DuckStation Git (2026/05/13) is an emulator for the Sony PlayStation, designed for optimal playability and performance on low-end devices. It emphasizes accuracy while providing features like CPU recompiler/JIT, various rendering options, and upscaling. The emulator supports multiple file formats, offers save state support, and includes advanced features like PGXP for texture correction and automatic updates. It also supports a range of controllers, multitap functionality, and integrates debugging tools. The latest changelog includes fixes for UI, audio, and game compatibility adjustments. Overall, DuckStation aims to deliver a reliable gaming experience without “hack” options.
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DuckStation Git (2026/05/13) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The objective is to achieve maximum accuracy while ensuring performance is adequate for low-end devices. “Hack” options are not recommended; the default settings should support all playable games, although some enhancements may cause compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) along with software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing the BIOS splash/intro
Save state functionality
Compatibility with Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Directly boot homebrew executables
Directly load Portable Sound Format (psf) files
Digital and analog controller input (rumble is transmitted to host)
Namco GunCon lightgun support (simulated using a mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching per game
Supports loading cheats from pre-existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (supporting up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* FullscreenUI: Resolve unused variable warning
* AudioStream: Further tidy state reset
* GameDB: Enforce Round Texture Coordinates for Lego Island 2
* CI: Update dependencies to 20260512
* CI: Upgrade Xcode to 26.4 (#3713)
* AudioStream: Reset staging buffer position (#3738)
* GameDB: Reduce cdromMaxReadSpeedupCycles for Resident Evil 2 (#3736)
* Portuguรชs do Brasil update (#3737)
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