for low-end devices. It aims for accuracy while supporting features like CPU Recompiler/JIT, various rendering options (D3D, OpenGL, Vulkan), upscaling, and texture filtering. It supports multiple file formats, homebrew executables, and offers controller support, including lightgun and multitap options. Recent updates include UI enhancements, bug fixes, and new features like automatic content scanning and integration with RetroAchievements. Advanced …
Read More »PCSX-Redux Git Update (June 16, 2026)
PCSX-Redux Git (2026/06/16) is a new fork of the PCSX PlayStation emulator, focusing on modernization of the codebase. The project aims to eliminate the plugin system in favor of a unified codebase utilizing SDL/OpenGL3+/ImGui for enhanced portability and readability. Key improvements include enhancing debugging and rendering experiences. Recent updates in the changelog feature enhancements to the CD-ROM viewer, fixes for test stalling, and upgrades to Visual Studio Code and Node.js …
Read More »DuckStation Git Update (June 16, 2026)
DuckStation Git (2026/06/16) is a PlayStation(TM) emulator focusing on accuracy, performance, and long-term maintainability, suitable for low-end devices. It features a CPU recompiler/JIT, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and advanced geometry precision. Key functionalities include save state support, direct loading of various file formats, controller compatibility, and automatic updates. The emulator also supports unique features like “Fast boot,” memory card management, RetroAchievements, and integrated debugging. Recent …
Read More »PCSX-Redux Git Update (June 15, 2026)
PCSX-Redux Git (2026/06/15) is a work-in-progress fork of the PCSX PlayStation Emulator. Its aim is to modernize the codebase, eliminate the plugin system, and establish a single, comprehensive codebase for PlayStation emulation. Development focuses on using SDL/OpenGL3+/ImGui to enhance portability and readability, as well as improving debugging and rendering experiences. Recent updates include merges for exit code handling, compatibility enhancements with various Libretro cores, and adding PCDRV host support. The …
Read More »DuckStation Git Update (June 15, 2026)
DuckStation Git (2026/06/15) is a PlayStation emulator focusing on playability, speed, and long-term maintainability while ensuring compatibility on low-end devices. It features a CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. Key functionalities include support for various file formats, save states, game debugging, and automatic updates. Notable improvements in the latest changelog include fixes for SQLiteHelpers, achievements management, and memory leak …
Read More »DuckStation version 0.1-11391
DuckStation v0.1-11391 has been released as an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability while being compatible with low-end devices. Key features include a CPU recompiler, hardware/software rendering, upscaling, save state support, compatibility with various image formats, and support for multiple controllers. The update includes various bug fixes, optimizations, and enhancements to the GameDB. Additionally, it supports several languages and introduces automatic updates, improved interface elements, and …
Read More »PCSX-Redux Git (June 14, 2026)
PCSX-Redux Git (2026/06/14) is a work-in-progress fork of the PlayStation emulator PCSX, aiming to modernize the codebase by eliminating the plugin system for a unified architecture. The project emphasizes portability and readability through SDL/OpenGL3+/ImGui and seeks to enhance debugging and rendering. Recent updates in the changelog include numerous merges addressing extension fixes, save state improvements, and UI organization. Additionally, changes have been made to OpenBIOS support and MIDI converter tools. …
Read More »DuckStation Git Version (June 13, 2026)
DuckStation Git (2026/06/13) is an emulator for the Sony PlayStation, designed for playability, speed, and maintainability, suitable for low-end devices. It emphasizes accuracy with features like CPU recompiler/JIT across platforms, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for improved graphics, save state support, and various file format compatibility. The emulator supports direct booting of homebrew, offers controller support, and includes features like automatic updates and memory card handling. …
Read More »DuckStation Repository Update (June 11, 2026)
DuckStation Git (2026/06/11) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability while aiming for accuracy, even on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, PGXP geometry precision, and save state support. The emulator supports various file formats, including bin/cue and unencrypted PBP, along with direct booting of homebrew apps. Additional features include automatic updates, memory card management, integrated debugging, …
Read More »DuckStation Git Update (June 10, 2026)
DuckStation Git (2026/06/10) is a Sony PlayStation emulator focusing on speed, playability, and long-term maintainability, designed to run efficiently on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. Key functionalities include save states, direct booting of homebrew, and compatibility with various file formats. The emulator supports adaptive downsampling, automatic updates, and a user-friendly UI. It also offers …
Read More »DuckStation Version Control Update (June 8, 2026)
DuckStation Git (2026/06/08) is a dedicated emulator for the Sony PlayStation(TM), prioritizing playability and performance on low-end devices. It offers accurate emulation along with features such as CPU recompiler/JIT, various rendering options (D3D, OpenGL, Vulkan), upscaling, and texture filtering. Additionally, it supports save states, multiple file formats, and input from digital/analog controllers, including lightgun and NeGcon support. Recent updates focus on UI improvements and bug fixes, while maintaining automatic updates …
Read More »DuckStation Git Version (June 7, 2026)
DuckStation Git (2026/06/07) is an emulator for the Sony PlayStation(TM) focusing on playability, speed, and long-term maintenance. It aims for accuracy while supporting low-end devices, with features like CPU recompiler/JIT, hardware and software rendering, upscaling, texture filtering, PGXP for precision, and a fast boot option. It supports various file formats and homebrew executables, offers input for digital/analog controllers, NeGcon, and lightgun simulation, and includes automatic updates and content scanning. Recent …
Read More »no$psx version 2.3
The no$psx v2.3 emulator, developed by Martin Korth, has been released with numerous updates. Key enhancements include pixel-accurate rendering, improved CD-ROM support for various file formats, and faster decompression methods. The update addresses numerous bug fixes, including issues with command line snapshot loading and non-existent window crashes. Compatibility with libcrypt keys has been added, along with better handling of input formats and improvements in graphical user interface controls. Additional features …
Read More »PCSX-Redux Git (June 5, 2026)
PCSX-Redux Git (2026/06/05) is an evolving fork of the PCSX Playstation Emulator aimed at modernizing its codebase. Key objectives include eliminating the plugin system to create a unified codebase for all emulation functions, enhancing portability and readability through SDL/OpenGL3+/ImGui, and improving both debugging and rendering experiences. The recent changelog notes the merging of a pull request to correct the iec-60908b code. PCSX-Redux continues to progress towards more efficient and streamlined …
Read More »DuckStation Git Update (June 2, 2026)
DuckStation Git (2026/06/02) is a Sony PlayStation emulator focused on performance, playability, and long-term maintainability. The simulator aims for accuracy while still being compatible with low-end devices. Key features include a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), upscaling, PGXP for precision, and support for multiple file formats. Additional functionalities encompass adaptive downsampling, save states, controller support (including lightgun and multitap), automatic updates, and cheat loading. The latest changelog …
Read More »DuckStation Git Update (June 1, 2026)
DuckStation Git (2026/06/01) is a PlayStationโข emulator that emphasizes playability, speed, and long-term support. It aims for accuracy while ensuring performance on low-end devices, with a default setup that supports most playable games. Key features include CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), PGXP for improved graphics, save state support, and compatibility with various file formats. It also supports digital and analog controllers, offers features like automatic updates, …
Read More »PCSX-Redux Git Update (May 31, 2026)
PCSX-Redux Git (2026/05/31) is a work-in-progress fork of the PCSX PlayStation emulator. The project aims to modernize the codebase by eliminating the plugin system for a monolithic architecture that manages all aspects of PlayStation emulation. It utilizes SDL, OpenGL3+, and ImGui to enhance portability and readability while improving both debugging and rendering experiences. Recent changes include various merges and refactoring the GPU dispatcher for better efficiency. For updates and downloads, …
Read More »PCSX-Redux Git Update (May 30, 2026)
PCSX-Redux Git (2026/05/30) is a newly compiled fork of the PlayStation emulator PCSX, currently under development. The main objectives include modernizing the codebase, eliminating the plugin system for a unified architecture, and utilizing SDL/OpenGL3+/ImGui for enhanced portability and readability. Additionally, improvements are being made to both the debugging and rendering experiences. The recent changelog highlights a submodule bump to ensure compatibility with GCC 16. For those interested, the source can …
Read More »DuckStation Git Update (May 30, 2026)
DuckStation Git (2026/05/30) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability on low-end devices. It features a CPU recompiler, hardware/software rendering, upscaling, and various enhancements like PGXP for improved graphics. The emulator supports multiple file formats and allows direct loading of homebrew executables and sound files, while also offering save state support and various input configurations, including lightgun and multitap controllers. The latest update includes UI …
Read More »DuckStation Git Update (May 28, 2026)
DuckStation Git (2026/05/28) is a simulator/emulator for the Sony PlayStation(TM) designed for playability, speed, and long-term maintainability. It aims for accuracy while ensuring performance on low-end devices. Key features include CPU Recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for geometry precision, and a “Fast boot” option. It supports multiple file formats, controllers (including lightgun and multitap), automatic updates, content scanning, cheat loading, and debugging. …
Read More »PCSX-Redux Git Repository (May 27, 2026)
PCSX-Redux Git (2026/05/27) is a developing fork of the PlayStation emulator PCSX, aimed at modernizing its codebase. The project seeks to eliminate the plugin system to create a cohesive monolithic architecture for emulation. Enhancements include utilizing SDL/OpenGL3+/ImGui for improved portability and readability, along with better debugging and rendering experiences. Recent updates in the changelog include a merge for NRV2E decompression support and a Windows build. Overall, the goal is to …
Read More »DuckStation Git Update (May 27, 2026)
DuckStation Git (2026/05/27) is a Sony PlayStation emulator designed for high playability, speed, and compatibility, including support for low-end devices. Key features include a CPU Recompiler/JIT for various architectures, multiple rendering options (D3D, OpenGL, Vulkan), upscaling, and texture filtering. It also supports save states, various file formats, automatic updates, and game-specific memory card management. The latest changelog includes UI enhancements, better volume precision for audio, and optimized SVG images. DuckStation …
Read More »PCSX-Redux Git Update (May 26, 2026)
PCSX-Redux Git (2026/05/26) is a new fork of the PCSX PlayStation emulator aimed at modernizing its codebase by eliminating the plugin system for a unified architecture. The project focuses on using SDL/OpenGL3+/ImGui for improved portability and readability, enhancing debugging and rendering experiences. Recent updates in the changelog include a fix for the M2_RAW path in the isobuilder and improvements to anchor LBA and size overrides. The ongoing work strives to …
Read More »PCSX-Redux Git Update (May 25, 2026)
PCSX-Redux Git (2026/05/25) is a work-in-progress fork of the PlayStation emulator PCSX, aiming to modernize the codebase by removing the plugin system and creating a unified codebase that encompasses all emulation aspects. It utilizes SDL/OpenGL3+/ImGui for better portability and readability, and aims to enhance debugging and rendering experiences. Key updates include the addition of the psxup.py serial upload tool, fixes for various issues, and new features like MSAN viewer debug …
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