DuckStation Git (2026/05/25) is an emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility, particularly for low-end devices. It supports a range of features, including CPU recompiler/JIT for various architectures, multiple rendering options (D3D11, OpenGL, Vulkan), and enhanced graphics capabilities. The emulator allows for various file formats (e.g., bin/cue, PBP), homebrew execution, and includes features like save state support, automatic updates, and memory card management. Recent changelog updates include bug fixes for the UI and timers, along with improvements in translations. Download options and source code are available.
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DuckStation Git (2026/05/25) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. Its aim is to provide high accuracy while ensuring performance suitable for low-end devices. “Hack” options are not encouraged; the default configuration should support all playable games, although a few enhancements may have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Windows, Linux, and experimental macOS support
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble transmitted to host)
Namco GunCon lightgun support (simulated using a mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automated content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* FullscreenUI: Fixed adapter list not updating after renderer change
* Bus: Added option to enable PCSX expansion region
* Timers: Correct handling of sync mode 0/3 for timer 2
* Spanish (Spain) translation updated (#3744)
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