DuckStation Git (2026/06/15) is a PlayStation emulator focusing on playability, speed, and long-term maintainability while ensuring compatibility on low-end devices. It features a CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. Key functionalities include support for various file formats, save states, game debugging, and automatic updates. Notable improvements in the latest changelog include fixes for SQLiteHelpers, achievements management, and memory leak resolutions in Qt. DuckStation aims to support all playable games with minimal compatibility issues and encourages accurate emulation without hacks.
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DuckStation Git (2026/06/15) has been compiled. DuckStation is an emulator for the Sony PlayStation(TM) console that emphasizes playability, speed, and long-term maintainability. It aims for high accuracy while ensuring performance is suitable for low-end devices. “Hack” options are discouraged; the default configuration should work with all playable games, although some enhancements may have compatibility issues.
Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filters
Post-processing shader chains
“Fast boot” feature for bypassing BIOS splash/intro
Save state functionality
Available on Windows, Linux, and experimental support for macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is relayed to host)
Namco GunCon lightgun support (simulated with a mouse)
NeGcon compatibility
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning with game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Support for multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading and applying of PPF patches
DuckStation Changelog:
* Dependencies: Update to 20260614
* SQLiteHelpers: Fix load failure on Windows
* Achievements: Add missing DB load check in various places
* Achievements: Move achievement pinning to database
* Achievements: Transition to sqlite-backed storage
* Achievements: Refresh seed hash database
* Util: Introduce SQLite helpers and dynamic loading
* CMake: Utilize C99 to build rcheevos
* dep/rcheevos: Incorporate game list functions into rc_client
* dep/rcheevos: Update to 9ade739
* Qt: Resolve memory leaks in SVG helpers
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