DuckStation Git (2026/05/10) is an emulator for the Sony PlayStation(TM), designed for optimal playability, performance, and accuracy, particularly on low-end devices. It features a CPU recompiler (JIT), various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. It supports multiple formats and includes functionality for save states, homebrew executables, and various controller types. Recent updates addressed UI issues, improved sort consistency, and fixed bugs in the achievements and pause menus. The emulator is compatible with Windows, Linux, and has experimental macOS support, emphasizing user-friendly features like automatic updates and content scanning.
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DuckStation Git (2026/05/10) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance is suitable for low-spec devices. “Hack” options are not recommended; the default settings should work with all playable games, though some enhancements may have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state support
Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated using mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Minor adjustment to OSD settings panel widths
* FullscreenUI: Addressed the issue of missing temporary challenge icons in the pause menu
* FullscreenUI: Fixed loading screen rendering with non-zero minimum
* FullscreenUI: Resolved InputStringDialog not clearing text
* FullscreenUI: Corrected typo in MenuImageButton()
* FullscreenUI: Incorporated icon in both AlertPrompt() and ConfirmPrompt()
* FullscreenUI: Fixed game grid titles appearing even when disabled
* FullscreenUI: Enhanced sort operator consistency
* FullscreenUI: Fixed potential divide by zero in achievement summary
* FullscreenUI: Resolved leaderboard ID/format not caching in the pause menu
* FullscreenUI: Used correct active state for timed indicator removal
* FullscreenUI: Addressed the issue of first achievement notification not triggering run-idle
* FullscreenUI: Fixed most_recent_progress_update not resetting
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