Tag Archives: duckstation

DuckStation Git Update (August 21, 2026)

DuckStation Git (2026/08/21) is a PlayStation emulator focusing on playability, speed, and maintainability. It aims for high accuracy while ensuring performance on low-end devices without relying on hacks. Key features include CPU recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for textures, and save state functionality. It supports multiple formats (bin/cue, MDS/MDF), homebrew executables, and various input methods, including lightgun and multitap controllers. The update enhances translations …

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DuckStation Git Update (August 20, 2026)

DuckStation Git (2026/08/20) is a PlayStation emulator emphasizing playability, speed, and maintainability for various devices. It aims for accuracy while maintaining performance and supports a wide range of formats, including bin/cue and PBP. Key features include a CPU recompiler, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for improved graphics. Additional functionalities incorporate fast booting, save state support, and controller compatibility, including lightgun support. The update …

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DuckStation Git (August 19, 2026)

DuckStation Git (2026/08/19) is an emulator for the Sony PlayStation, emphasizing playability, performance, and accuracy, especially on low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and advanced graphics options. Additional capabilities include save state support, compatibility with multiple file formats, homebrew execution, and game controller support, including Namco GunCon. The latest update enhances user interfaces, improves performance, and offers automatic updates and content …

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DuckStation Git Update (August 17, 2026)

DuckStation Git (2026/08/17) is an emulator for the Sony PlayStationโ„ข aimed at enhancing playability, speed, and compatibility, even on low-end devices. It includes features like a CPU recompiler, hardware and software rendering options, upscaling, texture filtering, save state support, and a user-friendly interface. The emulator supports various file formats, homebrew executables, and multiple controllers, including the Namco GunCon. Recent updates enhance performance, fix bugs, and improve the interface for game-specific …

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DuckStation Git Update (August 16, 2026)

DuckStation Git (2026/08/16) is an emulator for the Sony PlayStation, prioritizing accuracy and performance on low-end devices. It features a CPU Recompiler/JIT, supports various rendering options (D3D11, D3D12, OpenGL, Vulkan), and offers enhancements like upscaling, texture filtering, and geometry precision. The emulator supports multiple file formats, direct homebrew execution, and input from digital and analog controllers, including lightgun and multitap devices. Key updates include UI fixes and enhancements for achievements …

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DuckStation Version 0.1-11609

DuckStation v0.1-11609 is a Sony PlayStation emulator focused on compatibility, speed, and maintainability. It aims for accuracy while ensuring performance on low-end devices, supporting various rendering options like D3D11, OpenGL, and Vulkan. Key features include CPU recompilation, upscaling, save states, and support for multiple file formats. The update includes enhancements for media capture, UI improvements, and fixes in memory handling. Notable features like automatic updates, game content scanning, and controller …

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DuckStation Git Update (August 11, 2026)

DuckStation Git (2026/08/11) is an emulator for the Sony PlayStation, designed for high playability and speed on low-end devices while ensuring accuracy. Features include a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, and a fast boot option. It supports numerous file formats (e.g., bin/cue, MDS/MDF) and offers functionalities like save states, digital/analog controller input, lightgun support, and game cheats integration. The emulator features …

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DuckStation Git Update (August 10, 2026)

DuckStation Git (2026/08/10) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for accuracy while being performant on low-end devices, with a default configuration supporting most games. Features include a CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, save state support, and compatibility with various file formats. The update includes enhancements for achievements, improved UI, and debugging tools. It …

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DuckStation Git Update (August 9, 2026)

DuckStation Git (2026/08/09) is an emulator for the Sony PlayStation, prioritizing playability and performance on low-end devices. It avoids hack options, with a default configuration supporting most games. Key features include a JIT CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for enhanced graphics, and save state support. It supports various game formats and has features like automatic updates, memory card management, and controller support. The latest …

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DuckStation Git Update (August 8, 2026)

DuckStation Git (2026/08/08) is an emulator for the Sony PlayStation, emphasizing playability, speed, and long-term maintainability. Designed for accuracy while maintaining performance on low-end devices, it supports various rendering options (D3D11, D3D12, OpenGL, Vulkan) and includes features like CPU recompiler, upscaling, texture filtering, and save state support. Compatibility extends to various file formats, homebrew executable loading, and input support for controllers, including lightgun and multitap devices. The latest update addresses …

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DuckStation Git (August 6, 2026)

DuckStation Git (2026/08/06) is an emulator for the Sony PlayStation, designed for playability and speed while maintaining compatibility for low-end devices. It features a CPU recompiler, support for multiple rendering backends, upscaling, texture filtering, and PGXP for enhanced graphics. The emulator allows for save states, supports various image formats, and includes options for homebrew executables and controller input. The recent changelog mentions improvements in memory allocation, image handling, and media …

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DuckStation Git Update (August 5, 2026)

DuckStation Git (2026/08/05) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility with low-end devices. It aims for accuracy while supporting playable games with minimal enhancements causing issues. Key features include CPU recompiler/JIT, various rendering options, upscaling, PGXP for geometry precision, save state support, and compatibility with multiple file formats. It offers support for digital and analog controllers, lightgun emulation, multitap devices, and automatic updates. Recent changes …

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DuckStation Git Update (August 2, 2026)

DuckStation Git (2026/08/02) is an emulator for the Sony PlayStation, emphasizing playability and performance, even on low-end devices. It aims for accuracy while avoiding hacks, with a default setup compatible with most games. Key features include CPU recompilation, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, save state support, and automatic updates. It supports various file formats, homebrew executables, and offers extensive controller compatibility. Recent updates improved translation accuracy, fixed …

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DuckStation Git Update (August 1, 2026)

DuckStation Git (2026/08/01) is a PlayStation emulator designed for playability and speed, catering to low-end devices. It emphasizes accuracy with features like a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. Key functionalities include PGXP for precision, adaptive downsampling, fast boot, save states, and compatibility with various file formats. Enhancements support multiple input devices, including light guns and multitap controllers. Updates include achievements and SPU …

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DuckStation Git Update (June 25, 2026)

DuckStation Git (2026/06/25) is a PlayStationโ„ข emulator focusing on playability, speed, and maintainability for low-end devices. It emphasizes accurate emulation without heavy hacks, offering various enhancements that may have compatibility issues. Key features include a CPU recompiler, multiple rendering options (D3D11, OpenGL, Vulkan), PGXP for graphic precision, “Fast boot” options, save state support, and compatibility with multiple file formats. It supports digital and analog controllers, multitap controllers for up to …

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DuckStation Git – June 23, 2026

DuckStation Git (2026/06/23) is an emulator for the Sony PlayStation, designed for playability, performance, and compatibility with low-end devices. It includes features like a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and save states. It supports various file formats, direct booting of homebrew, and controller inputs, including lightgun support. The emulator also offers quick boot options, automatic updates, and memory card management. Recent updates include UI improvements …

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DuckStation Git Update (June 22, 2026)

DuckStation (2026/06/22) is an efficient emulator for the Sony PlayStation, prioritizing playability and performance on low-end devices. It supports accurate game playback with minimal compatibility issues. Key features include a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), graphical enhancements, save state support, and compatibility with numerous file formats. It offers input support for both digital and analog controllers, multitap, and Customizable shaders. The latest update introduces a new adaptive …

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DuckStation Git Update (June 21, 2026)

DuckStation Git (2026/06/21) is a PlayStation emulator focusing on playability and performance for low-end devices. It aims for accuracy while supporting features like CPU Recompiler/JIT, various rendering options (D3D, OpenGL, Vulkan), upscaling, and texture filtering. It supports multiple file formats, homebrew executables, and offers controller support, including lightgun and multitap options. Recent updates include UI enhancements, bug fixes, and new features like automatic content scanning and integration with RetroAchievements. Advanced …

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DuckStation Git Update (June 16, 2026)

DuckStation Git (2026/06/16) is a PlayStation(TM) emulator focusing on accuracy, performance, and long-term maintainability, suitable for low-end devices. It features a CPU recompiler/JIT, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and advanced geometry precision. Key functionalities include save state support, direct loading of various file formats, controller compatibility, and automatic updates. The emulator also supports unique features like “Fast boot,” memory card management, RetroAchievements, and integrated debugging. Recent …

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DuckStation Git Update (June 15, 2026)

DuckStation Git (2026/06/15) is a PlayStation emulator focusing on playability, speed, and long-term maintainability while ensuring compatibility on low-end devices. It features a CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. Key functionalities include support for various file formats, save states, game debugging, and automatic updates. Notable improvements in the latest changelog include fixes for SQLiteHelpers, achievements management, and memory leak …

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DuckStation version 0.1-11391

DuckStation v0.1-11391 has been released as an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability while being compatible with low-end devices. Key features include a CPU recompiler, hardware/software rendering, upscaling, save state support, compatibility with various image formats, and support for multiple controllers. The update includes various bug fixes, optimizations, and enhancements to the GameDB. Additionally, it supports several languages and introduces automatic updates, improved interface elements, and …

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DuckStation Git Version (June 13, 2026)

DuckStation Git (2026/06/13) is an emulator for the Sony PlayStation, designed for playability, speed, and maintainability, suitable for low-end devices. It emphasizes accuracy with features like CPU recompiler/JIT across platforms, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for improved graphics, save state support, and various file format compatibility. The emulator supports direct booting of homebrew, offers controller support, and includes features like automatic updates and memory card handling. …

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DuckStation Repository Update (June 11, 2026)

DuckStation Git (2026/06/11) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability while aiming for accuracy, even on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, PGXP geometry precision, and save state support. The emulator supports various file formats, including bin/cue and unencrypted PBP, along with direct booting of homebrew apps. Additional features include automatic updates, memory card management, integrated debugging, …

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DuckStation Git Update (June 10, 2026)

DuckStation Git (2026/06/10) is a Sony PlayStation emulator focusing on speed, playability, and long-term maintainability, designed to run efficiently on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. Key functionalities include save states, direct booting of homebrew, and compatibility with various file formats. The emulator supports adaptive downsampling, automatic updates, and a user-friendly UI. It also offers …

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DuckStation Version Control Update (June 8, 2026)

DuckStation Git (2026/06/08) is a dedicated emulator for the Sony PlayStation(TM), prioritizing playability and performance on low-end devices. It offers accurate emulation along with features such as CPU recompiler/JIT, various rendering options (D3D, OpenGL, Vulkan), upscaling, and texture filtering. Additionally, it supports save states, multiple file formats, and input from digital/analog controllers, including lightgun and NeGcon support. Recent updates focus on UI improvements and bug fixes, while maintaining automatic updates …

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