DuckStation Git (2026/05/11) is an emulator for the Sony PlayStation, designed for optimal playability and performance on low-end devices. It emphasizes accuracy with features like CPU Recompiler/JIT for various architectures, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. Other capabilities include PGXP for precision, save states, and support for various game formats (e.g., bin/cue, MDS/MDF). Features include automatic updates, memory card management, and multi-controller support. Recent changelog updates include additions to the GameDB and optimizations. DuckStation aims to enhance the gaming experience while maintaining compatibility.
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DuckStation Git (2026/05/11) has been compiled. DuckStation serves as a simulator/emulator of the Sony PlayStation(TM) console with an emphasis on playability, speed, and long-term maintainability. The objective is to achieve maximum accuracy while ensuring performance remains suitable for lower-end devices. “Hack” options are discouraged; the default configuration should work with all playable games, although some enhancements may have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering options include Hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true colour (24-bit) for hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” to skip BIOS splash/intro
Save state support
Compatible with Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is sent to the host)
Namco GunCon lightgun support (simulated through mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic switching of memory cards for each game
Loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (supporting up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GameDB: Added disc set for `Persona 2 – Eternal Punishment (USA)` (#3735)
* GameDB: Various fixes (#3734)
* Optimization for scanline-modern-ex.fx (#3733)
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