DuckStation Git (2026/05/12) is an emulator for the Sony PlayStation™ aimed at enhancing playability and performance on low-end devices. It prioritizes accuracy while supporting a range of features, such as CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and upscaling with texture filtering. It enables save states, direct homebrew execution, and supports various game formats. Enhanced input options include support for digital/analog controllers and lightguns. The emulator also offers automatic updates, memory card management, cheat loading, and debugging tools. Recent updates enhance file support and improve user interface functionality.
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DuckStation Git (2026/05/12) has been compiled. DuckStation is an emulator for the Sony PlayStation(TM) console that emphasizes playability, speed, and long-term viability. It aims for high accuracy while ensuring performance remains suitable for lower-end devices. “Hack” options are not recommended, as the default settings should allow all playable games to run, although some enhancements may present compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Supports hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Available on Windows, Linux, with highly experimental support for macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble feature sent to host)
Namco GunCon lightgun compatibility (mouse simulation)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning with game titles/hashes from redump.org
Optional automatic memory card switching per game
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* CDImageCCD: Now supports loading ccd+img without sub
* Qt: OSD messages will no longer be drawn with zero opacity
* Qt: Updated French translation by Corrigo
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