DuckStation Git Version (June 7, 2026)

DuckStation Git (2026/06/07) is an emulator for the Sony PlayStation(TM) focusing on playability, speed, and long-term maintenance. It aims for accuracy while supporting low-end devices, with features like CPU recompiler/JIT, hardware and software rendering, upscaling, texture filtering, PGXP for precision, and a fast boot option. It supports various file formats and homebrew executables, offers input for digital/analog controllers, NeGcon, and lightgun simulation, and includes automatic updates and content scanning. Recent changelog updates involved optimizations and fixes in CPU, GTE, and CDROM functionalities. Download the latest x64 source version for Windows.

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DuckStation Git (2026/06/07) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance that is suitable for low-end devices. “Hack” features are not encouraged, as the default setup should support all playable games, with only a few enhancements potentially leading to compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Supports hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Offers upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Save state functionality
Available on Windows, Linux, and experimental macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Allows direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog controllers for input (with rumble passed to the host)
Namco GunCon lightgun support (simulated using a mouse)
NeGcon compatibility
Features Qt and “Big Picture” UI
Automatic updates for Windows builds
Auto content scanning – game titles/hashes provided by redump.org
Optional automatic switching of memory cards per game
Allows loading of cheats from existing lists
Includes a memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging support
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* CPU: Implemented table lookup for mfc0
* MSBuild: Activated strict aliasing for clang
* GTE: Removed bounds check in dispatcher
* CPU: Added more branch hints to interpreter
* CPU: Incorporated branch hints to interpreter dispatch
* CPU: Utilized ternary in CPU::WriteRegDelayed()
* CDROM: Displayed effective read speed in debug window
* CDROM: Added manual lid state control
* CDROM: Fixed DisableReadSpeed() not having any effect

Download:
DuckStation Git (2026/06/07) x64
Source:Here

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