DuckStation Git (2026/06/02) is a Sony PlayStation emulator focused on performance, playability, and long-term maintainability. The simulator aims for accuracy while still being compatible with low-end devices. Key features include a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), upscaling, PGXP for precision, and support for multiple file formats. Additional functionalities encompass adaptive downsampling, save states, controller support (including lightgun and multitap), automatic updates, and cheat loading. The latest changelog notes improvements in achievement handling, interface clarity, and removal of duplicate entries for multi-disc games. Download available at the provided link.
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DuckStation Git (2026/06/02) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The objective is to achieve high accuracy while ensuring performance is adequate for lower-end devices. “Hack” options are discouraged; by default, the configuration should accommodate all playable games, although some enhancements might introduce compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Compatibility with Windows, Linux, and highly experimental macOS supports
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon compatibility
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Capabilities to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Achievements: Always prefetch game badge before achievement badges
* CMake: Build with immediate binding/full relro
* Qt: Replace most _L1 occurrences with _s
* Qt: Enhance clarity of serial mismatch verification message
* DiscDB: Eliminate duplicate entries for certain multi-disc games
* Qt: Disable buttons if no controller is connected (#3748)
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