DuckStation Git (2026/05/09) is an emulator for the Sony PlayStation™, emphasizing speed, playability, and maintainability while maintaining accuracy for low-end devices. It discourages “hack” options, aiming to support all playable games with minimal compatibility issues. Key features include CPU recompiler/JIT, various rendering options (D3D, OpenGL, Vulkan), upscaling, texture filtering, PGXP for enhanced graphics, and a “fast boot” option. It supports multiple file formats, including bin/cue and unencrypted PBP. Additional functionalities include save state support, controller compatibility (including NeGcon and GunCon), automatic updates, and integrated debugging tools. Recent updates include UI tweaks and functionality improvements.
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DuckStation Git (2026/05/09) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term support. The objective is to achieve maximum accuracy while ensuring performance remains suitable for lower-end devices. “Hack” options are discouraged; the default configuration is designed to support all playable games, although some enhancements may have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Shader chains for post-processing
“Fast boot” option to skip the BIOS splash/intro
Support for save states
Available on Windows, Linux, and highly experimental macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller input support (rumble forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Support for loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Support for multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Expose VRAM and SPU VRAM in memory editor/debugger
* ImGuiOverlays: Utilize PopupHighlight for save state selector
* CDImage: Resolve OpenCHD() opening issues with non-chd files
* FullscreenUI: Synchronize fade transition times with frame rate
* FullscreenUI: Adjust fade transition durations
* FullscreenUI: Fix the pause icon not reappearing upon menu closure
* Qt: Screenshot/video directory should not be changeable per game
* Qt: Eliminate redundant doBackgroundControllerPoll()
* Qt: Prevent deletion of empty achievement images directory
* Qt: Correct key for video capture arguments
* Qt: Adjust tab order in Achievement Settings
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