DuckStation v0.1-11026 is an emulator for the Sony PlayStation™ focused on playability, speed, and long-term maintenance. It aims for accuracy while supporting low-end devices. Key features include CPU Recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for geometry precision, post-processing shaders, and fast boot capabilities. The emulator supports various file formats (e.g., bin/cue, PBP), homebrew executables, digital/analog controllers, and multitap controllers. Recent updates enhance cheats handling, achievement …
Read More »DuckStation Git Update (April 26, 2026)
DuckStation Git (2026/04/26) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability. It aims for accuracy while being suitable for low-end devices, with the default settings supporting most games without major compatibility issues. Key features include CPU recompiler, various hardware and software rendering options, upscaling, save state support, and compatibility with multiple file formats. It supports digital and analog controllers, features automatic updates, and offers game achievements. …
Read More »DuckStation Git Update (April 24, 2026)
DuckStation Git (2026/04/24) is an emulator for the Sony PlayStation, emphasizing playability and performance on low-end devices. It features a CPU recompiler, hardware/software rendering options, upscaling, and texture filtering. Key capabilities include support for various file formats, save states, Direct booting of homebrew, and controller emulation. The user interface is designed for Windows, Linux, and experimental macOS, with automatic updates and content scanning. Notable tools such as memory card editors, …
Read More »DuckStation Git Update (April 23, 2026)
DuckStation Git (2026/04/23) is a PlayStation emulator prioritizing playability, speed, and maintainability, suitable for low-end devices. It features a CPU recompiler/JIT, various hardware and software rendering options, and enhancements like upscaling and true color support. Key functionalities include save state support, direct loading of game formats, and controller compatibility. It also offers automatic updates, content scanning, memory card management, and emulated CPU overclocking. The recent changelog includes a minor translation …
Read More »DuckStation Git Update (April 22, 2026)
DuckStation Git (2026/04/22) is an emulator for the Sony PlayStation, designed for optimal playability and performance on low-end devices. It features CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for improved geometry and texture rendering, and support for various file formats. New updates include error handling improvements, GUI enhancements, and fixed compatibility issues. DuckStation supports features like save states, automatic updates, multitap controllers, and retro achievements. It …
Read More »DuckStation Git Update (April 15, 2026)
DuckStation Git (2026/04/15) is a PlayStation emulator that prioritizes playability, speed, and maintainability while aiming for accuracy, even on low-end devices. It includes features like CPU recompilers/JIT, hardware rendering with multiple backends, upscaling, and texture filtering. The emulator supports various game file formats, state saving, and features like fast boot, automatic updates, and multitap controllers. Compatibility with digital and analog controllers is provided, along with special support for lightgun and …
Read More »DuckStation Git Update (April 13, 2026)
DuckStation Git (2026/04/13) is an emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility on low-end devices. It features a CPU recompiler, various rendering options (D3D, OpenGL, Vulkan), and enhancements like texture filtering and geometry precision through PGXP. The emulator supports multiple formats (bin/cue, MDS/MDF, PBP), offers game-saving capabilities, and allows for customization with cheats and memory card management. Notable updates include improved UI elements and achievement integration. Automatic …
Read More »DuckStation Git Update (April 12, 2026)
DuckStation Git (2026/04/12) is a PlayStation emulator focusing on playability, speed, and maintainability. It aims for accuracy while remaining efficient on low-end devices. Key features include CPU recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), advanced graphics enhancements, and support for various file formats. DuckStation allows direct booting of homebrew executables, save state functionality, auto-updates, memory card management, and multi-controller support. The recent changelog highlights minor fixes and updates. …
Read More »DuckStation Git Update (April 10, 2026)
DuckStation Git (2026/04/10) is an emulator for the Sony PlayStation, designed for playability, speed, and maintainability, especially on low-end devices. It aims for accuracy while providing a default configuration that supports most games. Key features include a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), upscaling, PGXP for graphics precision, save state support, and compatibility with multiple file formats. It includes automatic updates, a memory card editor, and supports various …
Read More »DuckStation Git Update (April 8, 2026)
DuckStation Git (2026/04/08) is an emulator for the Sony PlayStation™, prioritizing playability and performance, especially on low-end devices. It aims for accurate gameplay while avoiding hacks. Key features include CPU recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. The emulator supports multiple file formats, direct booting of homebrew, and offers features like save states, lightgun support, and controller options. Notable updates include UI …
Read More »DuckStation Git Update (April 6, 2026)
DuckStation Git (2026/04/06) is a PlayStation emulator focused on playability, speed, and maintainability, aiming for accuracy while ensuring compatibility with low-end devices. It features a CPU recompiler, multiple rendering options (D3D, Vulkan, etc.), upscaling, texture filtering, and PGXP for enhanced graphics. Key functionalities include save state support, automatic updates, and extensive game format compatibility. Recent updates fix UI issues and improve cheat management. The emulator supports various controller inputs, multitap, …
Read More »DuckStation Git Update (April 5, 2026)
DuckStation Git (2026/04/05) is a PlayStation emulator focusing on playability and performance, suitable for low-end devices. Key features include CPU recompiler/JIT, hardware rendering support (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for precision, and support for various image formats (e.g., bin/cue, PBP). It offers fast boot, save state support, and extensive controller options, including lightgun and NeGcon support. Additional features include memory card editing, automatic updates, and integration with RetroAchievements. The …
Read More »DuckStation Git Update (April 4, 2026)
DuckStation Git (2026/04/04) is an emulator for the Sony PlayStation, prioritizing playability and speed while ensuring compatibility on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. Support includes various image formats, direct loading of homebrew executables, and integration for digital controllers including lightgun and multitap support. Enhancements like save states, automatic updates, debugging tools, and RetroAchievements are also included. The …
Read More »DuckStation Git Update (April 3, 2026)
DuckStation Git (2026/04/03) is a PlayStation emulator prioritizing playability, speed, and maintainability, aiming for accuracy on low-end devices. It features a CPU recompiler/JIT, hardware and software rendering, upscale options, PGXP for geometry precision, fast boot capabilities, and save state support. Compatible with various file formats, it supports numerous input methods, including lightgun emulation and multitap controllers. Recent updates improve UI elements and add new features. Automatic updates, content scanning, and …
Read More »DuckStation Git Update (March 30, 2026)
DuckStation Git (2026/03/30) is an emulator for the Sony PlayStation, optimized for playability and performance on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and supports upscaling, texture filtering, and true color. Notable capabilities include PGXP for geometry precision, save state support, and compatibility with various file formats. The emulator supports digital/analog controllers, lightgun simulation, multitap controllers, and integrates automatic updates and content scanning. …
Read More »DuckStation Git Update (March 29, 2026)
DuckStation Git (2026/03/29) is a PlayStation emulator focusing on playability, speed, and maintainability, designed for accurate performance on low-end devices. The emulator features a CPU recompiler, hardware and software rendering options, and upscaling. It supports various file formats, including bin/cue and unencrypted PBP, and allows direct loading of homebrew executables. Key functionalities include save states, automatic updates, memory card management, and integrated debugging. The latest update addresses dependencies and enhances …
Read More »DuckStation Version (March 26, 2026)
DuckStation Git (2026/03/26) is an advanced emulator for the Sony PlayStation™, prioritizing playability and speed while ensuring long-term maintainability. It aims for accuracy and functionality, even on low-end devices, avoiding hacks. Key features include CPU recompiler/JIT, multiple graphics rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for precision, fast boot options, and extensive game format support. Additional functionalities include save state support, direct booting of homebrew, input for digital/analog controllers, …
Read More »DuckStation Git Update (March 21, 2026)
DuckStation Git (March 21, 2026) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability. It aims for accuracy while performing well on low-end devices. Features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. It supports various file formats, homebrew executables, and controllers, including lightgun and multitap functionality. Notable features are save state support, automatic updates, and cheats loading. The latest …
Read More »DuckStation Git Update (January 20, 2026)
DuckStation Git (2026/01/20) is a PlayStation emulator prioritizing playability and performance, even on low-end devices. It aims for accuracy while supporting various enhancements. Key features include a CPU Recompiler/JIT, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for improved graphics. It also offers save states, broad format support (like bin/cue, PBP), and compatibility with digital/analog controllers. Additional functionalities include automatic updates, memory card management, game loading options, …
Read More »DuckStation Git Update (January 19, 2026)
DuckStation Git (2026/01/19) is a Sony PlayStation(TM) emulator focused on high playability and performance for low-end devices. It supports multiple rendering options, including D3D11, D3D12, OpenGL, and Vulkan, with features like upscaling, texture filtering, and PGXP for improved graphics. Key abilities include save state support, compatibility with various file formats, and support for multiple input devices, including lightguns and multitap controllers. Recent updates include UI improvements, bug fixes, and optimizations …
Read More »DuckStation Git Release (January 18, 2026)
DuckStation Git (2026/01/18) is a simulator/emulator for the Sony PlayStation, emphasizing playability, speed, and long-term support with a focus on compatibility for low-end devices. It features a CPU recompiler, hardware and software rendering options, upscaling, texture filtering, and support for various file formats. Key functionalities include save state support, direct homebrew booting, multitap controllers, and integrated debugging tools. Recent updates include UI improvements, bug fixes, and achievements enhancements. DuckStation supports …
Read More »DuckStation Git Version (January 17, 2026)
DuckStation Git (2026/01/17) is a simulator/emulator for the Sony PlayStation, emphasizing playability and performance, especially on low-end devices. It features CPU recompilation, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscale and texture filtering capabilities, and PGXP for enhanced graphical precision. Additional features include fast boot, save state support, and compatibility with multiple file formats. It supports diverse controllers and retro achievements, along with integrated debugging and automatic updates. Recent updates …
Read More »DuckStation Git Update (January 16, 2026)
DuckStation Git (2026/01/16) is an emulator for the Sony PlayStation™, designed for optimal playability and performance on low-end devices. It emphasizes accuracy with key features including a CPU recompiler, support for multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and save state capabilities. The emulator supports various file formats and includes features like automatic updates, memory card management, and integrated debugging. Recent updates improved the Qt interface, fixed various …
Read More »DuckStation Git Update (January 15, 2026)
DuckStation Git (2026/01/15) is an emulator for the Sony PlayStation, prioritizing playability, speed, and long-term stability while ensuring compatibility with low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, Vulkan, etc.), upscaling, texture filtering, and support for various game formats. Additional capabilities include save states, automatic updates, cheat loading, and multitap controller support. The latest changelog includes UI enhancements, memory card features, and error logging improvements. DuckStation focuses …
Read More »DuckStation Git Update (January 14, 2026)
DuckStation Git (2026/01/14) is an emulator for the Sony PlayStation™, prioritizing playability, speed, and maintainability. It aims for high accuracy while performing well on low-end devices. Notable features include a CPU recompiler, hardware and software rendering options, upscaling, texture filtering, and PGXP for enhanced graphics. It supports various file formats and input methods, including digital and analog controllers, and lightgun simulation. The latest changelog mentions improvements to input management and …
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