DuckStation Git (2026/05/02) is a PlayStation emulator focusing on accuracy, speed, and compatibility with low-end devices. It includes a CPU recompiler, hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering, upscaling, and true color support. Key features comprise PGXP for geometric precision, adaptive downsampling, save state support, and various file format compatibility (e.g., bin/cue, PBP). The emulator allows for direct booting of homebrew executables, supports multiple controllers (including lightgun), and includes automatic updates and content scanning. Recent changes involve improvements in dynamic quantization and JIT write protection.
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DuckStation Git (2026/05/02) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, performance, and maintainability. The objective is to achieve high accuracy while ensuring compatibility with low-end devices. “Hack” options are not recommended; the default settings should work with all playable titles, though some enhancements may lead to compatibility challenges.
Highlighted Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering options include hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer simulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to bypass BIOS splash/intro
Support for save states
Available on Windows, Linux, and experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct execution of homebrew files
Loading of Portable Sound Format (psf) files
Input support for digital and analog controllers (rumble is passed to host)
Simulation of Namco GunCon lightgun using the mouse
NeGcon support
User interface in Qt and “Big Picture” mode
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Loading cheats from available lists
Memory card editor and save file importer
Emulated CPU overclocking
Integrated and remote debugging
Support for multitap controllers (up to 8 devices)
RetroAchievements integration
Automatic application of PPF patches
DuckStation Changelog:
* Modern Lossless Dynamic Quantization Scanline Shader (#3731)
* CPU/CodeCache: Moved JIT write protection out of MemMap
* CPU/CodeCache: Packed state into a struct
* TimingEvents: Corrected overly strict assertion
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