StarPSX v0.4.0 has been released as a free and open-source PlayStation 1 emulator written in Rust. Although the project is still in progress and not yet ready for gaming, it introduces a new frontend UI for syncing emulator audio timings, separates core and UI threads, and includes various bug fixes. For more details and to download the latest version, visit the project’s source page. Version 0.4.0 of StarPSX has been …
Read More »DuckStation Git Update (January 11, 2026)
DuckStation Git (2026/01/11) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility with low-end devices. It aims for accuracy while supporting various hardware rendering options (D3D11, D3D12, OpenGL, Vulkan) and providing features like CPU recompiler/JIT, upscaling, texture filtering, and PGXP enhancements. The simulator supports multiple file formats, homebrew execution, and advanced features such as save states, automatic updates, and memory card management. Recent updates include UI improvements …
Read More »DuckStation version 0.1-10530
DuckStation v0.1-10530 is a PlayStation emulator focusing on playability, speed, and maintainability. It aims for high accuracy while being efficient for low-end devices. The release includes features like CPU recompiler (JIT), hardware/software rendering with upscaling and texture filtering, and compatibility with various file formats (e.g., bin/cue, CHD). Additional features include save state support, multitap controller support, and automatic updates. The changelog highlights improvements in achievements, audio management, and performance tweaks. …
Read More »StarPSX Version 0.3.5
StarPSX v0.3.5, a free and open-source PlayStation 1 emulator developed in Rust, has been released. It is still a work in progress and not yet suitable for gameplay. The latest update includes a fix for frame draw call timing. For more information and to download, visit the provided source link. The release of StarPSX v0.3.5 has arrived. StarPSX is a free and open-source emulator for PlayStation 1, developed in Rust. …
Read More »DuckStation Git Update (January 10, 2026)
DuckStation Git (2026/01/10) is a PlayStation(TM) emulator focused on playability, speed, and maintainability. It aims for accuracy while performing well on low-end devices. Key features include a CPU recompiler/JIT for various architectures, hardware and software rendering options, upscaling, PGXP for geometry precision, save state support, and extensive compatibility with game formats. Additional functionalities include digital and analog controller support, automatic updates, memory card management, and RetroAchievements. Recent changes improved UI …
Read More »DuckStation Git Update (January 9, 2026)
DuckStation Git (2026/01/09) is an emulator for the Sony PlayStation, prioritizing playability and performance, especially on low-end devices. It aims for accuracy without excessive “hack” options, supporting most playable games with some enhancements potentially causing compatibility issues. Key features include CPU Recompiler/JIT, hardware and software rendering, upscaling, PGXP, save states, and support for multiple file formats. Additional functionalities include automatic updates, memory card management, and support for various controllers. Recent …
Read More »StarPSX Version 0.3.4
StarPSX v0.3.4 has been released. It is a free and open-source emulator for PlayStation 1, developed in Rust. As a work in progress, the project currently lacks the stability and features needed for playing games. StarPSX v0.3.4 has been released. StarPSX is a free and open-source PlayStation 1 emulator developed in Rust. This project is currently a work in progress and is not yet suitable for gaming.…More
Read More »DuckStation Git Update (January 8, 2026)
DuckStation Git (2026/01/08) is an emulator for the Sony PlayStation™ that prioritizes playability, speed, and long-term maintainability, aiming for accuracy while remaining performant on low-end devices. It features a CPU recompiler/JIT for multiple architectures, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. Compatibility includes popular formats like bin/cue and PBP. Additional features encompass memory card support, multitap controllers, automatic updates, and integrated debugging. Recent updates improve notification …
Read More »StarPSX version 0.3.3
StarPSX v0.3.3 has been released as a free and open-source PlayStation 1 emulator developed in Rust. Currently, the project is a work in progress and not suitable for playing games. The latest update includes a fix for a timer target bug. For more details and to download, visit the provided source link. Version 0.3.3 of StarPSX has been released. StarPSX is a free and open-source PlayStation 1 emulator developed in …
Read More »StarPSX Version 0.3.2
StarPSX v0.3.2, a free and open-source PlayStation 1 emulator written in Rust, has been released. It’s still a work in progress and not yet suitable for playing games. The latest update addresses a bug related to display start x. Users can download the new version from the provided source. The release of StarPSX v0.3.2 is here. StarPSX is a free, open-source emulator for PlayStation 1 developed in Rust. This project …
Read More »DuckStation Git Update (January 7, 2026)
DuckStation Git (2026/01/07) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility, especially for low-end devices. Key features include a CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and true color support. It offers a variety of file formats, save state support, and customizable controller options. Additional functionalities include debugging, automatic updates, and memory card management. The latest changelog includes UI fixes and …
Read More »StarPSX Version 0.3.1
StarPSX v0.3.1 has been released, serving as a free and open-source PlayStation 1 emulator developed in Rust. The project is still in progress and not ready for gaming. The latest update includes a fix for a crash related to the absence of a log directory and resolves issues with the SPU stub that affected SPU DMAs. For more details and to download, visit the provided source link. StarPSX v0.3.1 has …
Read More »DuckStation Git Update (January 6, 2026)
DuckStation Git (2026/01/06) is a Sony PlayStation(TM) emulator that prioritizes playability, speed, and maintainability, aiming for accuracy while being efficient on low-end devices. The features include CPU recompilation, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscale capabilities, and support for diverse file formats like bin/cue and MAME CHD. It also offers save state support, lightgun simulation, automatic updates, and memory card management. Recent updates improved CPU performance and fixed various …
Read More »DuckStation Version 0.1-10495
DuckStation v0.1-10495 has been released as a PlayStation emulator focused on speed, playability, and maintainability. It emphasizes accuracy while ensuring compatibility with low-end devices. Features include CPU Recompiler/JIT, hardware and software rendering, texture filtering, true color output, and save state support. It supports multiple file formats, homebrew execution, and various controllers. The update brings enhancements like improved log handling, achievement system adjustments, and a refined user interface. Additional improvements include …
Read More »DuckStation Git Update (January 4, 2026)
DuckStation Git (2026/01/04) is a Sony PlayStation emulator focusing on playability, speed, and maintainability, designed for low-end devices. It features a CPU recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, and “fast boot” capabilities. It supports multiple image formats, save states, memory card management, and controller inputs, including lightgun and multitap support. The emulator offers automatic updates, content scanning, and integrates RetroAchievements. Recent updates include …
Read More »error code: 524
ScePSX Beta v0.1.7.10 is a new open-source Sony PlayStation 1 emulator for Windows, developed in C# by unknowall. It features real-time save/load, built-in D2D1, D3D, and OpenGL renderers, and supports shaders, cheat codes, and multi-axis controllers. Each game has independent save options. Key changes include the removal of VK.NET dependency, allowing compatibility with more devices, and refactoring of both Vulkan and OpenGL backends. The update also addresses bugs, including frame …
Read More »error code: 524
DuckStation Git (2026/01/03) is a PlayStation™ emulator focusing on playability, performance, and compatibility, suitable for low-end hardware. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and true color. Notable functionalities include save state support, automatic updates, and compatibility with various file formats (e.g., bin/cue, CHD). The emulator supports both digital and analog controllers, offers lightgun support, and allows for multitap connections. Recent …
Read More »DuckStation Git Update (January 2, 2026)
DuckStation Git (2026/01/02) is a PlayStation emulator focusing on playability, speed, and maintainability, suitable for low-end devices. It aims for high accuracy while supporting all playable games under a default configuration. Key features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), PGXP for precision, save state support, and compatibility with various file formats (bin/cue, MAME CHD, etc.). It allows for direct booting of homebrew, supports multiple controllers …
Read More »DuckStation Git Update (December 31, 2025)
DuckStation Git (2025/12/31) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability. It aims for high accuracy while supporting low-end devices, with features like a CPU recompiler/JIT, various rendering options (D3D11, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. It supports multiple file formats, controller inputs, and game functionality like save states and automatic updates. Recent changelogs include UI improvements, bug fixes, and enhanced cheat …
Read More »DuckStation Git Update (December 30, 2025)
DuckStation Git (2025/12/30) is an advanced emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility on low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and true color. Notable functionalities include save states, support for multiple file formats, direct homebrew loading, controller compatibility (including lightgun and multitap), and automatic updates. The recent changelog includes improvements in UI, sound management, and …
Read More »DuckStation Git Update (December 29, 2025)
DuckStation Git (2025/12/29) is a PlayStation emulator prioritized for playability, speed, and maintainability, supporting low-end devices. It aims for accuracy while minimizing compatibility issues. Key features include a CPU JIT recompiler, multiple rendering options (D3D, OpenGL, Vulkan), upscaling, PGXP for precision, and a “fast boot” option. It supports various file formats, including bin/cue and PBP, and allows direct execution of homebrew apps. Optional features include memory card management, game cheats, …
Read More »DuckStation Git Update (December 28, 2025)
DuckStation Git (2025/12/28) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability while ensuring compatibility with low-end devices. It features CPU recompiler/JIT for multiple architectures, various rendering options (D3D, OpenGL, Vulkan), texture filtering, and upscaling. Additional capabilities include PGXP for enhanced graphics, save state support, and compatibility with several game formats. Latest updates improve UI elements, cache management, and compatibility fixes. DuckStation supports multiple controllers, automatic updates, …
Read More »DuckStation Git Update (December 27, 2025)
DuckStation Git (2025/12/27) is an advanced emulator for the Sony PlayStation, prioritizing playability and performance on low-end devices. It supports accurate emulation while enhancing user experience through various features. Key functionalities include CPU recompiler/JIT for multiple architectures, advanced rendering options (D3D11, Vulkan), upscaling, and post-processing shaders. It can load several game formats, including bin/cue and raw files, and offers features like save state support, memory card management, and input for …
Read More »DuckStation Version 0.1-10413
DuckStation v0.1-10413 has been released, offering an emulator for the Sony PlayStation focused on playability and speed, suitable for low-end devices. Key features include a CPU recompiler, various rendering options, upscaling, post-processing shaders, and support for multiple file formats and input devices. Users can save game states and utilize memory card editing, along with automatic updates and game scanning. The latest changelog includes updates for UI enhancements, bug fixes, and …
Read More »DuckStation Git Update (December 26, 2025)
DuckStation Git (2025/12/26) is an emulator for the Sony PlayStation™, prioritizing gameplay, speed, and compatibility with low-end devices. It aims for accuracy while allowing enhancements, though some may affect compatibility. Key features include a CPU recompiler, various rendering options (D3D11, Vulkan), upscaling, PGXP for better graphics, and support for multiple file formats. It offers “fast boot,” save states, and controller support, including lightgun simulation. Recent updates improved UI elements, fixed …
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