DuckStation Git (2026/06/10) is a Sony PlayStation emulator focusing on speed, playability, and long-term maintainability, designed to run efficiently on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. Key functionalities include save states, direct booting of homebrew, and compatibility with various file formats. The emulator supports adaptive downsampling, automatic updates, and a user-friendly UI. It also offers advanced features like multitap support, integration with RetroAchievements, and memory card editing. The latest release improves optimization and cleanup.
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DuckStation Git (2026/06/10) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, performance, and long-term maintainability. The aim is to offer high accuracy while ensuring suitable performance on low-end devices. “Hack” options are not encouraged, as the default configuration should support all playable games, with only a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Available on Windows, Linux, and highly experimental macOS support
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble feedback sent to host)
Namco GunCon light gun support (simulated using mouse)
NeGcon compatibility
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automated memory card switching for each game
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Support for multitap controllers (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Release MMPX Advanced v3.2: Optimize and Clean (#3750)
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