DuckStation Git (2026/05/06) is an emulator for the Sony PlayStation, aiming for accuracy, speed, and long-term maintainability, suitable for low-end devices. It features a CPU recompiler, hardware and software rendering, upscaling, texture filtering, and PGXP for improved geometry precision. Additional functionalities include “fast boot,” save state support, compatibility with various image formats, and direct homebrew execution. It supports multiple controller types, automatic updates, content scanning, memory card management, and integrated debugging. The latest changelog includes texture management and renderer updates. Download is available via the provided source link.
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DuckStation Git (2026/05/06) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve a high level of accuracy while ensuring performance is adequate for lower-end devices. “Hack” options are not encouraged; the default settings should accommodate all playable games, although some enhancements might present compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering capabilities (D3D11, D3D12, OpenGL, Vulkan) and software support
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Support for save states
Compatibility with Windows, Linux, and highly experimental macOS
Works with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct execution of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for both digital and analog controllers (with rumble forwarded to host)
Namco GunCon lightgun compatibility (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning with game titles/hashes from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap support for up to 8 controllers
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* ImGuiManager: Destroy textures before recreating font atlas
* dep/imgui: Handle ClearTexData() for RendererHasTextures case
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